Difference between revisions of "KE HTR Operator"

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|Metatype=Any
|Metatype=Any
|Threat Level=5
|Threat Level=5
|Faction=Knight Errant
|Faction=Knight Errant  
|PDF=[[Has PDF Link::[[File:Hero Lab - KE HTR Drone Operator.pdf]]]]
|PDF Link=[[File:Hero Lab - KE HTR Drone Operator.pdf]]
|Generation Link=[[File:HTR Operator.por]]
|Thematics and Mechanics Approval=No
|Thematics and Mechanics Approval=No
}}
}}
==Description==
==Description==
"<<Terror.biomon>>" - Hard Knock
"<<Terror.biomon>>" - Hard Knock
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*High Explosive Grenade x3 (Grenade, non-aerodynamic, Acc 7, DV 16P, -2/m, AP -2)
*High Explosive Grenade x3 (Grenade, non-aerodynamic, Acc 7, DV 16P, -2/m, AP -2)
}}
}}
{{#set:Has PDF Link=[[File:Hero Lab - KE HTR Drone Operator.pdf]]}}
{{#set:Has Generation Link=[[File:HTR Operator.por]]}}
__SHOWFACTBOX__

Latest revision as of 09:54, 5 December 2018

KE HTR Operator
Placeholder.png
Base MetatypeAny
Threat Level5
Typical FactionKnight Errant
PDFFile:Hero Lab - KE HTR Drone Operator.pdf
Generation FileFile:HTR Operator.por
Thematics Approval
Mechanics Approval

Description

"<<Terror.biomon>>" - Hard Knock

"Hmm? Wrong file?" - Bolt

"<<Pain.simrig>>" - Hard Knock

"I think HK just had a nasty run in with HTR" - Fuse

"<<agree.aro>>" - Hard Knock

Key Information

Standard HTR officer, most common in HTR responses

Standard Operating Procedure/Rules of Engagement

Neutralize targets and secure area while waiting for further orders

Stat Block

B A R S W L I C Ess Special Att
4 9 8 4 4 3 5 3 2.3 4
Condition Monitor 10
Limits Physical 7, Mental 5, Social 5
Initiative 13+2d6
Qualities None
Skills
  • Athletics Group 2
  • Outdoors Group 2
  • Firearms Group 6
  • Clubs 4
  • Con 2
  • Etiquette 3
  • Free Fall 2
  • Heavy Weapons 7
  • Intimidation 5
  • Perception 6
  • Throwing Weapons 7
  • Unarmed Combat 3
Knowledge Skills
  • Area Knowledge (Operating City +2) 5
  • Corporations (Ares +2) 3
  • Gang ID 5
  • Law 5
  • News 5
  • Police Procedures 6
  • Small Unit Tactics 5
Augmentations
  • Datajack
  • Gastric Neurostimulator
  • Muscle Toner (3)
  • Reaction Enhancers (2)
  • Smartlink
  • Wired Reflexes (1)
Spells N/A
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Containment Manacles
  • Full Body Armor w/ Auto-Injector, Biomonitor, Chemical Seal, Drag Handle, Gear Access, Nonconductivity (1)
  • Full Body Armor Helmet w/ Flare Compensation, Image Link, Low Light Vision, Thermographic Vision, Vision Enhancement (2)
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Hermes Ikon
  • DocWagon Basic Contract
  • Jazz x2
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Trauma Patch x3
Weapons
  • Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Ares Alpha (Assault Rifle, Acc 7, DV 10P, AP +2, SA/BF/FA, RC 2(4), 84 (c)) w/ Extended Clip (2), Foregrip, (252x) Frangible, (252x) Gel Rounds, Grenade Launcher, Shock Pad, Smartgun System, Internal
  • Ares Alpha Grenade Launcher (Grenade Launcher, Acc 6, DV 10S, 10m R, AP -4, SS, 6 (c)) w/ (6x) Flash-Bang Minigrenade, (6x) Gas Minigrenade, Neuro-Stun X, (6x) High Explosive Minigrenade, Smartgun System, Internal
  • Ares Alpha Grenade Launcher (Grenade Launcher, Acc 6, DV 10S, 10m R, AP -4, SS, 6 (c)) w/ (6x) Flash-Bang Minigrenade, (6x) Gas Minigrenade, Neuro-Stun X, (6x) High Explosive Minigrenade, Smartgun System, Internal
  • Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 8P, AP +2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Flash-Bang Grenade x3 (Grenade, non-aerodynamic, Acc 7, DV 10S, 10m R, AP -4)
  • Fragmentation Grenade x3 (Grenade, non-aerodynamic, Acc 7, DV 18P(f), -1/m, AP +5)
  • Gas Grenade, Neuro-Stun X x3 (Grenade, non-aerodynamic, Acc 7, DV By Chem., 10m R, AP –) w/ Neuro-Stun X
  • High Explosive Grenade x3 (Grenade, non-aerodynamic, Acc 7, DV 16P, -2/m, AP -2)
Vehicles N/A