Cocktail: Difference between revisions
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===Summary=== | ===Summary=== | ||
Incredibly shady Adversary magician who provides magical support, face skills and the ability to transmute almost any wall into a door with a kilo of AMFO and an hour or two to cook. | |||
===Goals=== | ===Goals=== | ||
* Get my feet back under me, try to get stuck in for longer than sixth months this time, aye? | |||
* Seek deeper liberation past the Dweller (Initiate for the first time) | |||
* Thumb my nose at the pigs and moneymen | |||
* Blow something up so good it makes the prime time news (may conflict with goal 1) | |||
* Die free, take something important with me | |||
==Background== | ==Background== | ||
Gilly McNaughton was born in 2062 on cult compound in rural Scottland. Her parents (Tilly and Oscar), along with the rest of their isolate community, were paleoconservative Asatru practitioners, harkening back to the Danelaw as their prelapsarian ideal. While never terribly politically active itself the compound had ties to fascist paramilitary groups such as Alamos 2k and remnants of Winternight and it often served as a place for fellow travelers to lay low, train or resupply. | |||
Gilly was raised in a profoundly misogynistic and patriarchal environment, and might have become another cog in that system if she hadn't set the barn on fire when she was 11. The cult, unlike a lot of 6th world Asatru groups, wholely rejected the Awakening, viewing metatypes as mythical monsters and awakened as arrogant meddlers in forces best left to the gods control-- so Gilly's awakening resulted in a shift from more subtle abuse intended to mold her into a submissive housewife, into directed rejection and ostracization. She was called Seiðr, ordered to suppress her gift. When simple denial failed was met with physical and emotional violence. | |||
When she began to dream of Loki, bound beneath the earth with serpents dripping acid into his eyes, he barely even needed to bargain before she accepted his patronage. A week later, she spread a can of petrol around the first floor of her house, locked the doors and used that first spell she had learned to burn the building to the ground and flee into the night. She was 13. | |||
Since then she's used her gifts, and the tutelage of her mentor, to parlay herself into a life in the Shadows. She cut her teeth in Glasgow with small time shit, street gangs and low level syndicate work, before moving on to London once she'd outgrown that pond (and once she'd made one too many enemies to stick around). | |||
London is where she made her first break into real shadowrunning, as an awakened filler. Little was expected of her (and the job didn't go well-- your first one never does), but she managed some success with her quick tongue and burgeoning talent as a demolitionist. She elected to hone these talents, in addition to her magic, becoming a clever conwoman and extremely skilled explosives expert. | |||
Eventually, London became too hot for her, so she moved to Berlin, following her contrarian nature to the homeland of Neo-Anarchism. She was largely disappointed with the place, so thoroughly domesticated since the fall of the Flux State, but made a runner life there for a few years regardless. | |||
After burning (or blowing up) her last bridge there, she made for France. That lasted about sixth months, and now she's in Seattle. Hopefully that trendline doesn't become a pattern. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
===Positive=== | ===Positive=== | ||
* Spirit Whisperer: She summons the giants of Muspelheim, kin to Surtr, enemy of the Aesir who will one day burn the world to ashes and dust. They're good people, in her book, and they seem to reciprocate the sentiment. | |||
===Negative=== | ===Negative=== | ||
* The Goat: Cocktail is a neo-anarchist street magician, terrorist bomber and worshiper of the Devil (Norse edition). It does not matter how she dresses or acts, she lives for Crime and everyone can tell. | |||
* Thrill Seeker: S'a laugh, innit? | |||
* Prejudiced (Religious Authorities): Life growing up under the thumb of an abusively patriarchal rural cult resulted an a healthy distain for anyone who claims to speak for the divine. | |||
==Run History== | ==Run History== | ||
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{{HasContact| | {{HasContact| | ||
|Name= | |Name=Bianka Dreschler | ||
|Loyalty= | |Loyalty=3 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Antonio "Vice" Vecce | ||
|Loyalty= | |Loyalty=2 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Chuck Rollins | ||
|Loyalty= | |Loyalty=3 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
| Line 130: | Line 153: | ||
==Appearance== | ==Appearance== | ||
A young-ish human woman of above average height with a mane of vibrant red hair and dark eyes. She always seems to smell faintly of petrol, lighter fluid or tobacco smoke. Often all three. | |||
She's definitely up to something, at all times. | |||
=== Clothing === | === Clothing === | ||
Street fashion, with an eye for layering and color-coordination that suggests actual investment in looking presentable, and real skill to back that up. | |||
It absolutely does not help with the shady vibe, no matter what she does. The full face rebreather she's always carrying definitely doesn't help. | |||
===Matrix Persona=== | ===Matrix Persona=== | ||
The default persona for whatever comlink she's currently running, save that it is on fire. | |||
==Character Plot Hooks== | ==Character Plot Hooks== | ||
Latest revision as of 07:21, 22 July 2026
| Aspected Magician/ Face | |
|---|---|
| Smells faintly of petrol and Crime | |
| Seiðr Witch | |
| Follower of Loki | |
| Discord | DemonSunshine |
| Demon_Sunshine | |
| Wiki User | DemonSunshine |
| Metatype | Human |
| Street Cred | 0 |
| Notoriety | 0 |
| Public Awareness | 0 |
| CDP | 0 |
| D.O.B. | 2061-06-06 |
| Age | 26 |
| Folder | https://drive.google.com/drive/folders/1B2t6X0ftMGd6N5i26N8qMdFHX5OOrmBi?usp=sharing |
| Priority | Metatype - E Attributes - A Magic/Resonance - B Skills - B Resources - E |
| #Max IGs/Ascension | 0 |
Character Information
Summary
Incredibly shady Adversary magician who provides magical support, face skills and the ability to transmute almost any wall into a door with a kilo of AMFO and an hour or two to cook.
Goals
- Get my feet back under me, try to get stuck in for longer than sixth months this time, aye?
- Seek deeper liberation past the Dweller (Initiate for the first time)
- Thumb my nose at the pigs and moneymen
- Blow something up so good it makes the prime time news (may conflict with goal 1)
- Die free, take something important with me
Background
Gilly McNaughton was born in 2062 on cult compound in rural Scottland. Her parents (Tilly and Oscar), along with the rest of their isolate community, were paleoconservative Asatru practitioners, harkening back to the Danelaw as their prelapsarian ideal. While never terribly politically active itself the compound had ties to fascist paramilitary groups such as Alamos 2k and remnants of Winternight and it often served as a place for fellow travelers to lay low, train or resupply.
Gilly was raised in a profoundly misogynistic and patriarchal environment, and might have become another cog in that system if she hadn't set the barn on fire when she was 11. The cult, unlike a lot of 6th world Asatru groups, wholely rejected the Awakening, viewing metatypes as mythical monsters and awakened as arrogant meddlers in forces best left to the gods control-- so Gilly's awakening resulted in a shift from more subtle abuse intended to mold her into a submissive housewife, into directed rejection and ostracization. She was called Seiðr, ordered to suppress her gift. When simple denial failed was met with physical and emotional violence.
When she began to dream of Loki, bound beneath the earth with serpents dripping acid into his eyes, he barely even needed to bargain before she accepted his patronage. A week later, she spread a can of petrol around the first floor of her house, locked the doors and used that first spell she had learned to burn the building to the ground and flee into the night. She was 13.
Since then she's used her gifts, and the tutelage of her mentor, to parlay herself into a life in the Shadows. She cut her teeth in Glasgow with small time shit, street gangs and low level syndicate work, before moving on to London once she'd outgrown that pond (and once she'd made one too many enemies to stick around).
London is where she made her first break into real shadowrunning, as an awakened filler. Little was expected of her (and the job didn't go well-- your first one never does), but she managed some success with her quick tongue and burgeoning talent as a demolitionist. She elected to hone these talents, in addition to her magic, becoming a clever conwoman and extremely skilled explosives expert.
Eventually, London became too hot for her, so she moved to Berlin, following her contrarian nature to the homeland of Neo-Anarchism. She was largely disappointed with the place, so thoroughly domesticated since the fall of the Flux State, but made a runner life there for a few years regardless.
After burning (or blowing up) her last bridge there, she made for France. That lasted about sixth months, and now she's in Seattle. Hopefully that trendline doesn't become a pattern.
Narrative Significant Qualities
Positive
- Spirit Whisperer: She summons the giants of Muspelheim, kin to Surtr, enemy of the Aesir who will one day burn the world to ashes and dust. They're good people, in her book, and they seem to reciprocate the sentiment.
Negative
- The Goat: Cocktail is a neo-anarchist street magician, terrorist bomber and worshiper of the Devil (Norse edition). It does not matter how she dresses or acts, she lives for Crime and everyone can tell.
- Thrill Seeker: S'a laugh, innit?
- Prejudiced (Religious Authorities): Life growing up under the thumb of an abusively patriarchal rural cult resulted an a healthy distain for anyone who claims to speak for the divine.
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|---|---|---|---|---|---|
| Bianka Dreschler | 3 | 3 | Fixer | Info-Broker | Chaos Magic Magician, Anarchist, Paracritter Lover, Linguist | Even |
| Antonio "Vice" Vecce | 3 | 2 | Gear | Gianelli Caporegime | Medical Supplies, Automatic Weapons, Explosives, High Fashion Armor | Even |
| Chuck Rollins | 2 | 3 | Custom(G,N,K,A) | Gigaweed Farmer | Homegrown Terrorist, California Sober, BAD Habits, Unreliable, American Outlaw | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | A cocktail is an alcoholic mixed drink. Its also a slang term for an improvised incendiary device involving a glass bottle, some gasoline and a bit of scrap cloth. |
| 3 | You find a SIN that matches most of her apparent biometrics. Apparently she's a contractor specializing in controlled demolition and mining. Registered as an awakened. |
| 6 | The handle is associated with some criminal activity in Europe, a mix of anti-corporate terrorism and less ideologically motivated shadow work. A lot of it involves explosives. |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | Something about this woman just screams "shady." Everybody can smell it, including the cops, so keep that in mind when working with her. |
| 3 | Cocktail is an aspected magician (Manipulation Spells and Fire Spirits) and demolitions expert. She's got a charm to her that almost manages to compensate for the automatic suspicion she inspires in basically everybody on first meeting. Based on her talesma, she's of the Norse tradition. |
| 5 | Rumor mill says she follows The Adversary. |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | Cocktail is Awakened |
| 2 | She lacks any standard grade cyberware and appears to be an Aspected Magician |
| 3 | She doesn't appear to have any chronic illnesses. No alphaware either. |
| 4 | Essence 6, Magic 6, no bio or betaware. |
| 5 | No deltaware, geneware or nanoware. |
SINs
Felicity Fortuna R3 (SFC)
- Mage License
- Drugs License
- Demolitions License
Appearance
A young-ish human woman of above average height with a mane of vibrant red hair and dark eyes. She always seems to smell faintly of petrol, lighter fluid or tobacco smoke. Often all three.
She's definitely up to something, at all times.
Clothing
Street fashion, with an eye for layering and color-coordination that suggests actual investment in looking presentable, and real skill to back that up.
It absolutely does not help with the shady vibe, no matter what she does. The full face rebreather she's always carrying definitely doesn't help.
Matrix Persona
The default persona for whatever comlink she's currently running, save that it is on fire.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |