Synergy: Difference between revisions
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|CDP={{CDP | |CDP={{CDP | ||
|Expenses=0 | |Expenses=0 | ||
|Bonuses= | |Bonuses=5 | ||
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --> | |}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --> | ||
|DateOfBirth= <!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--> | |DateOfBirth= <!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--> | ||
|DateFormatString= 1998-01-23 <!-- Other possibilites may work, change at your own risk --> | |DateFormatString= 1998-01-23 <!-- Other possibilites may work, change at your own risk --> | ||
|FolderLink=https://drive.google.com/drive/folders/1VDzgqO5gfsy8q59jr0MpkNEFgQGj-35G?usp= | |FolderLink= [https://drive.google.com/drive/folders/1VDzgqO5gfsy8q59jr0MpkNEFgQGj-35G?usp=sharing] | ||
|Priority=DAEBC <!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --> | |Priority=DAEBC <!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --> | ||
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|Strain1Essence={{Strain1EssenceTracker | |Strain1Essence={{Strain1EssenceTracker | ||
|EssenceLost=0 | |EssenceLost=0 | ||
|EssenceDrained=0 | |EssenceDrained=-0.6 | ||
|ActivePowersUsed=0 | |ActivePowersUsed=0 | ||
|EssenceExpansion=0 | |EssenceExpansion=0 | ||
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|CharacterInfoboxData=1 <!-- Do not change this line. Seriously. Don't even think about it. Just leave it be and WALK AWAY. --> | |CharacterInfoboxData=1 <!-- Do not change this line. Seriously. Don't even think about it. Just leave it be and WALK AWAY. --> | ||
}} | }} | ||
{Fyz's Note: This is my first time creating a character for Shadowrun, so I hope this review can be a dialog to get this character game-ready. | |||
At the first review, I still have 11,400 Nuyen remaining and to formalize my contacts. Also, there were the 5 GMP from Suit's b'day, unless it was just a joke. I'm don't really understand character progress yet. I put general concepts in place for the contacts, but I suspect that will be something fairly significant for this type of character. | |||
If you have any suggestions for qualities, skills, gear or anything, I am happy to make changes that make our games more entertaining. Nothing is sacred except that I am trying to keep this character fairly simple so I can learn Shadowrun. | |||
Note on the Chummer file: Right side, Karma looks to be aligned. But along the bottom of the window it displays having -10 Karma Remaining. I think that means I need to drop something somewhere (maybe in how I setup the contacts?) } | |||
=Character Information= | =Character Information= | ||
===Summary=== | ===Summary=== | ||
Ex-corporate Project Manager framed by Division VP during a botched competitor extraction. Chose team survival over SOP. Now leverages corporate logistics knowledge, high-class negotiation, and tactical coordination to lead the crews in the Seattle sprawl. | |||
===Goals=== | ===Goals=== | ||
Finance his lifestyle from back in the corporate days. | |||
Fight the system that tossed him aside so quickly. | |||
Try to use the skills he has to keep his life as normal (cushy) as possible. | |||
==Background== | ==Background== | ||
<Name> was a project manager for Mitsuhama Computer Technologies working out of the Tukwila, Seattle office. He started out in the managerial track for young hotshots and was making decent progress. He was placed in charge of a data extraction mission targeting Horizon, working as coordinator and corporate liaison for the runners. Once the mission started to get interesting, <Name> buckled down to extract the team, rather than abide by corporate SoP directing him to cut ties with the team. Two of the runners survived to be extracted <Runner 1>, the team's street samurai and <Runner 2>, the teams cyber hacker. Once corporate caught wind of the snafu, the regional VP had <Contact 1, middle manager> fire <Name>. To help cover the record <Contact 2, Jr. Compliance Officer> falsified records to show that <Name> was at fault for project's failure. | |||
Left with little but his condo and few belongings, <Name> turned to the runners he had helped to begin to piece his life back together. <Runner 1> had a deeper affinity for <Name> having been surprised that a corp man would risk himself on behalf of the team. So he took <Name> under his wing and guided him into the world of Shadowrunners, this time from the shadows. <Name> took on the alias Synergy as both a reminder of his corporate days and a nod to how he hopes to help teams in the future. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
{Fyz's Note: For RP purposes, Synergy tries to do business on his word and a handshake. He wants to fight the corporate system, not the world. This translates to honoring his agreements and trying to be focused on the scope of his missions, minimizing collateral human or other damage. He is not yet so jaded that he still tries to get to the non-lethal solution. I thought of going with Code of Honor over SINner, but either would fit the character concept. I could see a string of runs possibly wearing down Synergy's morals, but it's not something I actively have planned for him at the outset.} | |||
===Positive=== | ===Positive=== | ||
First Impression | |||
Guts | |||
Quick Healer | |||
===Negative=== | ===Negative=== | ||
Sinner, Mitsuhama Computer Technologies | |||
==Run History== | ==Run History== | ||
| Line 130: | Line 157: | ||
==SINs== | ==SINs== | ||
Primary - His working runner ID | |||
Fake 1 - Private Investigator License | |||
Fake 2 - Concealed Carry | |||
Fake 3 - Augmentations for pheromones | |||
Fake 4 - Burner - Richard Trickle | |||
==Appearance== | ==Appearance== | ||
=== Clothing === | === Clothing === | ||
Typically dressed in a tailored suit looking like the aspiring corporate manager-wanna be he used to be. Looks like he might have jumped out of the pages of a Charles Tyrwhitt catalog if such things were around in 2087. | |||
===Matrix Persona=== | ===Matrix Persona=== | ||
Latest revision as of 13:11, 5 August 2026
| Face | |
|---|---|
| If no one follows, are you really a leader? | |
| Discord | Fyz |
| Athion361 | |
| Wiki User | Fyz |
| Metatype | Human |
| Street Cred | 0 |
| Notoriety | -1 |
| Public Awareness | 0 |
| CDP | 5 |
| Folder | [1] |
| Priority | Metatype - D Attributes - A Magic/Resonance - E Skills - B Resources - C |
| #Max IGs/Ascension | 0 |
| Essence(Current/Max) | 5.4/12 |
{Fyz's Note: This is my first time creating a character for Shadowrun, so I hope this review can be a dialog to get this character game-ready.
At the first review, I still have 11,400 Nuyen remaining and to formalize my contacts. Also, there were the 5 GMP from Suit's b'day, unless it was just a joke. I'm don't really understand character progress yet. I put general concepts in place for the contacts, but I suspect that will be something fairly significant for this type of character.
If you have any suggestions for qualities, skills, gear or anything, I am happy to make changes that make our games more entertaining. Nothing is sacred except that I am trying to keep this character fairly simple so I can learn Shadowrun.
Note on the Chummer file: Right side, Karma looks to be aligned. But along the bottom of the window it displays having -10 Karma Remaining. I think that means I need to drop something somewhere (maybe in how I setup the contacts?) }
Character Information
Summary
Ex-corporate Project Manager framed by Division VP during a botched competitor extraction. Chose team survival over SOP. Now leverages corporate logistics knowledge, high-class negotiation, and tactical coordination to lead the crews in the Seattle sprawl.
Goals
Finance his lifestyle from back in the corporate days.
Fight the system that tossed him aside so quickly.
Try to use the skills he has to keep his life as normal (cushy) as possible.
Background
<Name> was a project manager for Mitsuhama Computer Technologies working out of the Tukwila, Seattle office. He started out in the managerial track for young hotshots and was making decent progress. He was placed in charge of a data extraction mission targeting Horizon, working as coordinator and corporate liaison for the runners. Once the mission started to get interesting, <Name> buckled down to extract the team, rather than abide by corporate SoP directing him to cut ties with the team. Two of the runners survived to be extracted <Runner 1>, the team's street samurai and <Runner 2>, the teams cyber hacker. Once corporate caught wind of the snafu, the regional VP had <Contact 1, middle manager> fire <Name>. To help cover the record <Contact 2, Jr. Compliance Officer> falsified records to show that <Name> was at fault for project's failure.
Left with little but his condo and few belongings, <Name> turned to the runners he had helped to begin to piece his life back together. <Runner 1> had a deeper affinity for <Name> having been surprised that a corp man would risk himself on behalf of the team. So he took <Name> under his wing and guided him into the world of Shadowrunners, this time from the shadows. <Name> took on the alias Synergy as both a reminder of his corporate days and a nod to how he hopes to help teams in the future.
Narrative Significant Qualities
{Fyz's Note: For RP purposes, Synergy tries to do business on his word and a handshake. He wants to fight the corporate system, not the world. This translates to honoring his agreements and trying to be focused on the scope of his missions, minimizing collateral human or other damage. He is not yet so jaded that he still tries to get to the non-lethal solution. I thought of going with Code of Honor over SINner, but either would fit the character concept. I could see a string of runs possibly wearing down Synergy's morals, but it's not something I actively have planned for him at the outset.}
Positive
First Impression
Guts
Quick Healer
Negative
Sinner, Mitsuhama Computer Technologies
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 6 |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 5 |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
SINs
Primary - His working runner ID
Fake 1 - Private Investigator License
Fake 2 - Concealed Carry
Fake 3 - Augmentations for pheromones
Fake 4 - Burner - Richard Trickle
Appearance
Clothing
Typically dressed in a tailored suit looking like the aspiring corporate manager-wanna be he used to be. Looks like he might have jumped out of the pages of a Charles Tyrwhitt catalog if such things were around in 2087.
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |