Synergy: Difference between revisions
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Finance his lifestyle from back in the corporate days. | Finance his lifestyle from back in the corporate days. | ||
Fight the system that tossed him aside so quickly. | Fight the corporate system that tossed him aside so quickly. | ||
Try to use the skills he has to keep his life as normal (cushy) as possible. | Try to use the skills he has to keep his life as normal (cushy) as possible. | ||
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==Matrix Search Table== | ==Matrix Search Table== | ||
{{SearchTable| | {{SearchTable| | ||
|LowResult= | |LowResult= | ||
|MidResult= | |MidResult= | ||
|HighResult= | |HighResult= | ||
}} | }} | ||
==Shadow Community Table== | ==Shadow Community Table== | ||
{{SearchTable| | {{SearchTable| | ||
|LowThreshold=1 | |LowThreshold=1 | ||
|LowResult= | |LowResult= Synergy is a relatively new runner who has lead a couple minor teams on anti-Corp jobs, based out of Seattle. | ||
|MidThreshold=3 | |MidThreshold=3 | ||
|MidResult= | |MidResult= Despite being let go from MCT, he still has some contacts within the mega-corp. Since leaving MCT, he has lead a few small, relatively low risk initiatives capitalizing his skills, contacts and experience gained in the corporate world. Records seem to indicate he does not have much experience on projects focused on gangs. | ||
|HighThreshold=5 | |HighThreshold=5 | ||
|HighResult= | |HighResult= Synergy was in charge of a failed-MCT data extraction run for which he was set up to take the fall. He still has contact with a couple of the middle/lower managers who were forced to cover up the mission. He has lead a couple successful minor runs since then from the shadows, relying on his networking and leadership skills to support his teams. He hasn't gone back on a contract once he has agreed to it. All of his work to date has been in the corporate sector, so he is less familiar with seedier gang activities (i.e. recreational drugs, human trafficking). | ||
}} | }} | ||
==Assensing Table== | ==Assensing Table== | ||
{{AssensingTable| | {{AssensingTable| | ||
Latest revision as of 19:04, 8 August 2026
| Face | |
|---|---|
| If no one follows, are you really a leader? | |
| Discord | Fyz |
| Athion361 | |
| Wiki User | Fyz |
| Metatype | Human |
| Street Cred | 0 |
| Notoriety | -1 |
| Public Awareness | 0 |
| CDP | 5 |
| Folder | [1] |
| Priority | Metatype - D Attributes - A Magic/Resonance - E Skills - B Resources - C |
| #Max IGs/Ascension | 0 |
| Essence(Current/Max) | 5.4/12 |
{Fyz's Note: This is my first time creating a character for Shadowrun, so I hope this review can be a dialog to get this character game-ready.
At the first review, I still have 11,400 Nuyen remaining and to formalize my contacts. Also, there were the 5 GMP from Suit's b'day, unless it was just a joke. I'm don't really understand character progress yet. I put general concepts in place for the contacts, but I suspect that will be something fairly significant for this type of character.
If you have any suggestions for qualities, skills, gear or anything, I am happy to make changes that make our games more entertaining. Nothing is sacred except that I am trying to keep this character fairly simple so I can learn Shadowrun.
Note on the Chummer file: Right side, Karma looks to be aligned. But along the bottom of the window it displays having -10 Karma Remaining. I think that means I need to drop something somewhere (maybe in how I setup the contacts?) }
Character Information
Summary
Ex-corporate Project Manager framed by Division VP during a botched competitor extraction. Chose team survival over SOP. Now leverages corporate logistics knowledge, high-class negotiation, and tactical coordination to lead the crews in the Seattle sprawl.
Goals
Finance his lifestyle from back in the corporate days.
Fight the corporate system that tossed him aside so quickly.
Try to use the skills he has to keep his life as normal (cushy) as possible.
Background
<Name> was a project manager for Mitsuhama Computer Technologies working out of the Tukwila, Seattle office. He started out in the managerial track for young hotshots and was making decent progress. He was placed in charge of a data extraction mission targeting Horizon, working as coordinator and corporate liaison for the runners. Once the mission started to get interesting, <Name> buckled down to extract the team, rather than abide by corporate SoP directing him to cut ties with the team. Two of the runners survived to be extracted <Runner 1>, the team's street samurai and <Runner 2>, the teams cyber hacker. Once corporate caught wind of the snafu, the regional VP had <Contact 1, middle manager> fire <Name>. To help cover the record <Contact 2, Jr. Compliance Officer> falsified records to show that <Name> was at fault for project's failure.
Left with little but his condo and few belongings, <Name> turned to the runners he had helped to begin to piece his life back together. <Runner 1> had a deeper affinity for <Name> having been surprised that a corp man would risk himself on behalf of the team. So he took <Name> under his wing and guided him into the world of Shadowrunners, this time from the shadows. <Name> took on the alias Synergy as both a reminder of his corporate days and a nod to how he hopes to help teams in the future.
Narrative Significant Qualities
{Fyz's Note: For RP purposes, Synergy tries to do business on his word and a handshake. He wants to fight the corporate system, not the world. This translates to honoring his agreements and trying to be focused on the scope of his missions, minimizing collateral human or other damage. He is not yet so jaded that he still tries to get to the non-lethal solution. I thought of going with Code of Honor over SINner, but either would fit the character concept. I could see a string of runs possibly wearing down Synergy's morals, but it's not something I actively have planned for him at the outset.}
Positive
First Impression
Guts
Quick Healer
Negative
Sinner, Mitsuhama Computer Technologies
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 6 |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | Synergy is a relatively new runner who has lead a couple minor teams on anti-Corp jobs, based out of Seattle. |
| 3 | Despite being let go from MCT, he still has some contacts within the mega-corp. Since leaving MCT, he has lead a few small, relatively low risk initiatives capitalizing his skills, contacts and experience gained in the corporate world. Records seem to indicate he does not have much experience on projects focused on gangs. |
| 5 | Synergy was in charge of a failed-MCT data extraction run for which he was set up to take the fall. He still has contact with a couple of the middle/lower managers who were forced to cover up the mission. He has lead a couple successful minor runs since then from the shadows, relying on his networking and leadership skills to support his teams. He hasn't gone back on a contract once he has agreed to it. All of his work to date has been in the corporate sector, so he is less familiar with seedier gang activities (i.e. recreational drugs, human trafficking). |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | Generally healthy, mundane |
| 2 | Mundane face |
| 3 | No major cybernetics, Essence (relative value), no magic |
| 4 | Tailored pheromones, biomonitor, Essence (precise value), no magic |
| 5 | Not a technomancer |
SINs
Primary - His working runner ID
Fake 1 - Private Investigator License
Fake 2 - Concealed Carry
Fake 3 - Augmentations for pheromones
Fake 4 - Burner - Richard Trickle
Appearance
Clothing
Typically dressed in a tailored suit looking like the aspiring corporate manager-wanna be he used to be. Looks like he might have jumped out of the pages of a Charles Tyrwhitt catalog if such things were around in 2087.
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |