Difference between revisions of "Mindhunter"

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| caption    =  
| caption    =  
| date        = [[hasDate::2078-12-08]]
| date        = [[hasDate::2078-12-08]]
| gm        = SCKoNi
| gm        = [[hasGM::SCKoNi]]
| place      = Downtown, Redmond, Snohomish, Metaplane of Blood
| place      = Downtown, Redmond, Snohomish, Metaplane of Blood
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| combatant1  = Blood Revenant <br> Joe Hess
| combatant1  = Blood Revenant <br> Joe Hess
| combatant2  =  
| combatant2  =  
| combatant3  = [['A']] <br> [[Memnoch]] <br> [[Weaver]] <br> [[Vulcan]]
| combatant3  = [[hasRunner::'A']] <br> [[hasRunner::Memnoch]] <br> [[hasRunner::Weaver]] <br> [[hasRunner::Vulcan (White_Weiss)]]
| commander1  =  
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Latest revision as of 01:44, 9 August 2020

Mindhunter
Date2078-12-08
GMSCKoNi
LocationDowntown, Redmond, Snohomish, Metaplane of Blood
Result Blood Revenant of an Aztlan mage is destroyed.
Factions Involved
Blood Revenant
Joe Hess
'A'
Memnoch
Weaver
Vulcan (White_Weiss)
Casualties and losses
Blood Revenant (Daria Antunez de Prieto)
Joe Hess
None None

Background

About two years ago the Aztlan blood mage Daria Antunez de Prieto went rogue and escaped to the Redmond Barrens seeking to continue her depraved experiments. Her plans were short-lived however after a particularly headstrong gang known as the Leathernecks hunted her down and killed her, suffering heavy losses in the process. With her final breath however she cursed them and her vengeful spirit formed a Blood Revenant. After slaughtering the rest of the Leatherneck's commanders, it went free and sought to sustain itself with the suffering of the Barrens' people. Eventually it found the unhinged killer Joe Hess and influenced him, whispering into his mind and granting him ritual knowledge to help it grow in power.

Meet

The runners made their way to a grimy dockside bar in Tacoma. Private Investigator Anthony Mercer was waiting for them, giving them the details on Joe Hess's ritualistic killing spree. They agree to aid him in this task for minimal pay and the group leaves with him to continue the investigation.

Run

The group's first stop was a morgue in Touristville which held the body of Hess's latest victim. Weaver and 'A' analyzed the mangled corpse, finding evidence of blood magic rituals haphazardly applied to it. This was further corroborated by looking at the other victims up to this point. Memnoch finds clues regarding Daria from two years ago and the runners see similarities between this spree and hers. Going on information from Anthony while he goes to KE to find more information on Daria Vulcan, Weaver, and Memnoch head to Redmond and the building where Daria was killed. 'A' meanwhile calls a powerful Air Spirit to help track down an astral signature they found clinging to the corpse. The three in Redmond find Daria's body and discover the same signature faintly showing on her bones as well. The spirit tracks it down to a strange cabin in Snohomish.

Gathering their gear the runners approach the cabin and enter it, with Vulcan "finding" access to water main that runs beneath the building. Enter the tunnels they start to really feel an intense background count and follow the feelings of death and torture to their source. They find Hess in the middle of sacrificing another young metahuman and Vulcan breaks him in a bear hug. Memnoch mercifully puts both the sacrifice and Hess out of their misery. This rouses the Blood Revenant which cackles and using an Astral Rift pulls the party into its metaplane.

Once there, the runners are each initially subjected to their worst fears. 'A', now controlled by Shirudo, find herself frozen on a pedestal with a cage lowering itself onto her and snakelike chains coiling up to wrap around her body. With great effort Shirudo does manage however to break the paralysis and roll off the pedestal. Weaver wakes in a hallway which begins to collapse behind her, always faster than her strides to escape it and threatening to crush her beneath tons of rock. She shuts her eyes and wills herself faster, escaping the collapse. Memnoch is not as luck as the other Awakened, trapped in a pitch-black room and taunted with the promise of Matrix access he so desires. Vulcan comes to in a sarcophagus, punching the lid off only to find himself in a great hall with hundreds more sarcophagi each filled with a person close to him, now dead due to his failures. As Vulcan traverses the hall, a massive spectral bear roars and attacks him. The troll accepts his mentor's challenge, wrestling the spectral bear and pinning it to a sarcophagus thus breaking the illusion.

The three Awakened runners find each other again, the illusions revealing themselves to be the work of the Blood Revenant seeking to feed on their energy. After saving Memnoch from its predations they gather in the central chamber of the metaplanar temple it has fashioned for itself and take the fight to the spirit. It fights viciously, wounding Vulcan and swarming the runners with wraith-like apparitions of its past victims. They overcome it eventually and Weaver puts the final touch to its form with a judicious application of AA-16 rounds.

Aftermath

Anthony Mercer thanks the runners for their aid and the group splits paths. Joe Hess is blamed for the Revenant's victims in the news and quickly fades into obscurity within but a few days.

Rewards

Player Characters

Weaver

6,000 Nuyen

8 Karma

WTFP 4000ny > 2 Karma

'A'

6,000 Nuyen

8 Karma

WTFP 4000ny > 2 Karma

Vulcan

6,000 Nuyen

8 Karma

Memnoch

6,000 Nuyen 8 Karma


#$@&%*! blood magic,   #$@&%*! the aztec whatevers,   #$@&%*! the   #$@&%*!   #$@&%*!'s. 
Yea did you  #$@&%*!ing know that there are things out that that FEED ON YOUR GOOD DEEDS?
Well there   #$@&%*!ing are.  #$@&%*!
#$@&%*! that.
#$@&%*! charity.
#$@&%*! you.