Difference between revisions of "User:RandomChummer"
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==Active Characters== | ==Active Characters== | ||
[[Scion]] | |||
==Inactive Characters== | ==Inactive Characters== | ||
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[[Fischer]] | [[Fischer]] | ||
==Retired Characters== | |||
==Wiki Presence== | ==Wiki Presence== | ||
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[http://www.shadowhaven.info/Special:Contributions/RandomChummer All Contributions] | [http://www.shadowhaven.info/Special:Contributions/RandomChummer All Contributions] | ||
== | =-----Sandbox-----= | ||
[[Chummer Setup]] | |||
==What's a Street Samurai?== | |||
Combat. Muscle. When the drek hits the fan and the bullets start flying, the Street Samurai is in their element. | |||
'''Your Role:''' | |||
* Eliminate hostile combatants quickly. | |||
* Survive. | |||
==The Plan== | |||
'''Essentials:''' | |||
* Excellent weapon dice | |||
* Good defense and soak pools | |||
* High initiative | |||
==The Build: Cyber Sam== | |||
Meta: low, med, high | |||
Attr: med | |||
Mag: low | |||
Skills: low, med | |||
Res: med, high | |||
===Metatype=== | |||
Can be anything. Consider racial bonuses, typically in BOD, AGI, or STR. | |||
===Attributes=== | |||
Moderately important. At the end of the day, BOD, REA, and STR all need to be decent, and AGI should be high. However, augmentations can really help get you to where you need to be. For melee characters, STR should be high. | |||
===Magic/Resonance=== | |||
A cyber sam uses augmentations to get their power. This usually means a low essence score. Taking a magic or resonance score usually sacrifices too much and isn't worth it. You'll be mundane. | |||
===Skills=== | |||
Primary Weapon, Perception, usually sneaking and gymnastics | |||
===Resources=== | |||
cyber- or bioware, 2 weapons, armor, and sense enhancements. This is where you really pull out the stops. Cybernetic arms, wired reflexes, and other powerful augmentations are your bread and butter. These are expensive, so you'll want high resources. | |||
==The Build: Adept Sam== | |||
Meta: low, med, high | |||
Attr: med | |||
Mag: med, high | |||
Skills: low, med | |||
Res: med | |||
===Metatype=== | |||
Can be anything. Two things to consider: racial bonuses, typically in BOD, AGI, or STR; and special attribute points, which can increase your Magic attribute. Putting an extra point in metatype can often mean being able to take two points out of Mag and still get the same attribute. | |||
===Attributes=== | |||
Adept powers can bump up your attributes, but you'll need enough to cover all the angles. Make sure BOD, REA, STR, and WIL all have decent scores, and AGI should be high. For melee characters, STR should also be high. | |||
===Magic/Resonance=== | |||
You'll need a magic score, and higher is typically better. Aim for 6. You can pick priority D here (Adept 2) but you'll want your metatype priority gives you 4 special attribute points. | |||
===Skills=== | |||
Primary weapon, Perception, usually sneaking and gymnastics. Assensing, if you pick up Astral Perception. | |||
== | ===Resources=== | ||
You don't need exorbitant resources, but you'll need enough for your weapons, armor, and electronics. D is workable, but C gives you flexibility. A and B are typically better spent in one of the other categories. | |||
= Purpose = | |||
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format. | This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format. |
Latest revision as of 09:55, 27 April 2020
Information
Reddit: RandomChummer
Discord nickname: "Borogove (<currently active character>)"
Active Characters
Inactive Characters
Retired Characters
Wiki Presence
-----Sandbox-----
What's a Street Samurai?
Combat. Muscle. When the drek hits the fan and the bullets start flying, the Street Samurai is in their element.
Your Role:
- Eliminate hostile combatants quickly.
- Survive.
The Plan
Essentials:
- Excellent weapon dice
- Good defense and soak pools
- High initiative
The Build: Cyber Sam
Meta: low, med, high Attr: med Mag: low Skills: low, med Res: med, high
Metatype
Can be anything. Consider racial bonuses, typically in BOD, AGI, or STR.
Attributes
Moderately important. At the end of the day, BOD, REA, and STR all need to be decent, and AGI should be high. However, augmentations can really help get you to where you need to be. For melee characters, STR should be high.
Magic/Resonance
A cyber sam uses augmentations to get their power. This usually means a low essence score. Taking a magic or resonance score usually sacrifices too much and isn't worth it. You'll be mundane.
Skills
Primary Weapon, Perception, usually sneaking and gymnastics
Resources
cyber- or bioware, 2 weapons, armor, and sense enhancements. This is where you really pull out the stops. Cybernetic arms, wired reflexes, and other powerful augmentations are your bread and butter. These are expensive, so you'll want high resources.
The Build: Adept Sam
Meta: low, med, high Attr: med Mag: med, high Skills: low, med Res: med
Metatype
Can be anything. Two things to consider: racial bonuses, typically in BOD, AGI, or STR; and special attribute points, which can increase your Magic attribute. Putting an extra point in metatype can often mean being able to take two points out of Mag and still get the same attribute.
Attributes
Adept powers can bump up your attributes, but you'll need enough to cover all the angles. Make sure BOD, REA, STR, and WIL all have decent scores, and AGI should be high. For melee characters, STR should also be high.
Magic/Resonance
You'll need a magic score, and higher is typically better. Aim for 6. You can pick priority D here (Adept 2) but you'll want your metatype priority gives you 4 special attribute points.
Skills
Primary weapon, Perception, usually sneaking and gymnastics. Assensing, if you pick up Astral Perception.
Resources
You don't need exorbitant resources, but you'll need enough for your weapons, armor, and electronics. D is workable, but C gives you flexibility. A and B are typically better spent in one of the other categories.
Purpose
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things.
Questions by the community may be posed in the Mechanics Threads on /r/shadowhavenBBS The Mechanics Team, under Voro, will formulate a response, then post it to both this page and the reddit comment. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to this page. Categorization is a work in progress, and we appreciate your patience and understanding.
In rulings below, this icon links to the exact location of itself. It's meant to be a tool for referencing a specific rule interpretation.
If this icon is present, it links to the original reddit thread which the ruling is drawn from, as a point of reference.