Difference between revisions of "User:Iriodin"

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Tag: visualeditor
Tag: visualeditor
 
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=Shade=
'''<big>GM Style</big>''' 
[[Template:Player Character#mw-head|Zur Navigation springen]] [[Template:Player Character#p-search|Zur Suche springen]]
{| class="wikitable"
|+Shade
| colspan="2" |
|-
! colspan="2" |Long Range Assassin
|-
! colspan="2" |An Assassin specialised with Snipers
|-
!Player
|Your_Handle
|-
!Metatype
|Orc (Oni)
|-
!Street Cred
|0
|-
!Notoriety
|1
|-
!Public Awareness
|0
|-
!Titles and Awards
|0
|-
!D.O.B.
|November 20th 2060
|-
!Folder
|https://drive.google.com/drive/folders/1SZPIUcB_Eqx2J6Nur0HRBi6I_vsSO0dm?usp=sharing
|-
!Priority
|Metatype - B
Attributes - C
Magic/Resonance - C
Skills - C
Resources - D
|}
<br />


==Inhaltsverzeichnis==
I'm not sure of my GM style yet I've gmed other Games with other settings before and I allways had it like this,


*[[Template:Player Character#Character%20Information|1 Character Information]]
#I Want everyone to have fun and try my best that everyone gets their turns to do something
**[[Template:Player Character#Summary|1.1 Summary]]
#I am open to idea's made by the player (if they are not totally absurd) e.g. If you're in an abandoned fondry and you want to take chain and swing down on an enemy tarzan style to attack then feel free to do so [(maybe I haven't thought of that posibility) this may include a test like gymnastics].
**[[Template:Player Character#Goals|1.2 Goals]]
#I want stop players from stupid ideas but if you want to solo fight a HTR team with only a butterknife you gotta live with the consequences.
**[[Template:Player Character#Background|1.3 Background]]
#Some other stuff I just can't think of yet
**[[Template:Player Character#Narrative%20Significant%20Qualities|1.4 Narrative Significant Qualities]]
**[[Template:Player Character#Run%20History|1.5 Run History]]
**[[Template:Player Character#Affiliations|1.6 Affiliations]]
***[[Template:Player Character#Contacts|1.6.1 Contacts]]
***[[Template:Player Character#Organizations|1.6.2 Organizations]]
***[[Template:Player Character#Allies|1.6.3 Allies]]
***[[Template:Player Character#Enemies|1.6.4 Enemies]]
*[[Template:Player Character#In%20Character%20Information|2 In Character Information]]
**[[Template:Player Character#Symbols%20and%20Signatures|2.1 Symbols and Signatures]]
**[[Template:Player Character#Matrix%20Search%20Table|2.2 Matrix Search Table]]
**[[Template:Player Character#Shadow%20Community%20Table|2.3 Shadow Community Table]]
**[[Template:Player Character#SINs|2.4 SINs]]
**[[Template:Player Character#Appearance|2.5 Appearance]]
***[[Template:Player Character#Clothing|2.5.1 Clothing]]
***[[Template:Player Character#Matrix%20Persona|2.5.2 Matrix Persona]]
**[[Template:Player Character#Media%20Mentions|2.6 Media Mentions]]
**[[Template:Player Character#ShadowGrid%20Profile%20Comments|2.7 ShadowGrid Profile Comments]]


=Character Information=
<br />
 
===Summary===
Shade is was cast out by his community and now earns his living as an assassin
 
===Goals===
His are simple yet hard to achive. He wants to be the best there is to be.
 
==Background==
Born in Japan in the "small" town of Kurashiki. He was always a trouble some kid because he had no sympathy for others, Akways wonderd why people wouldn't understand him. He always was verx agile and strived to be the best. He made first contact with alcohol at the age of 14, it was the first time he wasn't  depressed since then he nearly drank once a month. Two years later he joined a semi-militant force where he found his talent for snipers, he soon bested his team members so they cast him out. On his own trying to survive he fled into the Ucas in hope of a better life knowing his skills would pay of in the streets of Seattle. Now he stives to refine his skills to be the very best (like no one ever was).
 
==Narrative Significant Qualities==
Addiction (Mild): Alcohol well who isn't
 
Allergy (Uncommon, Moderate): Gold no bling bling for him
 
Antipathy: can't realy understand people
 
Catlike:qiuet and stealthy
 
Prejudiced (Specific, Biased): Oger: I know they are orcs to but the worst kind of
 
Sharpshooter: always hits the target always
 
Strive For Perfection: Perfection nothing less is accaptable
 
==Run History==
-
 
==Affiliations==
 
===Contacts===
 
*Bootstrap - Connection 4, Loyalty 2 - Decker
*Mr Incognito - Connection 2, Loyalty 1 - Fixer


===Organizations===
*Are you okay with players applying to jobs their character has a high chance of declining at the meet? No, I would like that players who apply to a job would do the job, however it always can happen that there some comunication issues or whatever that lead to a player not taking the job.
*Are you okay with players applying to jobs their character will actively attempt to thwart or derail? No I would absolutely dislike it because it would destroy my work and even more ruin it for the other players who were anticipating the run
*Views on realism and seriousness of the setting: I value realism as much as I value roleplay at my table (a lot), also do like the creativity that a lot of players have. As long as it's not "Hanebüchen" completly out of mind I'm '''mostly''' fine with it
*Views on consequences and failure: Shadowrun is a cruel distopian world and if you have to butterknife fight HTR you gotta have to live with the consequences. For Failure it depends on what failed was it the players logic, a bad diceroll that derailed the player to some degree or what ever. I will try to make befitting consequences out of this as well(this  doesn't have to be negative).


===Allies===


===Enemies===
Furthermore I'm somewhat shy and anxious it doesn't alwyas show but if people talk to much to loud I tend to quiet down (some of you may have noticed from me playing), this isn'z ideal for a gm but it's not that big of a problem either.


=In Character Information=
I would like that people have a good mic etiquette (really everyone on the haven has it as far as I know) just a reminder :)


==Symbols and Signatures==


==Matrix Search Table==
This may extend over time but like I said I'm not very familiar with GMing yet.


==Shadow Community Table==


==SINs==
Charachters:
Fake SIN (Akihiro Takahasi) 2


==Appearance==
[[BFG]]


===Clothing===
[[Shade (Iriodin)]]  Retired !
Black jeans/Black shirt black/ Respirator with neon orange stripes


===Matrix Persona===
[[Slayer]]


==Media Mentions==
[[Shiro]]


==ShadowGrid Profile Comments==
[[Itztli]]

Latest revision as of 12:09, 13 April 2020

GM Style

I'm not sure of my GM style yet I've gmed other Games with other settings before and I allways had it like this,

  1. I Want everyone to have fun and try my best that everyone gets their turns to do something
  2. I am open to idea's made by the player (if they are not totally absurd) e.g. If you're in an abandoned fondry and you want to take chain and swing down on an enemy tarzan style to attack then feel free to do so [(maybe I haven't thought of that posibility) this may include a test like gymnastics].
  3. I want stop players from stupid ideas but if you want to solo fight a HTR team with only a butterknife you gotta live with the consequences.
  4. Some other stuff I just can't think of yet


  • Are you okay with players applying to jobs their character has a high chance of declining at the meet? No, I would like that players who apply to a job would do the job, however it always can happen that there some comunication issues or whatever that lead to a player not taking the job.
  • Are you okay with players applying to jobs their character will actively attempt to thwart or derail? No I would absolutely dislike it because it would destroy my work and even more ruin it for the other players who were anticipating the run
  • Views on realism and seriousness of the setting: I value realism as much as I value roleplay at my table (a lot), also do like the creativity that a lot of players have. As long as it's not "Hanebüchen" completly out of mind I'm mostly fine with it
  • Views on consequences and failure: Shadowrun is a cruel distopian world and if you have to butterknife fight HTR you gotta have to live with the consequences. For Failure it depends on what failed was it the players logic, a bad diceroll that derailed the player to some degree or what ever. I will try to make befitting consequences out of this as well(this doesn't have to be negative).


Furthermore I'm somewhat shy and anxious it doesn't alwyas show but if people talk to much to loud I tend to quiet down (some of you may have noticed from me playing), this isn'z ideal for a gm but it's not that big of a problem either.

I would like that people have a good mic etiquette (really everyone on the haven has it as far as I know) just a reminder :)


This may extend over time but like I said I'm not very familiar with GMing yet.


Charachters:

BFG

Shade (Iriodin) Retired !

Slayer

Shiro

Itztli