Difference between revisions of "Experienced Halloweener Heavy"

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====Key Information====
====Key Information====
'''Observe'''
* Perception Dice Pool: 11[4]
* Opposed Etiquette Dice Pool: 9[4]


'''Initiative'''
* Base: 11+2D6
* On Cram: 12+3D6
'''Defense'''
* Dodge: 11 (+1 if on cram)
* Armor
** 22
* Limits
** Physical 7
'''Offense'''
* Flamethrower
** Dice Pool: 12[4]
** Damage: 12P(fire) v-6
* Krime Wave
** Dice Pool: 11[7]
** [[Firing Cadence]]: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
** Ammo: Regular
*** Damage: 10P v-2
* Aztechnology Striker
** Dice Pool: 11[5]
** Damage: 23P(f), -1/m v+5
* Remington Roomsweeper
** Dice Pool: 11[4]
** Damage: 9P(f) v+4


====Stat Block====
====Stat Block====
Line 118: Line 146:


====Key Information====
====Key Information====
'''Observe'''
* Perception Dice Pool: 11[4]
* Opposed Etiquette Dice Pool: 11[4]


'''Initiative'''
* Base: 11+2D6
* On Cram: 12+3D6
'''Defense'''
* Dodge: 11 (+1 if on cram)
* Armor
** 22
* Limits
** Physical 7
'''Offense'''
* Flamethrower
** Dice Pool: 13[4]
** Damage: 12P(fire) v-6
* Krime Wave
** Dice Pool: 12[7]
** [[Firing Cadence]]: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
** Ammo: Regular
*** Damage: 10P v-2
* Aztechnology Striker
** Dice Pool: 12[5]
** Damage: 23P(f), -1/m v+5
* Remington Roomsweeper
** Dice Pool: 12[4]
** Damage: 9P(f) v+4


====Stat Block====
====Stat Block====
Line 214: Line 270:


====Key Information====
====Key Information====
'''Observe'''
* Perception Dice Pool: 11[4]
* Opposed Etiquette Dice Pool: 8[4]


'''Initiative'''
* Base: 11+2D6
* On Cram: 12+3D6
'''Defense'''
* Dodge: 11 (+1 if on cram)
* Armor
** 25
* Limits
** Physical 9
'''Offense'''
* Flamethrower
** Dice Pool: 12[4]
** Damage: 12P(fire) v-6
* Krime Wave
** Dice Pool: 11[7]
** [[Firing Cadence]]: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
** Ammo: Regular
*** Damage: 10P v-2
* Aztechnology Striker
** Dice Pool: 11[5]
** Damage: 23P(f), -1/m v+5
* Remington Roomsweeper
** Dice Pool: 11[4]
** Damage: 9P(f) v+4


====Stat Block====
====Stat Block====
Line 311: Line 395:


====Key Information====
====Key Information====
'''Observe'''
* Perception Dice Pool: 11[4]
* Opposed Etiquette Dice Pool: 9[4]


'''Initiative'''
* Base: 10+2D6
* On Cram: 11+3D6
'''Defense'''
* Dodge: 10 (+1 if on cram)
* Armor
** 24
* Limits
** Physical 8
'''Offense'''
* Flamethrower
** Dice Pool: 12[4]
** Damage: 12P(fire) v-6
* Krime Wave
** Dice Pool: 11[7]
** [[Firing Cadence]]: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
** Ammo: Regular
*** Damage: 10P v-2
* Aztechnology Striker
** Dice Pool: 11[5]
** Damage: 23P(f), -1/m v+5
* Remington Roomsweeper
** Dice Pool: 11[4]
** Damage: 9P(f) v+4


====Stat Block====
====Stat Block====
Line 408: Line 520:


====Key Information====
====Key Information====
'''Observe'''
* Perception Dice Pool: 10[4]
* Opposed Etiquette Dice Pool: 7[4]
'''Initiative'''
* Base: 10+2D6
* On Cram: 11+3D6


'''Defense'''
* Dodge: 10 (+1 if on cram)
* Armor
** 26
* Limits
** Physical 11
'''Offense'''
* Flamethrower
** Dice Pool: 9[4]
** Damage: 12P(fire) v-6
* Krime Wave
** Dice Pool: 8[7]
** [[Firing Cadence]]: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
** Ammo: Regular
*** Damage: 10P v-2
* Aztechnology Striker
** Dice Pool: 8[5]
** Damage: 23P(f), -1/m v+5
* Remington Roomsweeper
** Dice Pool: 8[4]
** Damage: 9P(f) v+4


====Stat Block====
====Stat Block====

Latest revision as of 04:50, 25 August 2019

Experienced Halloweener Heavy
Placeholder.png
Base MetatypeAny
Threat Level4
Typical FactionHalloweeners
Thematics Approval
Mechanics Approval

Description

"These are the Halloweeners who survive the animalistic promotion process. They are threats, especially in groups larger than 4." ~Ares Fan Girl

Standard Operating Procedure/Rules of Engagement

Brutally take down opposition with flame throwers, rockets and heavy machine guns. They aim for shock and to cause fear in the opposition.

Mecahnical Information

Human

Key Information

Observe

  • Perception Dice Pool: 11[4]
  • Opposed Etiquette Dice Pool: 9[4]

Initiative

  • Base: 11+2D6
  • On Cram: 12+3D6

Defense

  • Dodge: 11 (+1 if on cram)
  • Armor
    • 22
  • Limits
    • Physical 7

Offense

  • Flamethrower
    • Dice Pool: 12[4]
    • Damage: 12P(fire) v-6
  • Krime Wave
    • Dice Pool: 11[7]
    • Firing Cadence: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
    • Ammo: Regular
      • Damage: 10P v-2
  • Aztechnology Striker
    • Dice Pool: 11[5]
    • Damage: 23P(f), -1/m v+5
  • Remington Roomsweeper
    • Dice Pool: 11[4]
    • Damage: 9P(f) v+4

Stat Block

BOD AGI REA STR WIL LOG INT CHA
5 5 6 4 3 2 5 3
Initiative 10/11+2D6
Soak Pool 22
Condition Monitors Grunt 11
Limits (Unmodified by gear) Physical 7
Mental 4
Social 4
Skills Active
  • Con - 3
  • Etiquette - 3
  • Exotic Ranged Weapon - 6/7
  • Heavy Weapons - 6
  • Intimidation - 5
  • Perception - 6
  • Pistols - 6
Knowledge
  • Local Language [N]
Equipment Weapons
  • Aztechnology Striker [Launcher, Acc 5, DV 23P(f), -1/m, AP +5, SS, 1 (ml)] w/ Fragmentation Rocket
  • Krime Wave [LMG, Acc 5, DV 10P, AP -2, FA, 50 (c)] w/ Bipod
  • Remington Roomsweeper [Heavy Pistol, Acc 4, DV 9P(f), AP +4, SA, 8 (m)] w/ (18x) Flechette Rounds
  • Shiawase Arms Incinerator [Flamethrower, Acc 4, DV 12P(fire), AP -6, SS, 6 (c)] w/ (16x) Fuel Canister, Slide Mount
Armor
  • Armor Jacket
Matrix Equipment
  • Erika Elite (DR 4 Comlink)
Gear
  • Cram
Ware Bioware
  • Muscle Augmentation (1)
  • Reflex Recorder: Exotic Ranged Weapon (Flame Thrower)
Cyberware
  • Bone Lacing (Plastic)
  • Dermal Plating (3)
  • Wired Reflexes (1)


Elf

Key Information

Observe

  • Perception Dice Pool: 11[4]
  • Opposed Etiquette Dice Pool: 11[4]

Initiative

  • Base: 11+2D6
  • On Cram: 12+3D6

Defense

  • Dodge: 11 (+1 if on cram)
  • Armor
    • 22
  • Limits
    • Physical 7

Offense

  • Flamethrower
    • Dice Pool: 13[4]
    • Damage: 12P(fire) v-6
  • Krime Wave
    • Dice Pool: 12[7]
    • Firing Cadence: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
    • Ammo: Regular
      • Damage: 10P v-2
  • Aztechnology Striker
    • Dice Pool: 12[5]
    • Damage: 23P(f), -1/m v+5
  • Remington Roomsweeper
    • Dice Pool: 12[4]
    • Damage: 9P(f) v+4

Stat Block

BOD AGI REA STR WIL LOG INT CHA
5 6 6 4 3 2 5 5
Initiative 10/11+2D6
Soak Pool 22
Condition Monitors Grunt 11
Limits (Unmodified by gear) Physical 7
Mental 4
Social 5
Skills Active
  • Con - 3
  • Etiquette - 3
  • Exotic Ranged Weapon - 6/7
  • Heavy Weapons - 6
  • Intimidation - 5
  • Perception - 6
  • Pistols - 6
Knowledge
  • Local Language [N]
Equipment Weapons
  • Aztechnology Striker [Launcher, Acc 5, DV 23P(f), -1/m, AP +5, SS, 1 (ml)] w/ Fragmentation Rocket
  • Krime Wave [LMG, Acc 5, DV 10P, AP -2, FA, 50 (c)] w/ Bipod
  • Remington Roomsweeper [Heavy Pistol, Acc 4, DV 9P(f), AP +4, SA, 8 (m)] w/ (18x) Flechette Rounds
  • Shiawase Arms Incinerator [Flamethrower, Acc 4, DV 12P(fire), AP -6, SS, 6 (c)] w/ (16x) Fuel Canister, Slide Mount
Armor
  • Armor Jacket
Matrix Equipment
  • Erika Elite (DR 4 Comlink)
Gear
  • Cram
Ware Bioware
  • Muscle Augmentation (1)
  • Reflex Recorder: Exotic Ranged Weapon (Flame Thrower)
Cyberware
  • Bone Lacing (Plastic)
  • Dermal Plating (3)
  • Wired Reflexes (1)

Ork

Key Information

Observe

  • Perception Dice Pool: 11[4]
  • Opposed Etiquette Dice Pool: 8[4]

Initiative

  • Base: 11+2D6
  • On Cram: 12+3D6

Defense

  • Dodge: 11 (+1 if on cram)
  • Armor
    • 25
  • Limits
    • Physical 9

Offense

  • Flamethrower
    • Dice Pool: 12[4]
    • Damage: 12P(fire) v-6
  • Krime Wave
    • Dice Pool: 11[7]
    • Firing Cadence: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
    • Ammo: Regular
      • Damage: 10P v-2
  • Aztechnology Striker
    • Dice Pool: 11[5]
    • Damage: 23P(f), -1/m v+5
  • Remington Roomsweeper
    • Dice Pool: 11[4]
    • Damage: 9P(f) v+4

Stat Block

BOD AGI REA STR WIL LOG INT CHA
8 5 6 6 3 1 5 2
Initiative 10/11+2D6
Soak Pool 25
Condition Monitors Grunt 12
Limits (Unmodified by gear) Physical 9
Mental 4
Social 3
Skills Active
  • Con - 3
  • Etiquette - 3
  • Exotic Ranged Weapon - 6/7
  • Heavy Weapons - 6
  • Intimidation - 5
  • Perception - 6
  • Pistols - 6
Knowledge
  • Local Language [N]
Equipment Weapons
  • Aztechnology Striker [Launcher, Acc 5, DV 23P(f), -1/m, AP +5, SS, 1 (ml)] w/ Fragmentation Rocket
  • Krime Wave [LMG, Acc 5, DV 10P, AP -2, FA, 50 (c)] w/ Bipod
  • Remington Roomsweeper [Heavy Pistol, Acc 4, DV 9P(f), AP +4, SA, 8 (m)] w/ (18x) Flechette Rounds
  • Shiawase Arms Incinerator [Flamethrower, Acc 4, DV 12P(fire), AP -6, SS, 6 (c)] w/ (16x) Fuel Canister, Slide Mount
Armor
  • Armor Jacket
Matrix Equipment
  • Erika Elite (DR 4 Comlink)
Gear
  • Cram
Ware Bioware
  • Muscle Augmentation (1)
  • Reflex Recorder: Exotic Ranged Weapon (Flame Thrower)
Cyberware
  • Bone Lacing (Plastic)
  • Dermal Plating (3)
  • Wired Reflexes (1)

Dwarf

Key Information

Observe

  • Perception Dice Pool: 11[4]
  • Opposed Etiquette Dice Pool: 9[4]

Initiative

  • Base: 10+2D6
  • On Cram: 11+3D6

Defense

  • Dodge: 10 (+1 if on cram)
  • Armor
    • 24
  • Limits
    • Physical 8

Offense

  • Flamethrower
    • Dice Pool: 12[4]
    • Damage: 12P(fire) v-6
  • Krime Wave
    • Dice Pool: 11[7]
    • Firing Cadence: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
    • Ammo: Regular
      • Damage: 10P v-2
  • Aztechnology Striker
    • Dice Pool: 11[5]
    • Damage: 23P(f), -1/m v+5
  • Remington Roomsweeper
    • Dice Pool: 11[4]
    • Damage: 9P(f) v+4

Stat Block

BOD AGI REA STR WIL LOG INT CHA
8 5 6 6 3 1 5 2
Initiative 10/11+2D6
Soak Pool 25
Condition Monitors Grunt 12
Limits (Unmodified by gear) Physical 9
Mental 4
Social 3
Skills Active
  • Con - 3
  • Etiquette - 3
  • Exotic Ranged Weapon - 6/7
  • Heavy Weapons - 6
  • Intimidation - 5
  • Perception - 6
  • Pistols - 6
Knowledge
  • Local Language [N]
Equipment Weapons
  • Aztechnology Striker [Launcher, Acc 5, DV 23P(f), -1/m, AP +5, SS, 1 (ml)] w/ Fragmentation Rocket
  • Krime Wave [LMG, Acc 5, DV 10P, AP -2, FA, 50 (c)] w/ Bipod
  • Remington Roomsweeper [Heavy Pistol, Acc 4, DV 9P(f), AP +4, SA, 8 (m)] w/ (18x) Flechette Rounds
  • Shiawase Arms Incinerator [Flamethrower, Acc 4, DV 12P(fire), AP -6, SS, 6 (c)] w/ (16x) Fuel Canister, Slide Mount
Armor
  • Armor Jacket
Matrix Equipment
  • Erika Elite (DR 4 Comlink)
Gear
  • Cram
Ware Bioware
  • Muscle Augmentation (1)
  • Reflex Recorder: Exotic Ranged Weapon (Flame Thrower)
Cyberware
  • Bone Lacing (Plastic)
  • Dermal Plating (3)
  • Wired Reflexes (1)

Troll

Key Information

Observe

  • Perception Dice Pool: 10[4]
  • Opposed Etiquette Dice Pool: 7[4]

Initiative

  • Base: 10+2D6
  • On Cram: 11+3D6

Defense

  • Dodge: 10 (+1 if on cram)
  • Armor
    • 26
  • Limits
    • Physical 11

Offense

  • Flamethrower
    • Dice Pool: 9[4]
    • Damage: 12P(fire) v-6
  • Krime Wave
    • Dice Pool: 8[7]
    • Firing Cadence: Deploy Bipod then repeat Simple Aim (+1 DP), Simple Full Auto (-5 penalty to target's defense), Repeat 6 more times and Reload.
    • Ammo: Regular
      • Damage: 10P v-2
  • Aztechnology Striker
    • Dice Pool: 8[5]
    • Damage: 23P(f), -1/m v+5
  • Remington Roomsweeper
    • Dice Pool: 8[4]
    • Damage: 9P(f) v+4

Stat Block

BOD AGI REA STR WIL LOG INT CHA
9 4 6 8 3 1 4 1
Initiative 9/10+2D6
Soak Pool 26
Condition Monitors Grunt 13
Limits (Unmodified by gear) Physical 11
Mental 3
Social 3
Skills Active
  • Con - 3
  • Etiquette - 3
  • Exotic Ranged Weapon - 6/7
  • Heavy Weapons - 6
  • Intimidation - 5
  • Perception - 6
  • Pistols - 6
Knowledge
  • Local Language [N]
Equipment Weapons
  • Aztechnology Striker [Launcher, Acc 5, DV 23P(f), -1/m, AP +5, SS, 1 (ml)] w/ Fragmentation Rocket
  • Krime Wave [LMG, Acc 5, DV 10P, AP -2, FA, 50 (c)] w/ Bipod
  • Remington Roomsweeper [Heavy Pistol, Acc 4, DV 9P(f), AP +4, SA, 8 (m)] w/ (18x) Flechette Rounds
  • Shiawase Arms Incinerator [Flamethrower, Acc 4, DV 12P(fire), AP -6, SS, 6 (c)] w/ (16x) Fuel Canister, Slide Mount
Armor
  • Armor Jacket
Matrix Equipment
  • Erika Elite (DR 4 Comlink)
Gear
  • Cram
Ware Bioware
  • Muscle Augmentation (1)
  • Reflex Recorder: Exotic Ranged Weapon (Flame Thrower)
Cyberware
  • Bone Lacing (Plastic)
  • Dermal Plating (3)
  • Wired Reflexes (1)