Difference between revisions of "MCT Subsidiary Spider"

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|Intuition=4
|Intuition=4
|Charisma=4
|Charisma=4
|Essence=6
|Essence=5.55
|Special Att=3
|Special Att=3
|Condition Monitor=10
|Condition Monitor=10
|Physical Limit=6
|Physical Limit=4
|Mental Limit=9
|Mental Limit=6
|Social Limit=6
|Social Limit=5
|Qualities=None
|Qualities=None
|Initiative=*AR: 8 + 1d6
|Initiative=*AR: 8 + 1d6
Line 48: Line 48:


*Datajack Plus (Rating 3)
*Datajack Plus (Rating 3)
|Spells=N/A
|Gear=Microdeck Summit (DR1) (4331)
|Adept Powers=N/A
*Program Carrier Module (Encryption)
|Gear=*Microdeck Summit [DR1] [4331]
*Program Carrier Module (Lockdown)
**Program Carrier Module (Encryption)
Programs
**Program Carrier Module (Lockdown)
*Agent (R4)
|Programs=Capacity 4 [R1 Deck + R3 Datajack Plus]
*Armor
*Armor
*Biofeedback
*Biofeedback
Line 61: Line 60:
*Fork
*Fork
*Signal Scrub
*Signal Scrub
*Track}}
*Track
}}

Latest revision as of 20:14, 6 October 2019

UNDER CONSTRUCTION!

MCT Subsidiary Spider
Placeholder.png
Base MetatypeAny
Threat Level2
Typical FactionMitsuhama Computer Technologies
Thematics Approval
Mechanics Approval

Description

"MCT's rapid acquisition of A- and AA-rated corps has left a lot of assets yet to be brought into the Zero-Zone policy - a security flaw SK and other megas are ready to exploit. These spiders may have Biofeedback in their libraries, but they may not be so willing to load it up against casual threats." - D3TH-R4Y

"Add to that they want to collect the bounty on technomancers but aren't as good at identifying technomancer activity as veteran Zero-Zone spiders. One of the few reasons I'm still in one piece. Of course, they want to live as much as anyone else, and dead 'mancers are worth something too. Worth remembering they can pull out Biofeedback if they want." - Purkinje

Standard Operating Procedure/Rules of Engagement

  • Protect security personnel over wireless
  • Trace and disable matrix intruders

Stat Block

B A R S W L I C Ess Special Att
3 3 4 2 4 4 4 4 5.55 3
Condition Monitor 10
Limits Physical 4, Mental 6, Social 5
Initiative
  • AR: 8 + 1d6
  • Cold-Sim VR: Data Processing + 4 + 3d6
  • Hot-Sim VR: Data Processing + 4 + 4d6
Qualities None
Skills
  • Acting 3
  • Computer 5
  • Cracking 5
  • Influence 1
Knowledge Skills
  • Matrix Security 2
  • MCT (Operating Area) 2
Augmentations
  • Antennae
  • Antennae
  • Antennae
  • Datajack Plus (Rating 3)
Spells
Adept Powers N/A
Gear Microdeck Summit (DR1) (4331)
  • Program Carrier Module (Encryption)
  • Program Carrier Module (Lockdown)

Programs

  • Agent (R4)
  • Armor
  • Biofeedback
  • Blackout
  • Decryption
  • Hammer
  • Fork
  • Signal Scrub
  • Track
Weapons
Vehicles N/A