Difference between revisions of "Jumping Jimmy G"
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==The Meet== | ==The Meet== | ||
An emissary from the Finns comes to Nearl's office, with a simple request: Find Jimmy G, figure out what he's up to, and report back. | |||
==The Plan== | ==The Plan== |
Revision as of 07:02, 30 November 2023
Jumping Jimmy G | |||||||||
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ShadowHaven | |||||||||
Nearl Marrisa Bunny Hop |
Character1 Character2 |
Summary
Jimmy G is missing. A certain member of the Finnigans comes to Nearl's PI office to seek help with getting him found.
Background
Jimmy G is a Giannelli with a problem - namely, that's he's gone missing and nobody's sure where the guy went. He's gotta get found, and the Finns want to know what he was up to.
The Meet
An emissary from the Finns comes to Nearl's office, with a simple request: Find Jimmy G, figure out what he's up to, and report back.
The Plan
The Run
Aftermath
Rewards
Rewards for "Jumping Jimmy G" - High
10k Nuyen (5 RVP)
5 Karma (5 RVP)
14 CDP (6 RVP + Base)
Optional for Nearl: Upgrade Sylphiette Loyalty from 1 to 4 (9 RVP)
Game Quotes