Difference between revisions of "KE HTR Crisis Negotiator"
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(Created page with "{{Grunt NPC Infobox |Unit Name=KE HTR Crisis Negotiator |Metatype=Any |Threat Level=5 |Faction=Knights Errant |Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dH...") |
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|Metatype=Any | |Metatype=Any | ||
|Threat Level=5 | |Threat Level=5 | ||
|Faction= | |Faction=Knight Errant | ||
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw | |Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw | ||
|Thematics and Mechanics Approval=No | |Thematics and Mechanics Approval=No |
Latest revision as of 02:37, 26 June 2018
Base Metatype | Any |
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Threat Level | 5 |
Typical Faction | Knight Errant |
Thematics Approval | |
Mechanics Approval |
Description
"ITT hostage situations gone wrong" - Trixter
<<Thread Locked(Admin: No Thanks)>>
Key Information
These ones get brought in when hostages are present
Standard Operating Procedure/Rules of Engagement
Ensure safety of any and all hostages
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
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4 | 4 | 4 | 4 | 5 | 3 | 4 | 6 | 4.1 | 4 | ||
Condition Monitor | 11 | ||||||||||
Limits | Physical 6, Mental 5, Social 8 | ||||||||||
Initiative | 8+1d6 | ||||||||||
Qualities | None | ||||||||||
Skills |
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Knowledge Skills |
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Augmentations |
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Spells | N/A | ||||||||||
Adept Powers | N/A | ||||||||||
Gear |
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Weapons |
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Vehicles | Ford Americar
(Handling 4, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4) Condition Monitor: 18 Armor: 6H Limits: Mental 2 Physical Initiative: 2+4D6
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