Difference between revisions of "Corporate Guard"
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| Line 2: | Line 2: | ||
|Unit Name={{PAGENAME}} | |Unit Name={{PAGENAME}} | ||
|Metatype=Grunt Metatype | |Metatype=Grunt Metatype | ||
|Threat Level= | |Threat Level= 3 | ||
|Faction=Generic Unit | |Faction=Generic Unit | ||
|Resource Link=link to resource, if any | |Resource Link=link to resource, if any | ||
Revision as of 15:54, 12 May 2024
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| Base Metatype | Grunt Metatype |
|---|---|
| Threat Level | 3 |
| Typical Faction | Generic Unit |
| Thematics Approval | No |
| Mechanics Approval | No |
Description
This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners.
Standard Operating Procedure/Rules of Engagement
If the guard hears something, then they'll radio in to their command point that they're going to investigate. They will prioritize non-lethals in order to minimize liability.
Stat Block
Stat Block
| B | A | R | S | W | L | I | C | Ess | Special Att | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 5(6)"(6)" can not be assigned to a declared number type with value 5. | 3 | 3(4)"(4)" can not be assigned to a declared number type with value 3. | 3 | 2 | 5 | 2 | 1.2 | |||
| Condition Monitor | |||||||||||
| Limits | Physical 7, Mental 4, Social 3 | ||||||||||
| Initiative |
| ||||||||||
| Qualities | |||||||||||
| Skills | Automatics 5, Perception 5, Clubs 5, Athletics 3, Influence 1 | ||||||||||
| Knowledge Skills | |||||||||||
| Augmentations |
| ||||||||||
| Spells | |||||||||||
| Adept Powers | N/A | ||||||||||
| Gear |
| ||||||||||
| Weapons | FN HAR D: 10S AP -1 Acc: 7 DP: 15 M: SA/BF/FA Ammo: 35C RC: 7
| ||||||||||
| Vehicles | N/A | ||||||||||
