Difference between revisions of "Zaya"
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===Summary=== | ===Summary=== | ||
Zaya is a woman of conviction and focus and will get the job done with no compunction for how or why. She doesn't care about helping the helpless or sticking it to the man, only that she is capable of doing what's asked of her and that she gets paid for it. She can shoot the brows off a target from a kilometre or break into Fort Knox just for fun. Zaya is also obsessed with transhumanism and pushing her body to its limits. | |||
===Goals=== | ===Goals=== | ||
To become (in)famous enough that any heist would be attributed to her until shown otherwise. She wants to crack into the world's most secure locations and snatch the most prized possessions from the elites - not for altruistic reasons but just to see that she can pull it off. She wants every ganger on the streets to remember that if they cross her, they'll either lose everything they own or their very life and no one would ever know about it. She wants to have leverage on all of the major players. | |||
==Background== | ==Background== | ||
Born in the mid-50s, Zaya (Born Lhzayah S'yu Mithras) in Tir Tairngire where she went through the entirety of her adolescence. She completed her study of cybernetics at an all-Elven university and was poised to enter the workforce as a consultant and pro-chrome activist. However, not long after she graduated, her parents were exiled from Tir and forced to flee as refugees for crimes of treason against the government. Unbeknownst to her, both of her fathers were stealing Tairngiran classified intelligence and funnelling them to the Ares corporation in exchange for money and safety. Thanks to their careful counterespionage and help from their Ares benefactors, her fathers were able to get the charges dropped from execution to exile, and a decent safehouse secured for them in Seattle where they have lived ever since, presumably with her fathers still doing unsavoury business for Ares. | |||
Zaya was always a peculiar child and never cared for doing the right thing or caring much about others. Very anti-social and distant from most, but sharp as a tack and always managed to writhe her way out of trouble - of which she got into a lot. She had a keen interest in cybernetics and bioware from a young age and never liked her fleshy body, especially as an Elf child where she was generally seen as less capable than everyone else and she had her share of mean girls who made sure that she knew her place in any school. Her fathers being unscrupulous themselves and being white-collar criminals didn't help her trying to be a morally upright woman and so she sought to do whatever she thought was amusing and could prove to herself and others that she wasn't a weak and worthless individual, as well as perhaps getting a little petty revenge against anyone that wronged her. Although she wasn't much of a fighter, her first murder was against a Troll bully that she dropped a concrete cinderblock on her head from the top of a tree. Thanks to a lot of luck and some careful planning, as well as a bit of positive discrimination (no one would think an Elf could fell a Troll), Zaya was never a suspect and the crime went unsolved (again, a bit of racism really helped with this one). | |||
At every opportunity she could, she would ply her sticky fingers and curiosity of whatever was behind closed doors. She'd pickpocket anything and everything just for fun, especially if it meant she could enjoy some real meat on someone else's dime. Her family was not poor by any means, but for her it wasn't about whether or not she should, just that she could pull it off. Any sign that said 'authorised personnel only' was an affront to her very existence. She would scale any wall or break through any lock. It was her one and only passion in life - going where she should not. And no one would stop her. She never cared for being in a gang or working for any Fixer, but she realised that if she was ever going to really be able to test herself and put her name in the history books, she'd have to start becoming a Shadowrunner. So, after years of practising small-time crime and reckless murders for a few nuyens, she elected to start running in Seattle professionally in 2085, shortly after her birthday. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
===Positive=== | ===Positive=== | ||
Sharpshooter | |||
===Negative=== | ===Negative=== | ||
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==Affiliations== | ==Affiliations== | ||
N/A | |||
===Contacts=== | ===Contacts=== | ||
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{{HasContact| | {{HasContact| | ||
|Name= | |Name= | ||
|Loyalty= | |Loyalty= | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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===Organizations=== | ===Organizations=== | ||
<!-- See: Template:GroupContactTable for the group contact template. --> | <!-- See: Template:GroupContactTable for the group contact template. --> | ||
N/A | |||
===Allies=== | ===Allies=== | ||
N/A | |||
===Enemies=== | ===Enemies=== | ||
N/A | |||
=In Character Information= | =In Character Information= |
Revision as of 18:30, 20 July 2024
Sharpshooter, Thief & Infiltrator | |
---|---|
(Short Blurb) | |
Discord | @drunkotome |
Birdlass | |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 8 |
D.O.B. | May 25th 2055 |
Age | 30 |
Folder | Drive Link |
Priority | Metatype - D Attributes - C Magic/Resonance - E Skills - B Resources - A (check accuracy) |
#Max IGs/Ascension | 0 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 5/12 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
Zaya is a woman of conviction and focus and will get the job done with no compunction for how or why. She doesn't care about helping the helpless or sticking it to the man, only that she is capable of doing what's asked of her and that she gets paid for it. She can shoot the brows off a target from a kilometre or break into Fort Knox just for fun. Zaya is also obsessed with transhumanism and pushing her body to its limits.
Goals
To become (in)famous enough that any heist would be attributed to her until shown otherwise. She wants to crack into the world's most secure locations and snatch the most prized possessions from the elites - not for altruistic reasons but just to see that she can pull it off. She wants every ganger on the streets to remember that if they cross her, they'll either lose everything they own or their very life and no one would ever know about it. She wants to have leverage on all of the major players.
Background
Born in the mid-50s, Zaya (Born Lhzayah S'yu Mithras) in Tir Tairngire where she went through the entirety of her adolescence. She completed her study of cybernetics at an all-Elven university and was poised to enter the workforce as a consultant and pro-chrome activist. However, not long after she graduated, her parents were exiled from Tir and forced to flee as refugees for crimes of treason against the government. Unbeknownst to her, both of her fathers were stealing Tairngiran classified intelligence and funnelling them to the Ares corporation in exchange for money and safety. Thanks to their careful counterespionage and help from their Ares benefactors, her fathers were able to get the charges dropped from execution to exile, and a decent safehouse secured for them in Seattle where they have lived ever since, presumably with her fathers still doing unsavoury business for Ares.
Zaya was always a peculiar child and never cared for doing the right thing or caring much about others. Very anti-social and distant from most, but sharp as a tack and always managed to writhe her way out of trouble - of which she got into a lot. She had a keen interest in cybernetics and bioware from a young age and never liked her fleshy body, especially as an Elf child where she was generally seen as less capable than everyone else and she had her share of mean girls who made sure that she knew her place in any school. Her fathers being unscrupulous themselves and being white-collar criminals didn't help her trying to be a morally upright woman and so she sought to do whatever she thought was amusing and could prove to herself and others that she wasn't a weak and worthless individual, as well as perhaps getting a little petty revenge against anyone that wronged her. Although she wasn't much of a fighter, her first murder was against a Troll bully that she dropped a concrete cinderblock on her head from the top of a tree. Thanks to a lot of luck and some careful planning, as well as a bit of positive discrimination (no one would think an Elf could fell a Troll), Zaya was never a suspect and the crime went unsolved (again, a bit of racism really helped with this one).
At every opportunity she could, she would ply her sticky fingers and curiosity of whatever was behind closed doors. She'd pickpocket anything and everything just for fun, especially if it meant she could enjoy some real meat on someone else's dime. Her family was not poor by any means, but for her it wasn't about whether or not she should, just that she could pull it off. Any sign that said 'authorised personnel only' was an affront to her very existence. She would scale any wall or break through any lock. It was her one and only passion in life - going where she should not. And no one would stop her. She never cared for being in a gang or working for any Fixer, but she realised that if she was ever going to really be able to test herself and put her name in the history books, she'd have to start becoming a Shadowrunner. So, after years of practising small-time crime and reckless murders for a few nuyens, she elected to start running in Seattle professionally in 2085, shortly after her birthday.
Narrative Significant Qualities
Positive
Sharpshooter
Negative
Antipathy Cyberpsychosis
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
793.8 | Villiers | High | 15 September 2085 | |
No, Not That Sushi | Eva | 21 August 2085 | ||
Barrens Boys: Hangover | Tidanshock | Deadly | 11 August 2085 | |
His Cousin Vinny | Villiers | The C in UCAS is for Corruption | High | 11 August 2085 |
Affiliations
N/A
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|
Organizations
N/A
Allies
N/A
Enemies
N/A
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |