Difference between revisions of "Rathound"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Line 4: Line 4:
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. -->
|image= [[File:Placeholder.png|200px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|image= [[File:Placeholder.png|200px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. -->
|header1= Archetype
|header1= Loup Garou Adept
|header2= (Short Blurb)
|header2= Wasteland Werewolf
|header3=  
|header3= May Be Slightly Radioactive
|header4=
|header4=
|label5 = Discord
|label5 = Discord
|data5 = @Discord#Tag
|data5 = @discogoblin#9660
|label6 = Reddit
|label6 = Reddit
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]
|data6 = https://www.reddit.com/user/Discowhor/
|label7= Metatype
|label7= Metatype
|data7 = (Metatype Here)
|data7 = Human
|label8 = Street Cred
|label8 = Street Cred
|data8= 0
|data8= 0
|label9 = Notoriety
|label9 = Notoriety
|data9 = 0
|data9 = 1
|label10 = Public Awareness
|label10 = Public Awareness
|data10= 0
|data10= 0
Line 28: Line 28:
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|label13 = D.O.B.
|label13 = D.O.B.
|data13 = Character's Date of Birth
|data13 = 5/13/2028
|label14 = Age
|label14 = Age
|data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. -->
|data14 = {{Age| <!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. -->
|Month=
|Month=05
|Day=
|Day=13
|Year=
|Year=2028
|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|}} <!-- The above will automatically update your character's age on their birthday! Just enter their month, day, and year of birth in numeric format. -->
|label15 = Folder
|label15 = Folder
|data15 =[Drive URL Link]  
|data15 =[Drive URL Link]  
|label16 = Priority
|label16 = Priority
|data16 = Metatype - X <br /> Attributes - X <br /> Magic/Resonance - X <br /> Skills - X <br /> Resources - X
|data16 = Metatype - D <br /> Attributes - A <br /> Magic/Resonance - D <br /> Skills - C <br /> Resources - C
|label17 = #Max IGs/Ascension
|label17 = #Max IGs/Ascension
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.-->
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.-->
Line 75: Line 75:


===Summary===
===Summary===
The escaped lab rat of a toxic mage hailing from the SOX; a once-proud werewolf who now feeds on roadkill, just focused on surviving to see another night. Unstable, aggressive, and visibly monstrous, only the most risk-tolerant of clients should consider this rabid scav for the job.


===Goals===
===Goals===
- Heal his mutilated body and soul (restore his essence and increase his magic)
- Get revenge on his former captor, and any toxic mages he meets along the way
- Return to the spirits' favor and earn the blessing of a powerful mentor


==Background==
==Background==
Bang. A door swings violently open, dented by the impact of a steel-toed boot. Rathound steps into a boarded up gas station, cast in shades of monochrome by the ash storm raging outside. Mt. Rainier’s fury whips against the walls with the sound of a million chittering bugs, while the building’s former tenant- a half-mummified squatter- sleeps soundly on a putrid mattress, surrounded by empty inhalers. Once, the Loup Garou made his home in the beautiful old growth forests of France. Now, he’s grateful to have a soft bed as he kicks the desiccated body aside.
That night Rathound dreams of carefree hunts in the halcyon days of his youth- him and his pack against the world, striking terror into mortal hearts, arrogant and cruel in equal measure, high off their own supply. Then the boot comes down, swift and decisive: hunters set the forest ablaze, driving the Garou into a minefield and gunning them down as they try to escape. The sole surviving “lord of the night” scampers east with his tail between his legs, seeking the only refuge he can in the blighted lands of the SOX. There, amid the skeletal wreck of the future, he meets the man who will be his doom, kneeling in a puddle of mud, crying.
What’s with the tears, Rathound asks. The man regards him with a glance. It’s because you and I, we’re in limbo, strangers in the world we left behind yet tragically unprepared for the new. I want us to finally break those shackles which bind us to the will of the gods. Do you understand? Rathound nods, and thinks ‘this old fool’s cracked’. He also thinks he has nothing to lose, so he follows the man back to his home while planning to kill him and loot the place. For the second time now he underestimates mortals. For the second time now he walks into a trap. In the heart of a long-dead reactor his dreams devolve into nightmares of squirming flesh, of radiation spirits invading his body, of white hot metal being drilled into bone.
He wakes with a start, covered in sweat, the sound of power tools buzzing in his ears. The storm has passed and the world is still, the last rays of sunlight poking through the boards. Rathound looks at his mutilated flesh and reminds himself that he is free, and that here on the other side of the world there must be a way to heal. He’ll cleanse his spirit, restore his rage, and wreak his bloody revenge on the one who dared to defile him so. But first, he needs money. He throws on his jacket and guns the throttle of the dirtbike outside, cutting through ash like a field of fresh snow as he rides towards the towering skyline.


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==


===Positive===
===Positive===
**Infected, Loup Garou:** The details of Rathound's mortal life are as blurry as they are unimportant. As far as he's concerned, he's always been Loup Garou. Demigods have no need to remember their shifts at the Aldi's checkout line.
**Tough as a Roach** *(high pain tolerance, radiation sponge, dual natured defender):* His time in the SOX has taught him a great many things, chief of which is how to endure seemingly-unbearable pain.


===Negative===
===Negative===
**Simmering Rage** *(superhuman psychosis, PSC combat monster):* Even setting his appearance aside, people find Rathound unsettling to talk to. His bone-deep sense of superiority, heavy use of combat stims, and crippling body dysmorphia all make for a violent emotional cocktail. He is liable to go berserk when sufficiently provoked, and may continue fighting for long past the point of reason.
**Toxic Waste** *(albinism II, phobia (severe): radiation spirits):* His time in the SOX left marks both physical and mental. His mangy fur has been drained of all color, with patches falling out in clumps. He's deathly terrified of radiation spirits, and paranoid about radiation in general. He never leaves home without at least two geiger counters.
**Uneducated:** Look, even before he turned, Rathound wasn't exactly a scholar. Living in the woods and eating people for 20 odd years has not improved things. On the subject of survival he knows his stuff, but the wider world? Don't know don't care.


==Run History==
==Run History==
Line 99: Line 125:


{{HasContact|
{{HasContact|
|Name=
|Name=Clay "Claymore" Nelson
|Loyalty=
|Loyalty=1
|Chips=Even
|Chips=Even
|}}
|}}


{{HasContact|
{{HasContact|
|Name=
|Name=Ceandra
|Loyalty=
|Loyalty=3
|Chips=Even
|Chips=Even
|}}
|}}

Revision as of 04:50, 28 July 2024



Rathound
Placeholder.png
Loup Garou Adept
Wasteland Werewolf
May Be Slightly Radioactive
Discord@discogoblin#9660
Reddithttps://www.reddit.com/user/Discowhor/
MetatypeHuman
Street Cred0
Notoriety1
Public Awareness0
CDP0
D.O.B.5/13/2028
Age57
Folder[Drive URL Link]
PriorityMetatype - D
Attributes - A
Magic/Resonance - D
Skills - C
Resources - C
#Max IGs/Ascension0
# Optional Infected powers allowed0
Essence(Current/Max):6/12
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

The escaped lab rat of a toxic mage hailing from the SOX; a once-proud werewolf who now feeds on roadkill, just focused on surviving to see another night. Unstable, aggressive, and visibly monstrous, only the most risk-tolerant of clients should consider this rabid scav for the job.

Goals

- Heal his mutilated body and soul (restore his essence and increase his magic)

- Get revenge on his former captor, and any toxic mages he meets along the way

- Return to the spirits' favor and earn the blessing of a powerful mentor

Background

Bang. A door swings violently open, dented by the impact of a steel-toed boot. Rathound steps into a boarded up gas station, cast in shades of monochrome by the ash storm raging outside. Mt. Rainier’s fury whips against the walls with the sound of a million chittering bugs, while the building’s former tenant- a half-mummified squatter- sleeps soundly on a putrid mattress, surrounded by empty inhalers. Once, the Loup Garou made his home in the beautiful old growth forests of France. Now, he’s grateful to have a soft bed as he kicks the desiccated body aside.

That night Rathound dreams of carefree hunts in the halcyon days of his youth- him and his pack against the world, striking terror into mortal hearts, arrogant and cruel in equal measure, high off their own supply. Then the boot comes down, swift and decisive: hunters set the forest ablaze, driving the Garou into a minefield and gunning them down as they try to escape. The sole surviving “lord of the night” scampers east with his tail between his legs, seeking the only refuge he can in the blighted lands of the SOX. There, amid the skeletal wreck of the future, he meets the man who will be his doom, kneeling in a puddle of mud, crying.

What’s with the tears, Rathound asks. The man regards him with a glance. It’s because you and I, we’re in limbo, strangers in the world we left behind yet tragically unprepared for the new. I want us to finally break those shackles which bind us to the will of the gods. Do you understand? Rathound nods, and thinks ‘this old fool’s cracked’. He also thinks he has nothing to lose, so he follows the man back to his home while planning to kill him and loot the place. For the second time now he underestimates mortals. For the second time now he walks into a trap. In the heart of a long-dead reactor his dreams devolve into nightmares of squirming flesh, of radiation spirits invading his body, of white hot metal being drilled into bone.

He wakes with a start, covered in sweat, the sound of power tools buzzing in his ears. The storm has passed and the world is still, the last rays of sunlight poking through the boards. Rathound looks at his mutilated flesh and reminds himself that he is free, and that here on the other side of the world there must be a way to heal. He’ll cleanse his spirit, restore his rage, and wreak his bloody revenge on the one who dared to defile him so. But first, he needs money. He throws on his jacket and guns the throttle of the dirtbike outside, cutting through ash like a field of fresh snow as he rides towards the towering skyline.

Narrative Significant Qualities

Positive

    • Infected, Loup Garou:** The details of Rathound's mortal life are as blurry as they are unimportant. As far as he's concerned, he's always been Loup Garou. Demigods have no need to remember their shifts at the Aldi's checkout line.
    • Tough as a Roach** *(high pain tolerance, radiation sponge, dual natured defender):* His time in the SOX has taught him a great many things, chief of which is how to endure seemingly-unbearable pain.

Negative

    • Simmering Rage** *(superhuman psychosis, PSC combat monster):* Even setting his appearance aside, people find Rathound unsettling to talk to. His bone-deep sense of superiority, heavy use of combat stims, and crippling body dysmorphia all make for a violent emotional cocktail. He is liable to go berserk when sufficiently provoked, and may continue fighting for long past the point of reason.
    • Toxic Waste** *(albinism II, phobia (severe): radiation spirits):* His time in the SOX left marks both physical and mental. His mangy fur has been drained of all color, with patches falling out in clumps. He's deathly terrified of radiation spirits, and paranoid about radiation in general. He never leaves home without at least two geiger counters.
    • Uneducated:** Look, even before he turned, Rathound wasn't exactly a scholar. Living in the woods and eating people for 20 odd years has not improved things. On the subject of survival he knows his stuff, but the wider world? Don't know don't care.

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Clay "Claymore" Nelson 1 1 Fixer Disposable & Deniable Assets Manager Disposable Assets, Deniable Assets, Low Expectations, Hero(?) of a Thousand Faces, I Found This On a Dead Runner, Bad Apples Even
Ceandra Contact Not Found. Please create contact using Template:Contact. 3 You may also see User:Free Sprite for bot instructions. Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments