Difference between revisions of "On Bloodied Wings"

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The two technos bring in the dork and patch them up. Eventually, they come to in the middle of a tarp (they were getting blood everywhere) with a taser pointed at them. Still woozy from blood loss, they tell them that their name is Grimm and the sprite's is Xylobones. They're being hunted by a dissonant technomancer due to their knowledge of a place called heaven that they stumbled upon while in the resonance realms. They know the location of a treasure map that should lead to a key. They don't know where the key is or where the door the key ''opens'' is, a fact that they bemoan. They learned about Lumin through Sarah Snow and stumbled their way here, out of friends and places to hide.
The two technos bring in the dork and patch them up. Eventually, they come to in the middle of a tarp (they were getting blood everywhere) with a taser pointed at them. Still woozy from blood loss, they tell them that their name is Grimm and the sprite's is Xylobones. They're being hunted by a dissonant technomancer due to their knowledge of a place called heaven that they stumbled upon while in the resonance realms. They know the location of a treasure map that should lead to a key. They don't know where the key is or where the door the key ''opens'' is, a fact that they bemoan. They learned about Lumin through Sarah Snow and stumbled their way here, out of friends and places to hide.


Before they can decide whether this weirdo is their responsibility or not, there's another knock at the door. On the other side is a strange man with all the marks of normality, a normal suit, a normal face, a normal briefcase ... but an everpresent wrongness to him. A dark glimmer in his black eyes, a predatory air to his long smile.
Before they can decide whether this weirdo is their responsibility or not, there's another knock at the door. On the other side is a strange man with all the marks of normality, a normal suit, a normal face, a normal briefcase ... but an ever-present wrongness to him. A dark glimmer in his black eyes, a predatory air to his long smile. He says he's from a nearby hospital and that a delirious patient escaped and that they should tell him if they know anything. He gives a description of the patient, a description that matches Grimm to a T. His ID and SIN also seem to check out ... but the bad vibes are picked up on nevertheless. Zelda lies to the man and shuts the door.
 
Grimm identifies the man as one of the people chasing them. They scan the matrix and find that Xylobones has disappeared after being commanded to 'devour itself'. Putting their techno heads together, the duo scans the matrix and manages to spot a terrible form within one hundred meters of them, running silent. It wore a suit but where skin would be, instead a jagged layer of teeth jutted out. From the base of its neck, a series of thin, fleshy tentacles reached down and stretched out into the grid, the few that ended near him culminating in a various organs, displaced from their hosts and hanging in the air. The uncanny vibe was the same as the terrible man.
 
It was clear, they had to get out of there.


==The Plan==
==The Plan==

Revision as of 05:28, 3 September 2024




On Bloodied Wings
Part of The Name of Heaven
Date2085-05-12
GMSleevey
LocationSeattle Grid
Status Threat Level: High
Factions Involved
ShadowHaven
Grimm and Xylobones
Various Goons sent by Cecilia Cross
Dissonant Heavenseekers
Quinntessence
Lumin
FacelessEyeless
Squirm
Casualties and losses
One Point of Edge Was Burned FacelessEyeless was last seen being ravaged by a monster in the foundation.


Summary

Harriot and Lumin are thrust into a hunt for heaven. Along they way, they mop up a strangers blood, get chased around by a woman with a machete, witness a machete murder, are subjected to claustrophic horrors within a foundation, mop up their own blood and hold hands.

Background

One year ago, a great beast was unsealed. It screamed across the matrix, seen by a few and ripped through a few specific hosts. Now, strange sightings have occurred across the matrix. Hosts have gone offline. Whispers of Heaven pass through deaf crowds.

And Harriot returns from Germany to spend a night with her girlfriend at her apartment.

The Meet

Zelda gives an impromptu a slide show presentation detailing her recent work to her very jetlagged girlfriend, going over a series of coincidences related to the strange happenings on the grid. Sightings of a golden shape moving very fast, as well as a series of hosts that went down recently. The grids the sightings were on seem to match the host blackouts. Harriot, exhausted but nonetheless endeared, nods along.

It was here that The Skeleton appeared.

The two of them were greeted by the sound of rattlin' bones and, shortly thereafter, the source of the noise. A skeleton sprite in the style of an old black and white cartoon came dancing out before them, slapping an ulna bone across his ribcage to give his jig some music. He also looked beat to hell and back. He was missing an arm and his skull was cracked. He proudly presented an audio file to the two of them. The two of them, curious but very much on guard, scan the file for data bombs before decrypting it and playing it. It's a cry for help, the voice of someone around their age, clearly exhausted, asking for help ... telling them that they are looking for him. The two of them don't quite know exactly what to do with this information and the grooving skeleton provides no form of elaboration.

A few minutes later, they get a knock on the door.

The two of them scamper to the peephole, where they see a scruffy head of black hair leaning against the door and hear heavy, strained breathing. Lumin grabs her taser and bravely opens the door. On the other side is a ragged little goth nerd, no more than 20 years old. They also doesn't look so hot, their skull and bone makeup is smeared and peeling and they're bleeding profusely. They offer a weak smile, flickering a living persona weakly before collapsing onto the floor.

The two technos bring in the dork and patch them up. Eventually, they come to in the middle of a tarp (they were getting blood everywhere) with a taser pointed at them. Still woozy from blood loss, they tell them that their name is Grimm and the sprite's is Xylobones. They're being hunted by a dissonant technomancer due to their knowledge of a place called heaven that they stumbled upon while in the resonance realms. They know the location of a treasure map that should lead to a key. They don't know where the key is or where the door the key opens is, a fact that they bemoan. They learned about Lumin through Sarah Snow and stumbled their way here, out of friends and places to hide.

Before they can decide whether this weirdo is their responsibility or not, there's another knock at the door. On the other side is a strange man with all the marks of normality, a normal suit, a normal face, a normal briefcase ... but an ever-present wrongness to him. A dark glimmer in his black eyes, a predatory air to his long smile. He says he's from a nearby hospital and that a delirious patient escaped and that they should tell him if they know anything. He gives a description of the patient, a description that matches Grimm to a T. His ID and SIN also seem to check out ... but the bad vibes are picked up on nevertheless. Zelda lies to the man and shuts the door.

Grimm identifies the man as one of the people chasing them. They scan the matrix and find that Xylobones has disappeared after being commanded to 'devour itself'. Putting their techno heads together, the duo scans the matrix and manages to spot a terrible form within one hundred meters of them, running silent. It wore a suit but where skin would be, instead a jagged layer of teeth jutted out. From the base of its neck, a series of thin, fleshy tentacles reached down and stretched out into the grid, the few that ended near him culminating in a various organs, displaced from their hosts and hanging in the air. The uncanny vibe was the same as the terrible man.

It was clear, they had to get out of there.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)