Difference between revisions of "Handler"

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Create an Ally Spirit<br>
Create an Ally Spirit<br>
Become a more powerful conjurer<br>
Become a more powerful conjurer<br>
Gather secrets and knick-knacks<br>
Get a mobile home so she can wander all across Seattle<br>
Get a set of Conjuring foci<br>
Get a set of Conjuring foci<br>
Form Bargains with spirits so that she can call upon them in her time of need.<br>


==Background==
==Background==

Revision as of 01:55, 24 October 2024

Handler
Handler.jpg
Red Magic Conjurer
One With the Wild Things
Discord@Elayne_Malachite
Reddit[1]
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
CDP0
D.O.B.Spring Equinox, 2059
Age26
Folder[2]
PriorityMetatype - B
Attributes - A
Magic/Resonance - B
Skills - E
Resources - E
#Max IGs/Ascension1
# Optional Infected powers allowed0


Character Information

Summary

Crow conjurer with a flock of the beasts.

Goals

Create an Ally Spirit
Become a more powerful conjurer
Get a mobile home so she can wander all across Seattle
Get a set of Conjuring foci

Background

Born SINless in the barrens to a poorly funded orphanage. In her childhood, Cynthia was bullied by the children at her orphanage because she insisted that the spirits hiding on the astral which she talked to and played with were real. Beast spirits of all kinds had an inclination towards her, and so she spent her days surrounded by them. She'd stray away from the orphanage and spend longer and longer wandering with them. One day, she found herself drawn to the bat spirits who shared a kindred spirit. Flighty and loathing staying in one place, she began wandering with them across Seattle. They helped her find food and shelter and she listened to them as they taught her respect for spirits of all kind. They smuggled her across district barriers throughout the low rank security zones. Dreaming of better things, Cynthia eventually scraped together enough Nuyen to buy a fake SIN and make her debut as a shadowrunner.

Narrative Significant Qualities

Positive

Animal Empathy - Handler has always been a friend of the wild things.
Candle in the Darkness - Handler would die before she'd force a spirit into a binding without their consent.
Common Sense - Handler has always had good instincts that keep her out of trouble.
Jack of all Trades, Master of None - Handler has a knack for picking up skills when she needs them.
Mentor Spirit (Bat) - Handler is flighty and always wandering. She can't make herself stay in one place.
Spirit Affinity - Handler has always had a way with beast spirits. They've been a constant companion of hers.

Negative

Code of Honor: Harmony with Nature, The Shaman's Code - Handler always bargains with her spirits taking on Statuses with them to honor them and ensure a fair exchange of services.
Distinctive Style - The Statuses that Handler bears from the spirits she summons make her stand out from the crowd. She can't pass by unnoticed.
Lack of Focus - Like most bat shamans, Handler is a bit flighty.

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
The Great Mage and Magician Knott the Wise 1 6 Service Witch One eye can see into the future!, And one eye can see into the past! Even
Chloe Green 2 5 Fixer Fixer Activist, Environmentalist, Rich Brat Even
John Baptise 2 5 Service Taxi Driver Reliable, Voodoo, No Questions Asked Even
G01bez and 0-MUS 2 5 Service Matrix Siblings

Decker and Technomancer Tag Team Duo

Overprotective, Technology Connections, Technomancer, Double Trouble, Sibling Synergy Even
His Beardliness Belegar son of Gotrek son of Thor 4 3 Custom(G,A,K,N) Talismonger Magnificent Beard, Magical Craftsdwarf, The Difficult Jobs, Norse Runemaster, Foci Expert, In the Footsteps of Brokkr Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments