Difference between revisions of "Elite Combat Adept"
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Line 28: | Line 28: | ||
|Special Att=6 | |Special Att=6 | ||
|Condition Monitor= | |Condition Monitor= | ||
|Physical Limit= | |Physical Limit=9 | ||
|Mental Limit= | |Mental Limit=5 | ||
|Social Limit= | |Social Limit=6 | ||
|Qualities= | |Qualities= | ||
*Initiation 1: Adept Centering | *Initiation 1: Adept Centering |
Revision as of 02:49, 29 October 2024
Base Metatype | Human |
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Threat Level | 6 |
Typical Faction | NPC faction if any |
Thematics Approval | No |
Mechanics Approval | No |
Description
The elite combat adept is a generic fighter who can be used as a combatant.
Standard Operating Procedure/Rules of Engagement
At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | 6(9)"(9)" can not be assigned to a declared number type with value 6. | 6 | 5 | 2 | 6 | 3 | 5.04 | 6 | ||
Condition Monitor | |||||||||||
Limits | Physical 9, Mental 5, Social 6 | ||||||||||
Initiative |
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Qualities |
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Skills | (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | |||||||||||
Adept Powers |
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Gear |
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Weapons | Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 13 M: SA/BF/FA Ammo: 50D RC: 7(8)
Garrote DP: 19 D: (Str+4)S AP: -6 Acc: 7 | ||||||||||
Vehicles | N/A |