Difference between revisions of "An Invitation to Wine"

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The gangers use their mage to compell truth, and when Tsarina talks it seems like things are going well, but when she's unnable to say the name of of the person they're looking for, the gang's leader breaks down the negotiations; 20K nuyen or the name of the person, otherwise no deal.
The gangers use their mage to compell truth, and when Tsarina talks it seems like things are going well, but when she's unnable to say the name of of the person they're looking for, the gang's leader breaks down the negotiations; 20K nuyen or the name of the person, otherwise no deal.


The team decide to sick the building guards
The team decide to sick the building guards on the 'gang' that is holding Inessa, and the ploy works after bribing them to get them to 'do their job'. Finding the pay more than adequate for more than a few hours of work, the team, now aided by the cover of a raid on part of the megabulding district, are able to sneak in to find Inessa.
 
Inessa, sitting in a room with a background count of 4, is mumbling and telling herself "don't go mad don't go mad don't go mad don't go mad don't go mad don't go mad don't go ma-", but when Wildflower appears to help calm them down and bring them to safety, the two crawl into a hole in the wall to make sure Inessa isn't caught by building security.


==Aftermath==
==Aftermath==

Revision as of 03:13, 8 November 2024




An Invitation to Wine
Date2085-11-05
GMFangblade_
LocationSeattle
Status Threat Level: High?
Factions Involved
ShadowHaven Major Corp
Fire Mage
Tsarina
Wildflower
Character1
Character2


Summary

A clandestine operation to find and nurture a prospering mage is yet again close to paying off, until their target disappears into the bowels of the megabuilding in which she lives. Runners are hired to extract her silently and act as a finger for The Red Eyed Woman, and she is able to acquire yet another promising contact for her long term goals. The Runners of Tsarina and Wildflower are none the wiser to who their J is, or the grand picture for what they're doing.

Background

The Red Eyed Woman has machinations and plans and schemes for her grand design and great work. While she alone is working towards greatness, she still needs those faithful to her to gain strong and grow. So, in order to do that, she's been looking for promising and aspiring mages to help with her desires, and lo, in Seattle, Inessa Dolinsky fits the bill. So, after an extended period of 'nurturing' her, fire mage moves in to extract her student. That goes well until Inessa goes missing, and while The Red Eyed Woman knows where she is, she's too public for her to move in, and so The Red Eyed Woman hires runners to do the extraction to keep the heat off of her own tail.

The Meet

The duo of Tsarina and Wildflower meet in an alley with The Red Eyed Woman, who manifests from the astral with two bound spirits. Asking the duo nicely, she says that she wants her 'friend' to be seen safe from the hole she's dug herself, and to keep quiet about it. She offers 30K nuyen to the duo to rescue Inessa and keep quiet. The Duo runners feel a pit of dread in their stomachs when dealing with the Johnson, but ultimately decide to do the gig.

The Plan

The duo decide to don disguises and aim for a stealthy, social approach to the problem, trying to make sure to have their intentions hidden behind layers and layers of social prowess and doubt. With new disguises on, the duo head inside the megabuilding to find Inessa Dolsinky and bring her to her fate.

The Run

The team starts to investigate. Finding their way around the apartment by splitting legwork. The building is super slummy with skeevy landlords, and the underground area of the megaplex is currently in a losing fight against gang activity, since the building had illegally built suites to rent. Some initial legwork shows that Iness is living in 3215. Tsarina and Wildflower think to try and flirt their way into getting info on Inessa Dolinsky, which does go well, and Wildflower finds out of a disturbance on the right floor, and the security lead falls for her, and she sets him up for a date but doesn't show.

Wildflower heads up to check out the investigation and find a dead decker with info on his computer. Tsarina does some investigation and talks to the sec team that seems too invigorated to find the target, then Tsarina and Wildflower accidentally find some hoodlums that want money for cancer medications.

Finding Tsarina in a pinch, Wildflower uses mass confusion on an area to try and help Tsarina escape. The gangers, confused and hardpressed by the spell, choose not to follow, given that security is around.

They find footage of Inessa heading to the slums and nobody going into the slums, as well they get a nearby decker to do some work. that being said, the amateur decker they hired was boasting his skills, and the team failed to realize they were not up to snuff, and cheesed it trying to decrypt some data bomb protected files.

Below is the text found on the cyberdeck;

ID
The potted plants
GG
What do yo mean
You *
ID
I don't wanna be ap lant
They planted me
A seed
A tree a seed, they planted seeds in people
GG
Woah woah slow down dude
Srs wtf r u tlkin abt
ID
She came in my dreams
The clocktower
THe man was at the cloctower and he planted
A seed in me
The book"
I don't want to blossom
Don't make me go
GG
Dude if ur in trouble just hide in the slums
Literally nobody will find u
ID
Its too late
I'm already photosynthesizing
I knew they were real
I told you
I warned you
Now there's seeds in all of us


Figuring what to do next, the team thinks that Inessa is with a go ganger in the basement, but they check the apartment of Inessa first. Running in blind, the team gets hit by a deadman trap, and Tsarina takes buckshot to the chest, but manages to survive.

they talk with the camera store owner who had been stalking Inessa. He mentions a book and a new friend, but that he's afraid to investigate in case she's dead. He hands over the burner commlink attached to the stealth tag, wanting to clear his name of any issues.

They start to head towards the tag location, but end up finding one of the groups of underground go gangers, and when they try to ask for their friend they are unfortunately spurned by the weighty numbers advantage in the gangers favor.

The gangers use their mage to compell truth, and when Tsarina talks it seems like things are going well, but when she's unnable to say the name of of the person they're looking for, the gang's leader breaks down the negotiations; 20K nuyen or the name of the person, otherwise no deal.

The team decide to sick the building guards on the 'gang' that is holding Inessa, and the ploy works after bribing them to get them to 'do their job'. Finding the pay more than adequate for more than a few hours of work, the team, now aided by the cover of a raid on part of the megabulding district, are able to sneak in to find Inessa.

Inessa, sitting in a room with a background count of 4, is mumbling and telling herself "don't go mad don't go mad don't go mad don't go mad don't go mad don't go mad don't go ma-", but when Wildflower appears to help calm them down and bring them to safety, the two crawl into a hole in the wall to make sure Inessa isn't caught by building security.

Aftermath

Rewards

30,ooo nuyen - 15 RVP + 1 loyalty on Kruger / Fiendest - 1 rvp

Game Quotes

Player After Action Reports (AARs)

Wildflower

"Well, I woke up with 30k nuyen... guess it was something pretty high profile. Phoned my fixers and they don't seem to know much either. Not gonna look into it further, for now."

Tsarina

"Changed my address. Glad I haven't forgotten to be a good and forget when I needed to. Easy 30k nuyen~"