Difference between revisions of "Magic Inc"

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==The Plan==
==The Plan==
The team decides on how to get to Germany, deciding to use a spirit to ferry their items, but takes a plane to get to the [[Turbinia]] first. Tempest decides to take the RMS Empress of Ireland, as she has more items to bring along.


Nearl and Thunder have a short chat about the future and the world, and then the team heads in to get divined by the famous seer Mary-anne Clay. The team gets a vision of an iris, a warehouse, a shop in germany, and then a man in a nice suit. From there, Nearl asks for and gets a tarot card spread indicating the past, the obstacle, and solution; The lovers, The Magician, The moon.
Nearl then helps Traige summon a spirit to do observations, and while Traige takes stun from doing so, Nearl does manage to help. The spotting shows the team where the werehouse is, but it seems like the opposition is now ahead of the team, and aware of them too.  The next day, two mages manifest nearby. The team is able to shake them, but they realize they're already being watched.
Getting prepaired to leave, Triage heads to [[Alias]] in order to get fake sins for the team. Once aquired, the team all fits on the Turbinia to Germany. Once there, the team starts to get acquainted in their hotel, while Triages finds a different accomodation due to his anxieties (and the erased quality).
Once settled in, the team starts to do legwork in Germany, starting off with spirit searches from Tempest. Finding the location now of the warehouse, the team gains a solid idea of where and what the warehouse is like. Tempest does some matrix searches on the area, and the warehouse itself.
Halflight does a matrix search to find a one Andreas Zaltz. We get his outfit, a holdings company in the Faults called Frankenstein.
Thunder does some social recon by talking to people in Bars, which nets us SK's position in the town,


==The Run==
==The Run==

Revision as of 22:08, 9 November 2024

Magic Inc
Date2085-11-09
GMVilliers
LocationGermany
Status Threat Level: Deadly
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Background

The Meet

Naomi meets the runners at a local RATS office. Many of the runners here are veteran runners compared to Obsidian, but Nearl sticks by her pupil to keep them feeling comfortable. The team is offered food over business. Naomi mentions that we're all supposed to steal ink for tattoos from Germany. She offers 20,ooo nuyen. Naomi mentions that the team can get there get there via an awakened ship or by private jet. Naomi mentions that it'd be risky to travel without planning ahead, given the enemy may have the ability to predict out our plans. The team reaches out to Francesco DiGanges in order to try and get more money. Francesco is impressed, and the team is able to get more money.

The Plan

The team decides on how to get to Germany, deciding to use a spirit to ferry their items, but takes a plane to get to the Turbinia first. Tempest decides to take the RMS Empress of Ireland, as she has more items to bring along.

Nearl and Thunder have a short chat about the future and the world, and then the team heads in to get divined by the famous seer Mary-anne Clay. The team gets a vision of an iris, a warehouse, a shop in germany, and then a man in a nice suit. From there, Nearl asks for and gets a tarot card spread indicating the past, the obstacle, and solution; The lovers, The Magician, The moon.

Nearl then helps Traige summon a spirit to do observations, and while Traige takes stun from doing so, Nearl does manage to help. The spotting shows the team where the werehouse is, but it seems like the opposition is now ahead of the team, and aware of them too. The next day, two mages manifest nearby. The team is able to shake them, but they realize they're already being watched.

Getting prepaired to leave, Triage heads to Alias in order to get fake sins for the team. Once aquired, the team all fits on the Turbinia to Germany. Once there, the team starts to get acquainted in their hotel, while Triages finds a different accomodation due to his anxieties (and the erased quality).

Once settled in, the team starts to do legwork in Germany, starting off with spirit searches from Tempest. Finding the location now of the warehouse, the team gains a solid idea of where and what the warehouse is like. Tempest does some matrix searches on the area, and the warehouse itself.

Halflight does a matrix search to find a one Andreas Zaltz. We get his outfit, a holdings company in the Faults called Frankenstein.

Thunder does some social recon by talking to people in Bars, which nets us SK's position in the town,

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)