Difference between revisions of "Outremer Outrigger Qualifier Multiplier"

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==The Plan==
==The Plan==
Roc uses high lifestyle to absorb a boat charter rental for the week rather than the group be subject to ferry trips and random lodging while they begin matrix searches and physical legwork to get information from Avery Isle.  The home island of the White Shoals Yacht Club and home island of the regatta.


Dango pulls most of the teams information and addresses, as well as basic information on the White Shoals Yacht Club.
Astral investigation by spirit revealed two watchers, and three wards on the property. One on the yacht club, one on the boat house, one on the guard shack.
Two armed guards patrol in a eurocar every 15-20 minutes. 
After some spy drone shenanigans and a few more matrix searches the team decide to throw a rager on Thursday night pre event, leaving most of the opposition racers hungover, drunk, mildly injured or disqualified from the run, while using the party as cover to sabotage a few boats on teams they think may be difficult.


==The Run==
==The Run==

Latest revision as of 02:34, 18 November 2024

Outremer Outrigger Qualifier Multiplier
Date2085-11-16
GMJ.R.
LocationWhite Shoals Yacht Club, Outremer, Seattle Metroplex
Status Threat Level: High
Factions Involved
ShadowHaven
Gianellia Family
Major Corp
Alkali
Roc
Dango
Ryuuji
Character1
Character2


Summary

Vito Gianelli has concerns, financial and pride related, about his nephew (and son of the Don of the Gianelli Mafia Family Don) in an upcoming intermural outrigger crew rowing competition held yearly on the northeast banks of the Outremer islands. He got help in the form of an unlikely but effective runner team to fix the race in a way that left no one in his family or the competition any wiser.

Background

Gino Gianelli is a solid oldest son to a local mafia don, smart, dedicated, understands the family business, but he just is not terribly athletic and his crew on the water and in real life hamstring him with their own delusions of grandeur. He would be perfectly happy as a rower, but his team is not going to let him do anything but take the main chair in the upcoming intermural contest. This risks making the entire team of Gianelli and affiliate young adults look like idiots, something Vito cannot allow. Don Gianelli would take the interference as a slight, based purely on family pride. Forcing Vito to reach out for freelancers.

The Meet

Vito does everything short of introducing himself by name. Inviting the team to Vincenzo's, a family style mid-upscale Italian restaurant he has a personal stake in, in the corner of a niceish strip mall near the Tacoma docks. The team is escorted to a back room typically used for banquets and events, Roc's garlic allergy playing a bit of havoc on Roc's system, and everyone takes a seat to discuss brass tacks. Vito offers a wealth of information and a very fair price, agreeing to gear rates on a variety of options and a small bonus for discretion for the team if they can pull this job off with no one at all the wiser they were there or involved.

The Plan

Roc uses high lifestyle to absorb a boat charter rental for the week rather than the group be subject to ferry trips and random lodging while they begin matrix searches and physical legwork to get information from Avery Isle. The home island of the White Shoals Yacht Club and home island of the regatta.

Dango pulls most of the teams information and addresses, as well as basic information on the White Shoals Yacht Club.

Astral investigation by spirit revealed two watchers, and three wards on the property. One on the yacht club, one on the boat house, one on the guard shack.

Two armed guards patrol in a eurocar every 15-20 minutes.

After some spy drone shenanigans and a few more matrix searches the team decide to throw a rager on Thursday night pre event, leaving most of the opposition racers hungover, drunk, mildly injured or disqualified from the run, while using the party as cover to sabotage a few boats on teams they think may be difficult.

The Run

Aftermath

The Evo team's lead hotshot is pretty embarrassed in the neighborhood, and Lenny the Dwarf's family is probably leaving Outremer for good. The Scientology islanders are even more distanced from their neighbors than before after noticing scorch marks after the race, and the Gianelli's are looking slightly better than they were before.

Rewards

Game Quotes

Player After Action Reports (AARs)