Difference between revisions of "The Keeper"
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==GM Notes== | ==GM Notes== | ||
* | * They will usually find some obscure method of contacting the runner. A spirit from a mage under their employ, a ritual message, etc. | ||
* | * If for whatever reason they do meet someone in person, they are deeply paranoid of being traced or ambushed. Be cryptic and an utter pain to work with (at least meeting up) and make sure this person has as much of their identity concealed as possible | ||
* | * Someone trying to contact The Keeper is obviously going to have some issues. They usually have a dead number they are meant to use for this, but depending on their awakened status they may have other methods (such as contacting someone they know works for Keeper) which would be faster. Somewhat. Again, degrees of separation. | ||
==Aspects Description== | ==Aspects Description== | ||
Revision as of 18:24, 20 July 2025
| Fixer...? | |
|---|---|
| Quiet | |
| In Control | |
| And in more places than you'd think | |
| Contact Owner | buhbuhbrez |
| Owner's Discord Name | Breeze5768 |
| Owner's Wiki Name | Breezy |
| Connection | 5 |
| Public Contact? | Yes |
| Archetype | Fixer |
| Location | Russia |
| Metatype | Unknown |
| Gender | Unknown |
| Awakened/Emerged | Awakened |
| Age | Unknown |
| Preferred Payment Method | Runner Jobs |
| Hobbies/Vice | Nothing of Interest |
| Personal Life | Unknown |
| Aspects | Shrouded Secret Lover Lover of the Arts Between Two Worlds Rituals make the world go round. The Denizens and their Masters Foundational Knowledge Nothing escapes |
Overview
An odd person, with far too much of an interest in magical matters and growing their own personal collection of runners who are willing to face off against anything to serve them. They are supposed to be operating in Russia...somewhere, but considering they rarely ever contact someone without several degrees of separation from themselves and their "prizes" as they would put it, it has been very difficult for anyone to hunt them down. This is likely also due to their hate of corporate eyes and hands over their "possessions". They seem to be quite fond of robbing corporate forces of their assets when given the chance, especially since those assets looking for an out tend to be the kind who can show their gratitude in ways The Keeper enjoys most.
They are an aficionado on all matters magical, incredibly helpful in assisting those who want to expand their magical talents in exchange for assistance down the line. They tend to keep eyes on talented awakened, and can often find a way to entice those with talent into working with them, one way or another, and can provide those helping hands to those under their employ as well.
GM Notes
- They will usually find some obscure method of contacting the runner. A spirit from a mage under their employ, a ritual message, etc.
- If for whatever reason they do meet someone in person, they are deeply paranoid of being traced or ambushed. Be cryptic and an utter pain to work with (at least meeting up) and make sure this person has as much of their identity concealed as possible
- Someone trying to contact The Keeper is obviously going to have some issues. They usually have a dead number they are meant to use for this, but depending on their awakened status they may have other methods (such as contacting someone they know works for Keeper) which would be faster. Somewhat. Again, degrees of separation.
Aspects Description
| Aspect | Description |
|---|---|
| Example Negative Aspect | This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. |
| Example Positive Aspect | This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact. |
Dicepools
| Dicepools | |
|---|---|
| Knowledge Checks | 5 + Loyalty + Aspects - Notoriety |
| Active Checks | 3 + Loyalty + Aspects - Notoriety |
| Gear Acquisition Checks | 9 + Loyalty + Aspects - Notoriety |
| Networking Checks | 13 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
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NPC who know this contact
Narrative Significant Runs
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