Difference between revisions of "The Dweller on the Threshold"

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<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. -->
<!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. -->
|Location=The Plane of Djinnistan
|Location=Badiate_Goldare, The Plane of Ginnistan


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<!-- Optional: Any factions who were allied to the runners -->
|Ally=Dwarf & Cerberus
|Ally=Wilson, Dwarf & Cerberus
|Ally2=
|Ally2=
|Ally3=
|Ally3=
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|OppositionFaction2=Opportunistic Banished Djinn
|OppositionFaction2=Banished Djinn
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}
|OppositionUnits2={{AARCharacterList|Banished Ifrit (F10)|Banished Shaitan (F10)|Banished Jann (F10)|}}
|OppositionCasualties2=0
|OppositionCasualties2=0
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|Image=[[File:Badiat-Goldare.jpg|250 px]]
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Revision as of 16:29, 9 August 2025

The Dweller on the Threshold
Part of The Royal Death Pits of Ur
Badiat-Goldare.jpg
Date2086-08-07
GMVilliers
LocationBadiate_Goldare, The Plane of Ginnistan
Status Threat Level: Extreme
Factions Involved
ShadowHaven
Wilson, Dwarf & Cerberus
Desert Demonss Banished Djinn
Delphi
Aishar
Ty Vallynn
Titan
Gulliver
Scorpius1 (F10)
Scorpius2 (F10)
Crawler (F10)
Ghast (F10)
Gum Toad (F10)
Banished Ifrit (F10)
Banished Shaitan (F10)
Banished Jann (F10)
Casualties and losses
0 6 0


. THIS AAR IS UNDER CONSTRUCTION
. . THIS AAR IS UNDER CONSTRUCTION
. . . THIS AAR IS UNDER CONSTRUCTION
. . . . THIS AAR IS UNDER CONSTRUCTION
. . . . . THIS AAR IS UNDER CONSTRUCTION
. . . . . . THIS AAR IS UNDER CONSTRUCTION

Summary

Background

A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.
Now they now owe a favor to the djinn sheikhs.

The Meet

Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind's willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.

The Plan

Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)