Thrim: Difference between revisions

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|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. -->
|DateOfBirth= <!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.-->
|DateOfBirth= <!-- format as 2062-06-27
|DateFormatString= Y-m-d <!-- Other possibilites may work, change at your own risk -->
|DateFormatString= Y-m-d <!-- Other possibilites may work, change at your own risk -->
|FolderLink=[Drive URL Link]
|FolderLink=[Drive URL Link]

Revision as of 02:51, 19 May 2026



Thrim
Street Samurai
Have Rifle, Will Travel
DiscordTubatitan88
RedditTubatitan88
Wiki UserWikiUserName
MetatypeDwarf (Hanuman)
Street Cred0
Notoriety0
Public Awareness0
CDP0
Folder[Drive URL Link]
PriorityMetatype - A
Attributes - B
Magic/Resonance - E
Skills - C
Resources - D


Character Information

Summary

Goals

Earn enough to Retire comfortably.

Background

Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.

Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.

His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.

That was his first step into the shadows.

The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.

Narrative Significant Qualities

Positive

Functional Tail (Prehensile)

Monkey Paws

Negative

Day Job Remote Data Entry 40 hours

Unusual Hair

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Brogan 1 1 Fixer Fixer Firearms, Infobroker Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

==Appearance

Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.

Clothing

Typically wears coveralls or a chameleon suit.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments