Difference between revisions of "Sound Check"

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==History==
{{Roundbox|8 months ago, Street Lethal came out and [[User:Teksura]] started work on this run. It took this long to put together because, quite frankly, Tek wasn't prepared to run a prime threat level run and didn't want to push through something he wasn't comfortable with running. Eventually, Tek figured out another way to go about it, and figured he could get away with running it as a High threat if the team only had to hit the thing in transport. One thing led to another and the more Tek worked on the run, the more he realized it was looking more like a semi-prime than anything else. So he had to do it as a Semi-prime anyway.
{{Gamequote|"But at least that half-made note file is out of my "in progress" folder. So I got that going for me." - Tek}}}}


==Summary==
==Summary==
 
Ares is transporting an experimental sonic weapon- the Sound-Induced Disorientation Device -to their Seattle headquarters for additional testing and a demonstration to the higher ups. An unknown corp hires the team to hijack the shipment so his corp can figure out how it works and get their own version into production ASAP.
 
==Background==
 


==The Meet==
==The Meet==
 
* The team meets at a business in a shady area of Everett’s D zone, at a place known to operate as a neutral meet spot. Everyone is checked for guns and made to leave them, and warned about FAB in the room. Dual natured members of the team are escorted into another room to video-comm in for the meet.
* Mr. Johnson discusses his objective with the team, and shares what little he is willing to part with, but is somewhat open about having more details he is willing to share after they agree to the job. While he doesn't directly lie to the team, he doesn't tell them that after they call him to say they got it, he will make them sit on it for 24 hours before the exchange takes place to ensure they don't have any tail or tracker on them.
* The shipment will be transported along the freeway in an ET transport, and they should expect heavy resistance. It is important to not bring any heat down on the exchange after they get it.
* The team agrees to the job and is told all the intelligence the Johnson has to offer.


==The Plan==
==The Plan==
 
* After some looking and a few contact calls, the team sets themselves up with a bolt hole that is near the freeway with access to the underground.
* They then do the crazy thing, and set charges on the underside of an overpass along the route with the intent to stop the transport.


==The Run==
==The Run==
 
*


==Aftermath==
==Aftermath==

Revision as of 06:43, 9 March 2020

Sound Check
Date2081-03-01
GMTeksura
LocationBellevue
Factions Involved
ShadowHaven
Tanuki
Leviathan
Captain Boomerang
Kani
Rapture
Ares Macrotechnology
Knight Errant
Teksura's original GM notes

History

Summary

Ares is transporting an experimental sonic weapon- the Sound-Induced Disorientation Device -to their Seattle headquarters for additional testing and a demonstration to the higher ups. An unknown corp hires the team to hijack the shipment so his corp can figure out how it works and get their own version into production ASAP.

The Meet

  • The team meets at a business in a shady area of Everett’s D zone, at a place known to operate as a neutral meet spot. Everyone is checked for guns and made to leave them, and warned about FAB in the room. Dual natured members of the team are escorted into another room to video-comm in for the meet.
  • Mr. Johnson discusses his objective with the team, and shares what little he is willing to part with, but is somewhat open about having more details he is willing to share after they agree to the job. While he doesn't directly lie to the team, he doesn't tell them that after they call him to say they got it, he will make them sit on it for 24 hours before the exchange takes place to ensure they don't have any tail or tracker on them.
  • The shipment will be transported along the freeway in an ET transport, and they should expect heavy resistance. It is important to not bring any heat down on the exchange after they get it.
  • The team agrees to the job and is told all the intelligence the Johnson has to offer.

The Plan

  • After some looking and a few contact calls, the team sets themselves up with a bolt hole that is near the freeway with access to the underground.
  • They then do the crazy thing, and set charges on the underside of an overpass along the route with the intent to stop the transport.

The Run

Aftermath

Rewards

  • ¥75,000
  • 30 Karma
  • 2 CDP


Game Quotes


Player After Action Reports (AARs)