Difference between revisions of "Barefoot"
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==Narratively Significant Qualities== | ==Narratively Significant Qualities== | ||
'''Mentor Spirit (Elephant):''' | '''Mentor Spirit (Elephant):''' Barefoot, while he may not practice the same tradition he used to, still follows Elephant, as he has for many years. When his teammates are injured, he can fly into a berserk rage, attacking relentlessly until all threats have been eliminated. | ||
''' | '''Poor Self Control (Thrill Seeker):''' Barefoot runs primarily for fun, and is loath to let an opportunity for high-paced action antics slip by. | ||
''' | '''Big Regret:''' Barefoot, upon arriving America for his dreamwalk, fell in with a group of capoeira practitioners, from whom he learnt to strike accurately with his feet. He was ejected from the group when, while sparring, he accidentally killed his sickly partner with an overcharged Knockout. | ||
''' | '''Dependent (Nuisance):''' Barefoot likes gambling, it gives him the same thrill he gets from running the shadows. If the job takes him to a casino, he might get a little distracted, and he's not very good, either. | ||
'''Prejudiced (Mystic Adepts, Biased):''' | '''Favoured (Martial Artists, Biased):''' While he's always practiced fighting unarmed, thanks to his awakened gifts, Barefoot appreciates the breadth and depth of the Seattle martial arts scene very much, having been used to the insular and limited style of his tribe. | ||
'''Prejudiced (Mystic Adepts, Biased):''' Barefoot has never really liked mystic adepts, viewing them as spoiled by their gifts in such a way as to leave them unfocused and as a result unskilled. | |||
==Run History== | ==Run History== |
Revision as of 09:15, 3 April 2020
Character Information
Summary
Wakyambi physical adept on his dreamwalk, not certain he's going to go back.
Goals
Enjoy himself while he can, and master as many martial arts as he can, before he eventually returns to his tribe.
Personality
Barefoot loves Seattle, and being a Shadowrunner, because both grant him ample opportunity to exercise his skill in martial arts and go through novel experiences that he knows he won't be able to enjoy forever. He's an adrenaline junkie, prone to risky stunts and gambles, but often comes across a little strange, partially because of his cultural unfamiliarity, but also because of his being a little burnt out on the combat drugs he takes.
Appearance
As a Zulu elf who stands pretty near the height of a troll, Barefoot tends to stand out in a crowd. His sharp, elfin features combine with his lanky frame to make him look a little fragile, but in practice that is rarely borne out.
Clothing
Barefoot dresses fashionably and flashily, though not in a particularly distinctive way. He adjusts the look of his Sleeping Tiger to ape looks he sees on the trid that appeal to him.
In Play
Legwork: Sprawl Life and Urban Tracking
Miles' knowledge skills are fairly unimpressive, his highest being Awakened Hangouts at 8 dice, but his pool of 7 in Street Rumours is enhanced by his skill in Intimidation (allowing him to threaten people for information if he can track them down) and Tracking (Allowing him to track them down).
As a result, Miles' best bet if what the run requires is information is to find someone else who has it and get it from them by force, especially given his specialization in Physical Information. Alternatively, he can lean on his contacts.
Sharp Objects
Shlice has a lot of blades, allowing him to adjust his capabilities to the needs of a run. If he doesn't have to be quiet, he can bring a battery-powered Vibro Sword to bear, and he has an assortment of knives that he can slip past M.A.D. scanners. In the middle is his Ares Monosword, which while not easy to conceal is silent. Even if he can't get right up to whoever needs to be sliced, he carries throwing knives as well. When the job calls not for one big sharp edge but lots of very small ones, he has his Frag and HE grenades, to deal with groups of dangerous opponents.
Other Tools
When the team wants to keep their hands clean, Shlice carries Narcoject-DMSO Syringes that he can throw to knock people out, as well as a host of Flash-Paks and Flash-Bangs, allowing him to take a less direct route to disabling resistance and subdue extraction targets. Even before combat breaks out, his BoomerEyes let him get an aerial view of an area.
In Combat
His Attribute Boost power allows him to enhance his combat capacities with a Simple Action, which he has plenty of thanks to his Improved Reflexes and 10+4d6 Initiative. This improves his already hefty Blades and Throwing Weapons pools, and along with Agile Defender (which also gets boosted) makes his full defense more effective. He's especially dangerous when he's coming off a charge (+2 to his Blades roll), and likes to go toe-to-toe with the most threatening combatant he can see, always after the next gold star on his resume.
Background
Born in the squalid Loveland neighbourhood of the Puyallup barrens, Miles Allbright was lucky not to have received an injury that he'd need cyberware to fix before he Awakened as an adept at the age of 15. Having by this time lost both parents to addiction and disease, he left the squat he called home to look for someone who could teach him and help him make it out. Facing setback after setback, he turned to drugs to calm his mind, and the mentor spirit Thunderbird visited him in a Zen-fueled hallucination.
Quickly learning to control his gift, Miles became Shlice and started using his adept powers to carve, sometimes literally, a place for himself. Eventually he scraped together the gear and contacts to start being a serious shadowrunner instead of temporary hired muscle for paranoid syndicate leaders, and he's been lucky enough to keep himself in one piece and getting jobs ever since, although the memories of his deprived past continue to push him to acquire ever more money and personal prowess.
Narratively Significant Qualities
Mentor Spirit (Elephant): Barefoot, while he may not practice the same tradition he used to, still follows Elephant, as he has for many years. When his teammates are injured, he can fly into a berserk rage, attacking relentlessly until all threats have been eliminated.
Poor Self Control (Thrill Seeker): Barefoot runs primarily for fun, and is loath to let an opportunity for high-paced action antics slip by.
Big Regret: Barefoot, upon arriving America for his dreamwalk, fell in with a group of capoeira practitioners, from whom he learnt to strike accurately with his feet. He was ejected from the group when, while sparring, he accidentally killed his sickly partner with an overcharged Knockout.
Dependent (Nuisance): Barefoot likes gambling, it gives him the same thrill he gets from running the shadows. If the job takes him to a casino, he might get a little distracted, and he's not very good, either.
Favoured (Martial Artists, Biased): While he's always practiced fighting unarmed, thanks to his awakened gifts, Barefoot appreciates the breadth and depth of the Seattle martial arts scene very much, having been used to the insular and limited style of his tribe.
Prejudiced (Mystic Adepts, Biased): Barefoot has never really liked mystic adepts, viewing them as spoiled by their gifts in such a way as to leave them unfocused and as a result unskilled.
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Rick Rampant | 4 | 1 | Fixer | Talent Scout | Club Regular, Corporate Connections, Criminal Contacts, ID Forger, Seattle Native | Even |
Lionel Leroy | 2 | 3 | Gear | Undefined | Ganger's Quartermaster, Talismonger Connections, They actually still owe me from last month... | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
SINs
Christopher Pogo: Adept and Hobbyist Hunter (Rating 3)