Difference between revisions of "IRA3"
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====Expanded Program Limit==== | ====Expanded Program Limit==== | ||
IRA3 can run '''6 cyberprograms''' at a time | IRA3 can run '''6 cyberprograms''' at a time, 3 from are run through her deck and the remaining 3 are run through her '''Datajack Plus'''. Make sure to take full advantage of that! | ||
====Infiltration mode==== | ====Infiltration mode==== |
Revision as of 02:36, 31 January 2021
Matrix Infiltrator | |
---|---|
Terrafirst ! Terrorist | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | January 21, 2053 |
Drive Link | [1] |
Approved? | No |
Priority | Metatype - D Attributes - B Magic/Resonance - E Skills - C Resources - A |
Character Information
Summary
A Decker that was born in redmond near Glow-City, where the social misery and the slow, painfull death of her irradiated close ones pushed her to become part of the infamous Eco-Terrorist organization "Terrafirst !".
Goals
Reveal to the world the damage polluting companies do to the Mana-Sphère, and hurt those as much as she can through the systematic hacking and revealing of their shady activities.
Personality
IRA3 has had a burning wrath that turned over years to a cold, calculated hate of a world that kills and destroy so much without concern in the name of the sacred consumption. She is trying to be open to others and succeds to a degree, but always end up on incessant ranblings about depressive subjects, making it hard for her to build lasting relationships outside of Terrafirst !.
Appearance
IRA3 is a 29 years old human woman, her white skin is somewhat visibly damaged.
Clothing
On her day-to-day, IRA3 is sporting mostly bio or custom made streetwear, she use ample clothes to hide her skin damage she endured while living in the Redmond Barrens. On the job, she wears a ballistic mask and a coat customized to look like a post apocalyptic survivalist's gear.
Matrix Persona
IRA3 on the matrix has a custom avatar of a Post-Apocalyptic survivalist, her MARKs look like radioactive barrels and her hacking attempts often take the form of invisible directed radiation, degrading matrix defenses to sludge.
In Play
Overview
IRA3 is a specialized hacker, and uses Hack On The Fly or Sleaze actions for most of her work. She tries to be of assistance to her teammates through the run by hacking hosts and their devices, clearing them the way or getting intel of an eventual site. When the bullets start flying, she supports her team by using the "I Am The Firewall" (Kill Code, p. 38) and "Calibrate"(Kill Code, p. 37) matrix actions on them, boosting them from afar. Finally, IRA3 is an outspoken radical against any polluter, sadly this is most of the world, so she will often need to contain herself as to not expose someone's Matricial history because they littered, or to not force them to eat the paper they just threw in the garbage can instead of the recycling one... with her gun.
Cyberdeck
Expanded Program Limit
IRA3 can run 6 cyberprograms at a time, 3 from are run through her deck and the remaining 3 are run through her Datajack Plus. Make sure to take full advantage of that!
Infiltration mode
IRA3 uses an Aztechnology Shadow Warrior cyberdeck, Granting her a Specialized array of 6543, and 6 programs slots (3 of each are from the deck, 3 others from the Datajack + implant). This deck is such that if the highest rated attribute is Sleaze, it benefits from a bonus of one is Sleaze, making it very good for sleatly operations. The cyberprogram Smoke & Mirrors increases her Sleaze rating by 1 to 5, but imposes an equal amount of noise; however, IRA3 has 3 antennae in her Cyber-ear, a piece of cyberware that reduces noise by 1 each. Her datajack also reduces noise by 1. To benefit of the full bonus, the cyberprogram Signal Scrub can be loaded to reduce noise further by 2. This allows Smoke & Mirrors to be run at a very high to max level without a drawbacks. The cyberprogram Stealth grants +1 to Sleaze as well. With the whole set-up, IRA3's Sleaze can run up to 13, which combined with her Logic of 9 gives her a comfortable amount of 22 dices to avoid being spotted when running silent. It's extremely difficult for anything to see her in this mode. Make sure to run the Baby Monitor if you are new and can spare the slot. It will tell you your overwatch score at any moment you desire.
Cybercombat
IRA3 is not incapable of cybercombat, but is far from proficient at it, if she ever finds herself spotted on the job her first reflex would be to hide. If however for any reason she cannot, she can try and finish her hack before the ennemy bricks her deck thanks to her two hardening modules, giving her deck a total of 20 boxes to resist matrix damage before being bricked. If however her objective is not crucial, she will prefer not risking link-lock and disconnect.
Legwork: Knowledge Skills & Matrix
IRA3 is knowledgeable about Redmond and Seattle at large, as well as with the matrix in general and it's codes. She has academic experience of mechanics jobs, and is part of Terrafirst !. She can scour the matrix for information with the Matrix Search action (SR5 241), rolling 14 dice (or 16 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you have the time and configure her cyberdeck to have good Data Processing, because it will serve as the limit for the test. The program Browse will halve the base search time, and the program Search will give a +2 to matrix searches performed in a host. Toolbox will raise Data Processing by 1 as well.
Combat Options
In combat, IRA3 will be better out of the action, cozylly conneted in her rigger cocoon and on the matrix. She should primarily take a support role in combat, boosting her teammates through the matrix using Tag (KC 40) for offense, I Am The Firewall (KC 38) for defense, and Calibrate (KC 37) for initiative. If the team is facing enemy drones or vehicles, she may be able to destroy them on the matrix with the Data Spike action (SR5 239). Alternatively, she can cause them to malfunction with her directional jammer or through other matrix actions.
If necessary, IRA3 can use her Cavalier Evanator to get out of pinches. She do not have a very big dice pool, so it is really as a last resort if all else fails.
Background
Amelia was born in the Redmond barrens, in a place that was not safe to live in due to the low radiation but where her Surged parents would be safe from the intense metaracist campaign of Brackhaven and it's supporters. In the barrens they found a life of sorts, the father within a gang and the mother taking care of the then young Amelia.
One day, the father would not return. And thus although Amelia had grown up, the public school fee and protection tax from the gangs still needed to be paid, her mother had to find ways to pay and she did, at a price many could not realize. Years passed under this new routine, mom went to work and Amelia stayed at home, going through the public school virtual curriculum. The fee for school being based on performance and her being somewhat of an underarchiever, she figured out over time how to exploit the matrix protocols to her favour and falsify her grades, thus keeping the fee at such a low rate that she would make it into vocationnal school for mechanics and study there for years.
But not all was green in wonderland, as her mother started to develop symptoms of acute radiation poisonning, to which she was especially sensible. Quickly Amelia searched for solutions but the only one that seemed appropriate was clinical care from corporations, requiring astronomical sums of money to even pretend to. Not being able to even get an appointement, she resorted to the sleazy way, she trained 40 hours per day for months to learn how to infiltrate hosts better with her cobbled together deck, but her mom's state was deteriorating.
She had to act quickly, and thus did exactly that. She entered in a clinic's host and snooped around in search of the appointments file, she did her best but alas it was not enough. She was spotted as she opened the file by the Spider who immediatly overwhelmed her and her deck with harmfull biofeedback code, she felt her brain overwhelmed with signals it was incapable of sustaining and saw her own blood spill from her face on her mother's feeble body, slumping over and falling unconcious before hitting the ground from her deck's dumpshock.
She woke up weeks later in what looked like a scalper's den, and a dwarf quickly filled her in on the situation. He's a decker that was present during her hacking attempt, he saw her early and evaluated if she was any danger to him. Seeing as she was defusing a databomb, he concluded she was a fellow runner, although with a shitty deck. He watched as she was utterly destroyed by the Spider, and took pity on her. In a third of a second she recklessly hacked and traced her icon to her home, where he promptly went to, checking if she survived.
He found her on the ground next to a dead woman, still slightly convulsing but alive, and proceeded to pay out of pocket to nurse her back to life in what was a chop doc's business. Hhe presented himself as a fellow decker and became her mentor for a time.
Once she had enough money to get herself a good deck and had enough contacts, she found herself a cell of Terrafirst ! to join, and is now working with them under the pseudonym "IRA3", in reference to Dies IRAE, latin for "the Day of Wrath".
Narratively Significant Qualities
Codeslinger (HOTF)
It was an instinct, to IRA3 every failure of the firewall of a system was an invitation to place one of her marks on it. With time, she learnt how to exploit this talent of hers and today is significantly better at it than most.
Exceptionnal attribute (LOG)
Practicing one's logic in engineering school had the advantage of revealing her innermost talents, with practice IRA3 found that she was significantly sharper than any of her comrades when logic was involved.
Prejudiced (Polluters, Radical)
When she failed her dive and lost her mother, IRA3 was lucky to survive, but she will never forgive it to the world how it crushed her family under it's indifferent weight. Since joining Terrafirst! she can't stand seeing people not making the minimum to ensure the continued survival of the world and it's inhabitants.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Steal Back From The British | Eva | Medium | 18 November 2085 | |
Barnaby's Bad Decision | Anumati | Low | 3 June 2085 | |
IRA3's Investigation Into Illustrations | Elayne | Milk Run | 8 May 2085 | |
Class Dismissed | Eva | Medium | 5 April 2085 | |
Identifying Emerging Threats | jit | Medium | 25 November 2084 | |
Wounded Dog New Tricks | Draknic | Medium | 25 May 2084 | |
Horizon Presents: Drone Wars | Tekomandor | Extreme | 17 July 2083 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Chloe Green | 2 | 3 | Fixer | Fixer | Activist, Environmentalist, Rich Brat | Even |
Chainsaw Caterpillar | 5 | 1 | Fixer(G,N,K,A) | Fixer | Armored Activist, Save Our Soils, Big "Game" Hunter, Upgrade Complete, HUMINT Management, Cyber-Seeker | Even |
Organizations
Part of a Terrafirst ! cell.