Difference between revisions of "Maddox"
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==Timeline== | ==Timeline== | ||
In order to help me provide backstory to my Psionic characters I created a timeline of macro events | In order to help me provide backstory to my Psionic characters I created a timeline of macro events to help ground them in the Shadowrun universe. | ||
* 2050: <Blockquote> At this point, a small series of papers was released which showed something even more confusing. While testing large numbers of people who had proven themselves to be magically active, researchers at MIT&T had discovered that not all "mages" used the same - or even similar - methods to acheive similar effects. | |||
Much of this could be explained by the differences between hermetic and shamanic practices, so they removed all shamanic mages from the test group and tried again. And again. And again. | |||
After some time, it was found that the majority of the so-called hermetic mages worked according to well-known and mostly understood formulae, gathering their energy from the Astral plane. But some neither followed these formulae or used Astral energy. As if that wasn't enough of a surprise, it was found that the more powerful of this type could access and travel through Astral space just like any other mage! | |||
Through continued research, a new magic-like discipline was discovered, which is called Psionics becuase the energy seems to come mainly from the persons' own mind. There are very few people, human or metahuman, with Psionic abilities -- though some of the figures may be attributed to general ignorance of the differences between Hermetic magic and Psionic abilities, it is generally thought that the development of Psionics is unrelated to The Awakening, and has actually been an ongoing process throughout the history of mankind. </blockquote> |
Revision as of 18:00, 29 November 2017
Illusionist | |
---|---|
Gifted in Seattle | |
davyj0nes | |
Metatype | Human Mage |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | 8/8/2053 |
Folder | GoogleDrive |
Priority | B - Attributes B - Skills A - Magic/Resonance E - Metatype E - Resources |
Character Information
Summary
Maddox is a psionic mage new to Seattle.
Goals
Maddox goal is to become a shadowrunner.
Backstory
Indigo Griffin was born on 2053, to a middle-class family in Sacramento, Cal Free State. At a very young age Indigo was plagued with nightmares. Of course, his parents would tell him to go back to bed if it wasn’t that damn cat watching him it would be that frightening animatronic robot. With no one to turn for help, Indigo had to gather up the courage and killed the nightmare spirit that had tormented him. In 2066, at the age of 13 awakened. Indigo's parents we're visibly upset and sent him away to the Psionics Studies Institute in New Jersey. It was here that Indigo would learn to control psionic abilities, travel the astral realm, and bed educated in magical traditions. Eventually, after graduating 6 years later and with no prospects decided to move to Boston with other graduating students. From 2072 until 2076 this band of young psionics committed small crime to make ends meet. It was on the mean streets of Boston that Indigo learned about magical security, awakened gangs, how to spot awakened hangouts, spot magical traps, and hang out with SURGE'd folk.In 2076 Boston was locked down, due to the CFD outbreak. All of Indigo's friends died trying to escape the city. Indigo escapes and survives in the wildlands with the help of his cat mentor spirit. Of course, Indigo doesn’t believe in mentor spirits and considers the cat to be an unconscious part of his psyche that came forward to help him survive. In 2078 Indigo lands in Seattle and into the hand of Djinn, owner of a SURGE'd strip bar and fixer. Djinn offered Indigo a step up from failed small-time criminal to a shadowrunner. With nothing to lose Indigo plans to make as much money as he can and live long enough to spend it and retire, maybe move back to California if he can ever forgive his parents.
Narrative Significant Qualities
Positive Qualities
- Psionic Magician
- Astral Chameleon
- Mentor Spirit: Cat
- Focused Concentration R1
- Perfect Time
Negative Qualities
- Consummate Professional
- Phobia; Uncommon (CFD/Headcase)
- Spirit Bane: Nightmare Spirits
- Toy with your Prey (Charisma+Willpower)(3)
Run History
Affiliations
Contacts
- Djinn - Connection 5, Loyalty 2 - Fixer
- Clyde - Connection 2, Loyalty 3 - Cabbie
- Alessa P - Connection 4, Loyalty 2 - Daze Bar Owner
- Jerry - Connection 3, Loyalty 1 - Sasquatch Traveler
Organizations
Allies
Enemies
In Character Information
SINs
R4 Jack Coleman (UCAS)
Appearance
Clothing
Maddox likes to keep things business casual with a grey dress shirt, red necktie, black leather belt, black chinos, and a pair of black leather ankle boots.
Matrix Icon
Streaming
Hi, I have a twitch channel and would love to stream your shadowrun!
History of Psionics
Psionics is a weird tradition for a mage. You are a 'mage' but don't believe in magic that is absurd! It might interest you to know that originally, Psionics was going to be their own thing within the Shadowrun universe. In this section, I will attempt to piece together the aborted history, and offer some help to those that would like to play a Psionic mage. This section should also be helpful for any GM's that have me on their run, and maybe even Catalyst Game Labs!
Resources
By following this LINK, you will have access to all of the pdf's I could find across the internet that speak about Psionics. Additionally, this WEBSITE, also sheds light onto Psionics.
Timeline
In order to help me provide backstory to my Psionic characters I created a timeline of macro events to help ground them in the Shadowrun universe.
- 2050:
At this point, a small series of papers was released which showed something even more confusing. While testing large numbers of people who had proven themselves to be magically active, researchers at MIT&T had discovered that not all "mages" used the same - or even similar - methods to acheive similar effects.
Much of this could be explained by the differences between hermetic and shamanic practices, so they removed all shamanic mages from the test group and tried again. And again. And again.
After some time, it was found that the majority of the so-called hermetic mages worked according to well-known and mostly understood formulae, gathering their energy from the Astral plane. But some neither followed these formulae or used Astral energy. As if that wasn't enough of a surprise, it was found that the more powerful of this type could access and travel through Astral space just like any other mage!
Through continued research, a new magic-like discipline was discovered, which is called Psionics becuase the energy seems to come mainly from the persons' own mind. There are very few people, human or metahuman, with Psionic abilities -- though some of the figures may be attributed to general ignorance of the differences between Hermetic magic and Psionic abilities, it is generally thought that the development of Psionics is unrelated to The Awakening, and has actually been an ongoing process throughout the history of mankind.