Difference between revisions of "Corporate Guard"

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(Created page with "<br />{{Grunt NPC Infobox |Unit Name={{PAGENAME}} |Metatype=Grunt Metatype |Threat Level= 4 |Faction=Generic Unit |Resource Link=link to resource, if any |Has Thematics Approval=No |Has Mechanics Approval=No }} ==Description== This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners. ==Standard Operating Procedure/Rules of Engagement== If the guard hears something, then they'll radio in to their command point that...")
 
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{{Grunt NPC
{{Grunt NPC
|Body=5
|Body=5
|Agility=5
|Agility=5(6)
|Reaction=3(7)
|Reaction=3(6)
|Strength=3
|Strength=3(4)
|Willpower=3
|Willpower=3
|Logic=2
|Logic=2
|Intuition=5
|Intuition=5
|Charisma=2
|Charisma=2
|Essence=2.7
|Essence=1.2
|Special Att=
|Special Att=
|Condition Monitor=
|Condition Monitor=
Line 32: Line 32:
|Social Limit=3
|Social Limit=3
|Qualities=
|Qualities=
|Initiative=*AR:  
|Initiative=*AR: 11 + 1d6
*Cold-Sim VR:  
*Cold-Sim VR:  
*Hot-Sim VR:  
*Hot-Sim VR:  
Line 44: Line 44:
*Reflex Recorder (Automatics)
*Reflex Recorder (Automatics)
*Aluminum Bone Lacing
*Aluminum Bone Lacing
*Muscle Augmentation R1
*Dermal Plating R3
*
*
|Gear=
|Gear=
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*Helmet
*Helmet
*Ballistic Mask + Gas Mask
*Ballistic Mask + Gas Mask
* 20 Armor + 7 Body
* 23 Armor + 7 Body
*MCT Blue Defender
*MCT Blue Defender
|Weapons=FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 6
|Weapons=FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 7
* Gas Vent 2, Integral
* Gas Vent 2, Integral
* Laser Sight, Integral  
* Laser Sight, Integral  
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*Improved Range Finder, Side
*Improved Range Finder, Side
* Stick-n-Shockx200, Ammo
* Stick-n-Shockx200, Ammo
|Stun Baton D: 9S(e) AP -5 Acc: 4 Reach 1 DP: 7
}}
}}

Revision as of 15:17, 12 May 2024


Corporate Guard
Placeholder.png
Base MetatypeGrunt Metatype
Threat Level4
Typical FactionGeneric Unit
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners.

Standard Operating Procedure/Rules of Engagement

If the guard hears something, then they'll radio in to their command point that they're going to investigate. They will prioritize non-lethals in order to minimize liability.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
5 5(6)"(6)" can not be assigned to a declared number type with value 5. 3(6)"(6)" can not be assigned to a declared number type with value 3. 3(4)"(4)" can not be assigned to a declared number type with value 3. 3 2 5 2 1.2
Condition Monitor
Limits Physical 5, Mental 4, Social 3
Initiative
  • AR: 11 + 1d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities
Skills Automatics 6, Perception 6, Close Combat 2, Athletics 4
Knowledge Skills
Augmentations
  • Reaction Enhancers R3
  • Wired Reflexes R1
  • Datajack
  • Smartlink
  • Reflex Recorder (Automatics)
  • Aluminum Bone Lacing
  • Muscle Augmentation R1
  • Dermal Plating R3
Spells
Adept Powers N/A
Gear
  • Contacts R3 + Flare Comp + Thermographic Vision + Vision Magnification
  • Glasses R4 + Vision Enhancement 3 + Low Light Vision
  • Earbuds R3 + Audio Enhancement 3
  • Micro-Transceiver
  • Armor Jacket + Gel Packs + Nonconductivity 6 + Chemical Protection 6
  • Helmet
  • Ballistic Mask + Gas Mask
  • 23 Armor + 7 Body
  • MCT Blue Defender
Weapons FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 7
  • Gas Vent 2, Integral
  • Laser Sight, Integral
  • Electronic Firing, Barrel
  • External Smartgun System, Top
  • Underbarrel Weight, Under
  • Improved Range Finder, Side
  • Stick-n-Shockx200, Ammo
Vehicles N/A