Difference between revisions of "Corporate Guard"
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Line 52: | Line 52: | ||
*Earbuds R3 + Audio Enhancement 3 | *Earbuds R3 + Audio Enhancement 3 | ||
*Micro-Transceiver | *Micro-Transceiver | ||
*Armor Jacket | *Armor Jacket + Nonconductivity 6 + Chemical Protection 6 | ||
*Helmet | *Helmet | ||
*Ballistic Mask + Gas Mask | *Ballistic Mask + Gas Mask | ||
* | * 21 Armor + 7 Body | ||
*MCT Blue Defender | *MCT Blue Defender | ||
|Weapons=FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 7 | |Weapons=FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 7 |
Revision as of 15:18, 12 May 2024
Base Metatype | Grunt Metatype |
---|---|
Threat Level | 4 |
Typical Faction | Generic Unit |
Thematics Approval | No |
Mechanics Approval | No |
Description
This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners.
Standard Operating Procedure/Rules of Engagement
If the guard hears something, then they'll radio in to their command point that they're going to investigate. They will prioritize non-lethals in order to minimize liability.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5(6)"(6)" can not be assigned to a declared number type with value 5. | 3(6)"(6)" can not be assigned to a declared number type with value 3. | 3(4)"(4)" can not be assigned to a declared number type with value 3. | 3 | 2 | 5 | 2 | 1.2 | |||
Condition Monitor | |||||||||||
Limits | Physical 7, Mental 4, Social 3 | ||||||||||
Initiative |
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Qualities | |||||||||||
Skills | Automatics 6, Perception 6, Close Combat 2, Athletics 4 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | |||||||||||
Adept Powers | N/A | ||||||||||
Gear |
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Weapons | FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 7
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Vehicles | N/A |