Difference between revisions of "Corporate Guard"

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Line 35: Line 35:
*Cold-Sim VR:  
*Cold-Sim VR:  
*Hot-Sim VR:  
*Hot-Sim VR:  
|Skills= Automatics 6, Perception 6, Close Combat 2, Athletics 4
|Skills= Automatics 6, Perception 6, Clubs 6, Athletics 4, Influence 2
|Knowledge Skills=
|Knowledge Skills=
|Augmentations=
|Augmentations=
Line 57: Line 57:
* 21 Armor + 7 Body
* 21 Armor + 7 Body
*MCT Blue Defender
*MCT Blue Defender
|Weapons=FN HAR D: 8S(e) AP -5 Acc: 7 DP: 14 M: SA/BF/FA Ammo: 35C RC: 7
|Weapons=FN HAR D: 10S AP -1 Acc: 7 DP: 15 M: SA/BF/FA Ammo: 35C RC: 7
* Gas Vent 2, Integral
* Gas Vent 2, Integral
* Laser Sight, Integral  
* Laser Sight, Integral  
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* External Smartgun System, Top   
* External Smartgun System, Top   
* Underbarrel Weight, Under  
* Underbarrel Weight, Under  
*Improved Range Finder, Side
* Improved Range Finder, Side
* Stick-n-Shockx200, Ammo
* Weapon Sling
|Stun Baton D: 9S(e) AP -5 Acc: 4 Reach 1 DP: 7
* Gel Ammo x200, Ammo
*Sling
|Stun Baton D: 9S(e) AP -5 Acc: 5 Reach 1 DP: 12
|Personalized Grip
}}
}}

Revision as of 15:23, 12 May 2024


Corporate Guard
Placeholder.png
Base MetatypeGrunt Metatype
Threat Level4
Typical FactionGeneric Unit
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This is a corporate security guard. They live their lives in endless monotony only to be killed by shadowrunners.

Standard Operating Procedure/Rules of Engagement

If the guard hears something, then they'll radio in to their command point that they're going to investigate. They will prioritize non-lethals in order to minimize liability.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
5 5(6)"(6)" can not be assigned to a declared number type with value 5. 3(6)"(6)" can not be assigned to a declared number type with value 3. 3(4)"(4)" can not be assigned to a declared number type with value 3. 3 2 5 2 1.2
Condition Monitor
Limits Physical 7, Mental 4, Social 3
Initiative
  • AR: 11 + 1d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities
Skills Automatics 6, Perception 6, Clubs 6, Athletics 4, Influence 2
Knowledge Skills
Augmentations
  • Reaction Enhancers R3
  • Wired Reflexes R1
  • Datajack
  • Smartlink
  • Reflex Recorder (Automatics)
  • Aluminum Bone Lacing
  • Muscle Augmentation R1
  • Dermal Plating R3
Spells
Adept Powers N/A
Gear
  • Contacts R3 + Flare Comp + Thermographic Vision + Vision Magnification
  • Glasses R4 + Vision Enhancement 3 + Low Light Vision
  • Earbuds R3 + Audio Enhancement 3
  • Micro-Transceiver
  • Armor Jacket + Nonconductivity 6 + Chemical Protection 6
  • Helmet
  • Ballistic Mask + Gas Mask
  • 21 Armor + 7 Body
  • MCT Blue Defender
Weapons FN HAR D: 10S AP -1 Acc: 7 DP: 15 M: SA/BF/FA Ammo: 35C RC: 7
  • Gas Vent 2, Integral
  • Laser Sight, Integral
  • Electronic Firing, Barrel
  • External Smartgun System, Top
  • Underbarrel Weight, Under
  • Improved Range Finder, Side
  • Weapon Sling
  • Gel Ammo x200, Ammo
  • Sling
Vehicles N/A