Difference between revisions of "Explosive Intentions!"

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==Background==
==Background==
The team was hired by a local smuggler, Cortez, to retrieve a silver case from Royce, a paranoid rival smuggler operating out of a fortified warehouse in the Blackridge Market. The case was rumored to contain valuable magical reagents tied to a talismonger’s operation. Royce, known for his distrust of tech, had heavily trapped his hideout and employed street-level enforcers, a couple of low-tier mages, and a paracritter as his final line of defense.


The runners infiltrated the warehouse, navigating physical traps and engaging Royce’s hired muscle in close quarters. They discovered that the silver case housed not just reagents but a bound spirit, complicating the extraction. Royce's paranoia extended to his hideout's defenses, but the team successfully overcame the challenges, secured the case, and neutralized Royce’s forces without drawing significant attention from local gangs.
The mission was completed without escalation beyond street-level threats, though Royce’s connection to the talismonger might present future complications.


==The Meet==
==The Meet==

Revision as of 04:29, 20 October 2024




Explosive Intentions!
Date2085-10-19
GMPeepTheDictator
LocationRedmond, border of Glow City
Status

Threat Level:

Medium
Factions Involved
ShadowHaven Major Corp
Nicolas
Frieren
Samael
Character1
Character2


Summary

Simple run, in and out, 20 minute adventure!

A man who goes by the name of Royce has moved into town, and has been picked as the most recent form of bait to lure out runners. Getting bank rolled by SK, Royce's main job is to continue to do whatever he's doing, but just to slip word about some super secret briefcase to the locals. Low and behold, a runner team came knocking!

Then blew up.

Background

The team was hired by a local smuggler, Cortez, to retrieve a silver case from Royce, a paranoid rival smuggler operating out of a fortified warehouse in the Blackridge Market. The case was rumored to contain valuable magical reagents tied to a talismonger’s operation. Royce, known for his distrust of tech, had heavily trapped his hideout and employed street-level enforcers, a couple of low-tier mages, and a paracritter as his final line of defense.

The runners infiltrated the warehouse, navigating physical traps and engaging Royce’s hired muscle in close quarters. They discovered that the silver case housed not just reagents but a bound spirit, complicating the extraction. Royce's paranoia extended to his hideout's defenses, but the team successfully overcame the challenges, secured the case, and neutralized Royce’s forces without drawing significant attention from local gangs.

The mission was completed without escalation beyond street-level threats, though Royce’s connection to the talismonger might present future complications.

The Meet

The Plan

The Run

Aftermath

A building on the edge of glow city collapses after an explosion goes off on the second floor. The scattered remains of some kind of large feline and a metahuman of indeterminate features have been found.

Nico burnt an edge, and gained social stress.

Rewards

1 Karma (1 RVP) 6 CDP (3 RVP) 2 CDP

Negative Quality For Nico: Social Stress (Bombs and big coats)

Run consequences: Nico burnt an edge, and is forced to take revenant adept or be dead. Run Failed

Game Quotes

Player After Action Reports (AARs)