Difference between revisions of "Experienced Halloweener Elementalist"

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|Body=5
|Body=5
|Agility=4
|Agility=4
|Reaction=5
|Reaction=5(6)
|Strength=2
|Strength=2
|Willpower=5
|Willpower=5
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|Intuition=5
|Intuition=5
|Charisma=3
|Charisma=3
|Essence=5.1
|Essence=5
|Special Att=
|Special Att=4
|Condition Monitor=11/11
|Condition Monitor=11/11
|Physical Limit=5
|Physical Limit=5
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*Tradition: Chaos
*Tradition: Chaos
*Fire Elementalist (Apprentice)
*Fire Elementalist (Apprentice)
|Initiative=*AR: 10+1d6
|Initiative=*AR: 11+2d6
*Cold-Sim VR:  
*Cold-Sim VR:  
*Hot-Sim VR:  
*Hot-Sim VR:  
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|Knowledge Skills=
|Knowledge Skills=
|Augmentations=
|Augmentations=
*Damage Compensators R4
*Damage Compensators R3
*Platelet Factory
*Platelet Factory
*Synaptic Booster 1
|Gear=
|Gear=
*Power Focus R2
*Spellcasting Focus R2
*Counterspelling Focus R2
*Counterspelling Focus R2
*Armor Jacket
*Armor Jacket - Fire Protection 6, Non-conductivity 6
*Helmet
*PPP Legs
*Fashion Gas Mask
*Trode Patch
*Contacts + Image Link + Thermographic Vision + Vision Magnification
*Glasses + Vision Enhancement 3 + Flare Compensation
*Earbuds + Sound Link + Select Sound Filter + Audio Enhancement 1
}}
}}

Revision as of 00:15, 3 November 2024


Experienced Halloweener Elementalist
Placeholder.png
Base MetatypeGrunt Metatype
Threat Level4
Typical FactionHalloweeners
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This Halloweener has dedicated themself to the flame.

Standard Operating Procedure/Rules of Engagement

A short description of how to use the grunt in a game.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
5 4 5(6)"(6)" can not be assigned to a declared number type with value 5. 2 5 2 5 3 5 4
Condition Monitor 11/11"/11" can not be assigned to a declared number type with value 11.
Limits Physical 5, Mental 5, Social 6
Initiative
  • AR: 11+2d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities
  • Tradition: Chaos
  • Fire Elementalist (Apprentice)
Skills Spellcasting 6, Counterspelling 6, Ritual Spellcasting 6, Con 6, Assensing 6, Arcana 6, Conjuring 4, Influence 2
Knowledge Skills
Augmentations
  • Damage Compensators R3
  • Platelet Factory
  • Synaptic Booster 1
Spells
Adept Powers N/A
Gear
  • Spellcasting Focus R2
  • Counterspelling Focus R2
  • Armor Jacket - Fire Protection 6, Non-conductivity 6
  • Helmet
  • PPP Legs
  • Fashion Gas Mask
  • Trode Patch
  • Contacts + Image Link + Thermographic Vision + Vision Magnification
  • Glasses + Vision Enhancement 3 + Flare Compensation
  • Earbuds + Sound Link + Select Sound Filter + Audio Enhancement 1
Weapons
Vehicles N/A