Difference between revisions of "Canine Chase"

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==The Run==
==The Run==
The last location the watcher manages to find is near to the docks, but once Wrath arrives there, no physical trace of the paracritter remains. Alas, what stays is an astral imprint, as evidence that the paracritter had used one of her powers, fear, to be precise.


Some tracks are identified, and through her survival skills the dzoo noo qua follows them up until she finds the hellhound, accompanied by some Halloweeners. Some passive stalking confirm what she suspected, that being those psychos with flamethrowers aren't exactly up to negotiate, so she drops a mob mind spell in their midst, to great effect, making all the metahuman combatants her thralls, while Abby remains unaffected. One SnS shotgun shot pacifies the critter, and seeing the opportunity, [[Wrath]] opts to take one of the mind controlled gangers in a secluded spot, and get a quick essence drain off, to stave off her natural decay for the month


==Aftermath==
==Aftermath==

Revision as of 09:20, 7 November 2024




Canine Chase
Date2085-11-04
GMEva
LocationSeattle, Snohomish
Status Threat Level: Low
Factions Involved
ShadowHaven Halloweeners
Wrath
Casualties and losses
None One slightly essence drained


Summary

A hellhound was stolen, owner wants it back

Background

One of the many grandchildren of Granny Tusk had her hellhound recently stolen in unclear circumstances, and she is desperate to have it back

The Meet

Wrath is invited over to the Fixer's hideout, where she is greeted by Granny's niece, and later on by Granny herself. After sharing tea and some pleasantries, Granny Tusk reveals that an Hellhound, Abby, that was previously in the care of one of her grandchildren had disappeared, and so she needed a runner to recover her, both because of the damage a loose hellhound could cause, and to bring her beloved her pet back

The Plan

Given the mission proposed is quite simple, not much goes into planning, with Wrath going back to her lodge and making a watcher and two armor preps, and letting the watcher loose to find the specified hellhound, using the picture given as reference for the search power.

The Run

The last location the watcher manages to find is near to the docks, but once Wrath arrives there, no physical trace of the paracritter remains. Alas, what stays is an astral imprint, as evidence that the paracritter had used one of her powers, fear, to be precise.

Some tracks are identified, and through her survival skills the dzoo noo qua follows them up until she finds the hellhound, accompanied by some Halloweeners. Some passive stalking confirm what she suspected, that being those psychos with flamethrowers aren't exactly up to negotiate, so she drops a mob mind spell in their midst, to great effect, making all the metahuman combatants her thralls, while Abby remains unaffected. One SnS shotgun shot pacifies the critter, and seeing the opportunity, Wrath opts to take one of the mind controlled gangers in a secluded spot, and get a quick essence drain off, to stave off her natural decay for the month

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)