Difference between revisions of "Dreadnought"
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===Positive=== | ===Positive=== | ||
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove. <br> | Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove. <br> | ||
Changeling (Class 2 SURGE) - When Halley's comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo. | Changeling (Class 2 SURGE) - When Halley's comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo.<br> | ||
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.<br> | Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.<br> | ||
Jack of All Trades - Dreadnought has picked up a bit of everything here and there. | |||
Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she's earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.<br> | Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she's earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.<br> | ||
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.<br> | Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.<br> | ||
Perfect Time - Dreadnought has always had a knack for dancing. When she fits, she moves with the methodical grace of one.<br> | |||
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.<br> | Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.<br> | ||
Latest revision as of 07:03, 24 November 2024
Damage Transmission Physical Adept | |
---|---|
She just keeps punching her wounds into someone else. | |
Discord | Elayne |
Reddit Name | |
Wiki User | Elayne Malachite |
Metatype | Troll (Giant) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
Folder | https://drive.google.com/drive/folders/1s5jPilaZVbsLZDqZK-inTfHsQbuedX9C?usp=drive_link |
Priority | Metatype - A Attributes - A Magic/Resonance - C Skills - E Resources - E |
#Max IGs/Ascension | 1 |
Character Information
Summary
Goals
Beat down every enemy. Fight all the way to the top.
Defend the Ork Underground.
Become unsinkable by mastering the art of kicking her wounds into her enemy.
Background
Dreadnought was raised by a family in the Ork Underground, but with the passing of Halley's comet, she experienced a Class 2 SURGE, her limbs grew gangly, and she grew a set of kangaroo's legs. Her hair turned a stark violet while she grew cold blooded and seemed to become more in tune with her environment. Fortunately, the passing of Halley's comet also awoke her magical potential as an adept awoke. Her childhood was rambunctious and wild. She ranged through the tunnels getting into fights and rumbles as she grew older. She fought the Infected and monsters from below as well as Humanis and other opportunists from above. She spent her time as an adult working as a bouncer at various clubs in the Ork Underground between her various street fights until she finally received one of the coveted invitations to the Haven from her occasional employer, Warboss.
Narrative Significant Qualities
Positive
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with her hidden grove.
Changeling (Class 2 SURGE) - When Halley's comet passed over a little Dreadnought in a crib, she was mutated into a strange creature with gangly limbs and furred legs like a kangaroo.
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.
Jack of All Trades - Dreadnought has picked up a bit of everything here and there.
Legendary Rep (Ork Underground) - Dreadnought might be a weird lady who lives in a hidden underground grotto, but she's earned the respect of the Ork Underground by participating in uncountable skirmishes with threats from above and below.
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.
Perfect Time - Dreadnought has always had a knack for dancing. When she fits, she moves with the methodical grace of one.
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.
Negative
Code of Honor (The Akichita Code) - Dreadnought holds herself to this code, and seeks ever greater challenges.
Favored (Ork Underground, Biased) - Dreadnought has a soft spot for her fellow members of the Ork Underground.
No Man Left Behind - Dreadnought never leaves an ally behind. She'll sling you over her shoulder and carry you to safety.
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Warboss | 6 | 1 | Fixer | Fixer | WAAAGH!, Moar Dakka!, Half Machine, All Trog, Gang Boss, Lok'tar Ogar, Crime Lord, Smuggler | Even |
Quentin Alvarez | 2 | 1 | Service | Ganger | The Fast..., ...and the Furious, Steady Hands on the Wheel | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |