Difference between revisions of "There Are No Tunnels"
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==The Meet== | ==The Meet== | ||
Four trusted runners, vetted and highly recommended by their fixers, are invited to attend a fun, innocently themed destination host. A Star Wars kind of energy, space fantasy, lasers and blades and delightful alien designs. The runners are on board a highly technical depiction of a space battleship, and traverse hallways and scaffolds as one of the crew. Following Ms. Johnson's instructions brings them face to face with another, bog standard sliding door, though the other side, once opened, immediately reeks of the unexposed underside of such attractions. | |||
A dilapidated hall, broken down and rusted over and dark, with no doors on either side. A darkly silhouetted woman stands at the other end, smoking a cigarette. | |||
She tells the runners they come highly recommended, which is good, because their target is extremely dangerous. Hachi Zetto Shiyon. Ring any bells? It shouldn't - those who learn about it often end up dead, or otherwise mysteriously missing. What is it, the team ask, and their Johnson only shrugs in response. That's what she wants them to find out. | |||
Go to where it's often cited as being - as a Japanese rumor, it exists primarily on the Japanese grids. Do not delve too deep. Do not engage with it, if it does make itself known to them. Only find out what they safely can without dying, and report back with what they've gathered. She'll throw extra money on top of their base pay for every extra little bit of information they can find without being caught. | |||
And it's as easy as that, ne? Off they go to do their research. | |||
==The Plan== | ==The Plan== |
Revision as of 20:51, 4 April 2025
There Are No Tunnels | |||||||
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Factions Involved | |||||||
ShadowHaven | Major Corp | ||||||
Runner1 Runner2 Runner3 Runner4 |
Character1 Character2 |
Summary
Four deckers walk into a host. Shuten Dooji looks at them and says, "Why the long face?" "Huh?" Geodesic responds. Shuten Dooji eats a sprite. There are no punchlines.
Background
Ms. Johnson is a mysterious woman, and is interested in mysteries in turn. Most recently, this includes rumors, urban legends really, of a highly dangerous, highly sought after something deep in the MCT Global grid, local to Japan. Hachi Zetto Shiyon. Very little can be reasonably guessed at, and even less is known concretely.
She would like to change that.
The Meet
Four trusted runners, vetted and highly recommended by their fixers, are invited to attend a fun, innocently themed destination host. A Star Wars kind of energy, space fantasy, lasers and blades and delightful alien designs. The runners are on board a highly technical depiction of a space battleship, and traverse hallways and scaffolds as one of the crew. Following Ms. Johnson's instructions brings them face to face with another, bog standard sliding door, though the other side, once opened, immediately reeks of the unexposed underside of such attractions.
A dilapidated hall, broken down and rusted over and dark, with no doors on either side. A darkly silhouetted woman stands at the other end, smoking a cigarette.
She tells the runners they come highly recommended, which is good, because their target is extremely dangerous. Hachi Zetto Shiyon. Ring any bells? It shouldn't - those who learn about it often end up dead, or otherwise mysteriously missing. What is it, the team ask, and their Johnson only shrugs in response. That's what she wants them to find out.
Go to where it's often cited as being - as a Japanese rumor, it exists primarily on the Japanese grids. Do not delve too deep. Do not engage with it, if it does make itself known to them. Only find out what they safely can without dying, and report back with what they've gathered. She'll throw extra money on top of their base pay for every extra little bit of information they can find without being caught.
And it's as easy as that, ne? Off they go to do their research.