Thrim: Difference between revisions

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===Goals===
===Goals===
Earn enough to Retire comfortably.  
Earn enough to Retire comfortably.  
==Background==
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it
moved when he told it to, and that was enough.
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge
access ramp, and the side wall of a soyburger franchise.
Three smugglers survived. The van did not.
They paid him anyway.
That was Thrim’s first step into the shadows.
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.


Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.
That was his first step into the shadows.
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.
== Narrative Significant Qualities ==
== Narrative Significant Qualities ==



Revision as of 19:11, 22 May 2026



Thrim
Street Samurai
Have Rifle, Will Travel
DiscordTubatitan88
RedditTubatitan88
Wiki UserTubatitan88
MetatypeDwarf (Hanuman)
Street Cred0
Notoriety0
Public Awareness0
CDP0
Folder[1]
PriorityMetatype - A
Attributes - B
Magic/Resonance - E
Skills - C
Resources - D


Character Information

Summary

Goals

Earn enough to Retire comfortably. Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice. That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again. His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it moved when he told it to, and that was enough. Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge access ramp, and the side wall of a soyburger franchise. Three smugglers survived. The van did not. They paid him anyway. That was Thrim’s first step into the shadows. Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath. His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.

Narrative Significant Qualities

Positive

Functional Tail (Prehensile)

Monkey Paws

Negative

Day Job Remote Data Entry 40 hours

Unusual Hair

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Brogan 1 1 Fixer Fixer Firearms, Infobroker Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

==Appearance

Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.

Clothing

Typically wears coveralls or a chameleon suit.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments