Thrim: Difference between revisions

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===Negative===
===Negative===
Day Job Remote Data Entry 40 hours
Day Job Remote Delivery Driver 40 hours


Unusual Hair
Unusual Hair

Revision as of 19:13, 22 May 2026



Thrim
Street Samurai
Have Rifle, Will Travel
DiscordTubatitan88
RedditTubatitan88
Wiki UserTubatitan88
MetatypeDwarf (Hanuman)
Street Cred0
Notoriety0
Public Awareness0
CDP0
Folder[1]
PriorityMetatype - A
Attributes - B
Magic/Resonance - E
Skills - C
Resources - D


Character Information

Summary

Goals

Earn enough to Retire comfortably.

Background

Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice. That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again. His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it moved when he told it to, and that was enough. Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge access ramp, and the side wall of a soyburger franchise. Three smugglers survived. The van did not. They paid him anyway. That was Thrim’s first step into the shadows. Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath. His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.

Narrative Significant Qualities

Positive

Functional Tail (Prehensile)

Monkey Paws

Negative

Day Job Remote Delivery Driver 40 hours

Unusual Hair

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Brogan 1 1 Fixer Fixer Firearms, Infobroker Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

==Appearance

Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.

Clothing

Typically wears coveralls or a chameleon suit.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments