Difference between revisions of "MCT Subsidiary Spider"

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{{Grunt NPC Infobox
{{Grunt NPC Infobox
|Unit Name=KE HTR Matrix Operations
|Unit Name=MCT Subsidiary Spider
|Metatype=Any
|Metatype=Any
|Threat Level=5
|Threat Level=2
|Faction=Knight Errant
|Faction=Mitsuhama Computer Technologies
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Thematics and Mechanics Approval=No
|Thematics and Mechanics Approval=No
}}
}}
==Description==
==Description==
"I know this is probably an unpopular opinion, but I really enjoy when these guys show up, getting in a hacking duel with them is a blast" - Trixter
"MCT's rapid acquisition of A- and AA-rated corps has left a lot of assets yet to be brought into the Zero-Zone policy - assets SK and other megas are ready to exploit. These spiders may have Biofeedback in their libraries, but they may not be so willing to load it up against casual threats." - D3TH-R4Y


"Don't worry, I'll tell KE to send some your way" - SysOps
"Add to that they want to collect the bounty on technomancers but aren't as good at identifying technomancer activity as veteran Zero-Zone spiders. One of the few reasons I'm still in one piece. Of course, they want to live as much as anyone else, and dead 'mancers are worth something too. Worth remembering they ''can'' pull out Biofeedback if they want." - Purkinje
 
==Key Information==
They spike hostile deckers into oblivion and keep them from hacking HTR equipment


==Standard Operating Procedure/Rules of Engagement==
==Standard Operating Procedure/Rules of Engagement==
Secure friendly weaponry and gear and brick hostile cyberdecks


* Protect security personnel wireless gear
* Trace and disable matrix intruders
{{Grunt NPC
{{Grunt NPC
|Body=4
|Body=4

Revision as of 07:41, 1 October 2019

MCT Subsidiary Spider
Placeholder.png
Base MetatypeAny
Threat Level2
Typical FactionMitsuhama Computer Technologies
Thematics Approval
Mechanics Approval

Description

"MCT's rapid acquisition of A- and AA-rated corps has left a lot of assets yet to be brought into the Zero-Zone policy - assets SK and other megas are ready to exploit. These spiders may have Biofeedback in their libraries, but they may not be so willing to load it up against casual threats." - D3TH-R4Y

"Add to that they want to collect the bounty on technomancers but aren't as good at identifying technomancer activity as veteran Zero-Zone spiders. One of the few reasons I'm still in one piece. Of course, they want to live as much as anyone else, and dead 'mancers are worth something too. Worth remembering they can pull out Biofeedback if they want." - Purkinje

Standard Operating Procedure/Rules of Engagement

  • Protect security personnel wireless gear
  • Trace and disable matrix intruders

Stat Block

B A R S W L I C Ess Special Att
4 4 4 4 5 7 6 3 4.8 4
Condition Monitor 11
Limits Physical 6, Mental 9, Social 6
Initiative 9+3d6
Qualities None
Skills
  • Athletics Group 2
  • Close Combat Group 3
  • Outdoors Group 2
  • Firearms Group 3
  • Computer 6
  • Con 2
  • Cybercombat 7
  • Electronic Warfare 5
  • Etiquette 3
  • First Aid 2
  • Hacking 3
  • Hardware 4
  • Intimidation 2
  • Perception 3
  • Software 2
Knowledge Skills
  • Ares Knowledge (Operating City +2) 5
  • Corporations (Ares +2) 3
  • Gang ID 5
  • Law 5
  • News 5
  • Police Procedures 5
  • Small Unit Tactics 5
Augmentations
  • Antennae
  • Antennae
  • Antennae
  • Cerebellum Booster (1)
  • Cerebral Booster (2)
  • Datajack
  • Gastric Neurostimulator
Spells N/A
Adept Powers N/A
Gear
  • Agent (6)
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Containment Manacles
  • Full Body Armor w/ Auto-Injector, Biomonitor


  • Full Body Armor Helmet
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Hermes Ikon
  • Identity: Specify Name w/ (12 months) DocWagon Basic Contract
  • Jazz x2
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Psyche x10
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink,

Voice Warper (1)

  • Sony CIY-720 w/ Sim Module, Modified for Hot Sim
  • Trauma Patch x3
Weapons
  • Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Ares Predator V (Heavy Pistol, Acc 7, DV 8P, AP -1, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 11P, AP -1, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
Vehicles Cyberspace Designs Wolfhound (Small Drone)

(Handling 3, Speed 2, Accel 1, Body 2, Armor 0, Pilot 2, Sensor 4)

Gear:

  • Linguistics: English (local language)
  • Linguistics: Japanese (Manufacturer's Language)
  • Maneuvering: Pilot Aircraft (2)
  • Rigger Interface


Lockheed Optic-X2 (Small Hound)

(Handling 4, Speed 4, Accel 3, Body 2, Armor 2, Pilot 3, Sensor 3)

Gear:

  • Clearsight (3)
  • Linguistics: English (local language)
  • Linguistics: Japanese (Manufacturer's Language)
  • Maneuvering: Pilot Aircraft (3)
  • Rigger Interface
  • Signature Masking