Difference between revisions of "Yakuza Thug"
(Created page with "{{Grunt NPC Infobox |Unit Name=Yakuza Thug |Metatype=Any |Threat Level=4 |Faction=Yakuza |PDF Link= None |Generation Link= None |Thematics and Mechanics Approval=No }} ==Desc...") Tag: visualeditor-wikitext |
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==Description== | ==Description== | ||
Yakuza gangsters are often said to look cold and unfeeling. This could be a perception of samurai zanshin, the effects of essence loss, or some combination of the two. Either way, getting on their bad side means getting sliced into pieces. | |||
"Did you hear about that runner team that tried to capture a Yakuza street sam for questioning? They had him in a CQC grip after the rest of his team was down, and he committed seppuku without flinching. Drove his damn katana through his own torso and into the runner behind him for one last 'frag you.'" - Jezebel | |||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
Yakuza street samurai will fight to the death instead of surrendering. When crossed by a sizable threat such as a shadowrunner, they will show no mercy. Expect volleys of automatic gunfire, augmented speed and strength, and razor-sharp katanas and monowhips. | |||
== | ==Mechanical Information== | ||
===Human=== | ===Human=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!style="width:10%;text-align:center"|BOD | ! style="width:10%;text-align:center" |BOD | ||
!style="width:10%;text-align:center"|AGI | ! style="width:10%;text-align:center" |AGI | ||
!style="width:10%;text-align:center"|REA | ! style="width:10%;text-align:center" |REA | ||
!style="width:10%;text-align:center"|STR | ! style="width:10%;text-align:center" |STR | ||
!style="width:10%;text-align:center"|CHA | ! style="width:10%;text-align:center" |CHA | ||
!style="width:10%;text-align:center"|INT | ! style="width:10%;text-align:center" |INT | ||
!style="width:10%;text-align:center"|LOG | ! style="width:10%;text-align:center" |LOG | ||
!style="width:10%;text-align:center"|WIL | ! style="width:10%;text-align:center" |WIL | ||
|- | |- | ||
|style="text-align:center"|5 | | style="text-align:center" |5 | ||
|style="text-align:center"|5(7) | | style="text-align:center" |5(7) | ||
|style="text-align:center"|5(6) | | style="text-align:center" |5(6) | ||
|style="text-align:center"|5(7) | | style="text-align:center" |5(7) | ||
|style="text-align:center"|2 | | style="text-align:center" |2 | ||
|style="text-align:center"|4 | | style="text-align:center" |4 | ||
|style="text-align:center"|2 | | style="text-align:center" |2 | ||
|style="text-align:center"|3 | | style="text-align:center" |3 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!style="text-align:right"|Initiative | ! style="text-align:right" |Initiative | ||
|colspan="11"|10 + 2D6 | | colspan="11" |10 + 2D6 | ||
|- | |- | ||
!style="text-align:right"|Armor | ! style="text-align:right" |Armor | ||
|colspan="11"|21 | | colspan="11" |21 | ||
|- | |- | ||
!rowspan="1" style="text-align:right"|Condition Monitors | ! rowspan="1" style="text-align:right" |Condition Monitors | ||
|style="text-align:right"|'''Grunt''' | | style="text-align:right" |'''Grunt''' | ||
|colspan="10"|10 | | colspan="10" |10 | ||
|- | |- | ||
!rowspan="3" style="text-align:right"|Limits | ! rowspan="3" style="text-align:right" |Limits | ||
|style="text-align:right"|'''Physical''' | | style="text-align:right" |'''Physical''' | ||
|colspan="10"|9 | | colspan="10" |9 | ||
|- | |- | ||
|style="text-align:right"|'''Mental''' | | style="text-align:right" |'''Mental''' | ||
|colspan="10"|5 | | colspan="10" |5 | ||
|- | |- | ||
|style="text-align:right"|'''Social''' | | style="text-align:right" |'''Social''' | ||
|colspan="10"|2(4) | | colspan="10" |2(4) | ||
|- | |- | ||
!rowspan="2" style="text-align:right"|Skills | ! rowspan="2" style="text-align:right" |Skills | ||
|style="text-align:right"|'''Active''' | | style="text-align:right" |'''Active''' | ||
|colspan="10"| | | colspan="10" | | ||
*'''Blades''' - 6 (+2 Swords) | *'''Blades''' - 6 (+2 Swords) | ||
*'''Alternate Skill (Replaces Blades): Exotic Weapon (Monofilament Whip) | *'''Alternate Skill (Replaces Blades): Exotic Weapon (Monofilament Whip)''' | ||
*'''Automatics''' - 6 | *'''Automatics''' - 6 | ||
*'''Unarmed''' - 4 | *'''Unarmed''' - 4 | ||
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|- | |- | ||
|style="text-align:right"|'''Knowledge''' | | style="text-align:right" |'''Knowledge''' | ||
|colspan="10"| | | colspan="10" | | ||
*'''English''' - 3 | *'''English''' - 3 | ||
*'''Japanese [N]''' | *'''Japanese [N]''' | ||
*'''Criminal Syndicates''' - 2 | *'''Criminal Syndicates''' - 2 | ||
|- | |- | ||
!rowspan="3" style="text-align:right"|Equipment | ! rowspan="3" style="text-align:right" |Equipment | ||
|style="text-align:right"|'''Weapons''' | | style="text-align:right" |'''Weapons''' | ||
|colspan="10"| | | colspan="10" | | ||
* Monofilament Whip | *Monofilament Whip | ||
* Katana | *Katana | ||
* Ares Alpha | *Ares Alpha | ||
|- | |- | ||
|style="text-align:right"|'''Armor''' | | style="text-align:right" |'''Armor''' | ||
|colspan="10"| | | colspan="10" | | ||
* Sleeping Tiger | *Sleeping Tiger | ||
* Synergist Business Longcoat | *Synergist Business Longcoat | ||
|- | |- | ||
|style="text-align:right"|'''Matrix Equipment''' | | style="text-align:right" |'''Matrix Equipment''' | ||
|colspan="10"| | | colspan="10" | | ||
* MCT Blue Defender (Device Rating 3 Special Commlink) | *MCT Blue Defender (Device Rating 3 Special Commlink) | ||
|- | |- | ||
!rowspan="2" style="text-align:right"|Ware | ! rowspan="2" style="text-align:right" |Ware | ||
|style="text-align:right"|'''Bioware''' | | style="text-align:right" |'''Bioware''' | ||
|colspan="10"| | | colspan="10" | | ||
* None | *None | ||
|- | |- | ||
|style="text-align:right"|'''Cyberware''' | | style="text-align:right" |'''Cyberware''' | ||
|colspan="10"| | | colspan="10" | | ||
* Smartlink | *Smartlink | ||
* Datajack | *Datajack | ||
* Aluminum Bone Lacing | *Aluminum Bone Lacing | ||
* Muscle Replacement 2 | *Muscle Replacement 2 | ||
* Wired Reflex 1 | *Wired Reflex 1 | ||
|} | |} | ||
Latest revision as of 13:36, 29 November 2019
Base Metatype | Any |
---|---|
Threat Level | 4 |
Typical Faction | Yakuza |
None | |
Generation File | None |
Thematics Approval | |
Mechanics Approval |
Description
Yakuza gangsters are often said to look cold and unfeeling. This could be a perception of samurai zanshin, the effects of essence loss, or some combination of the two. Either way, getting on their bad side means getting sliced into pieces.
"Did you hear about that runner team that tried to capture a Yakuza street sam for questioning? They had him in a CQC grip after the rest of his team was down, and he committed seppuku without flinching. Drove his damn katana through his own torso and into the runner behind him for one last 'frag you.'" - Jezebel
Standard Operating Procedure/Rules of Engagement
Yakuza street samurai will fight to the death instead of surrendering. When crossed by a sizable threat such as a shadowrunner, they will show no mercy. Expect volleys of automatic gunfire, augmented speed and strength, and razor-sharp katanas and monowhips.
Mechanical Information
Human
Key Information
Stat Block
BOD | AGI | REA | STR | CHA | INT | LOG | WIL |
---|---|---|---|---|---|---|---|
5 | 5(7) | 5(6) | 5(7) | 2 | 4 | 2 | 3 |
Initiative | 10 + 2D6 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 21 | ||||||||||
Condition Monitors | Grunt | 10 | |||||||||
Limits | Physical | 9 | |||||||||
Mental | 5 | ||||||||||
Social | 2(4) | ||||||||||
Skills | Active |
| |||||||||
Knowledge |
| ||||||||||
Equipment | Weapons |
| |||||||||
Armor |
| ||||||||||
Matrix Equipment |
| ||||||||||
Ware | Bioware |
| |||||||||
Cyberware |
|
Acknowledgement
Created by mudge