Yakuza Thug

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Yakuza Thug
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Base MetatypeAny
Threat Level4
Typical FactionYakuza
PDFNone
Generation FileNone
Thematics Approval
Mechanics Approval

Description

Yakuza gangsters are often said to look cold and unfeeling. This could be a perception of samurai zanshin, the effects of essence loss, or some combination of the two. Either way, getting on their bad side means getting sliced into pieces.

"Did you hear about that runner team that tried to capture a Yakuza street sam for questioning? They had him in a CQC grip after the rest of his team was down, and he committed seppuku without flinching. Drove his damn katana through his own torso and into the runner behind him for one last 'frag you.'" - Jezebel

Standard Operating Procedure/Rules of Engagement

Yakuza street samurai will fight to the death instead of surrendering. When crossed by a sizable threat such as a shadowrunner, they will show no mercy. Expect volleys of automatic gunfire, augmented speed and strength, and razor-sharp katanas and monowhips.

Mechanical Information

Human

Key Information

Stat Block

BOD AGI REA STR CHA INT LOG WIL
5 5(7) 5(6) 5(7) 2 4 2 3
Initiative 10 + 2D6
Armor 21
Condition Monitors Grunt 10
Limits Physical 9
Mental 5
Social 2(4)
Skills Active
  • Blades - 6 (+2 Swords)
  • Alternate Skill (Replaces Blades): Exotic Weapon (Monofilament Whip)
  • Automatics - 6
  • Unarmed - 4
  • Perception - 5
  • Intimidation - 5
  • Etiquette - 5 (+2 Yakuza)
  • Stealth Group - 4
  • Athletics Group - 2
Knowledge
  • English - 3
  • Japanese [N]
  • Criminal Syndicates - 2
Equipment Weapons
  • Monofilament Whip
  • Katana
  • Ares Alpha
Armor
  • Sleeping Tiger
  • Synergist Business Longcoat
Matrix Equipment
  • MCT Blue Defender (Device Rating 3 Special Commlink)
Ware Bioware
  • None
Cyberware
  • Smartlink
  • Datajack
  • Aluminum Bone Lacing
  • Muscle Replacement 2
  • Wired Reflex 1

Acknowledgement

Created by mudge