Yakuza Thug
Base Metatype | Any |
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Threat Level | 4 |
Typical Faction | Yakuza |
None | |
Generation File | None |
Thematics Approval | |
Mechanics Approval |
Description
Yakuza gangsters are often said to look cold and unfeeling. This could be a perception of samurai zanshin, the effects of essence loss, or some combination of the two. Either way, getting on their bad side means getting sliced into pieces.
"Did you hear about that runner team that tried to capture a Yakuza street sam for questioning? They had him in a CQC grip after the rest of his team was down, and he committed seppuku without flinching. Drove his damn katana through his own torso and into the runner behind him for one last 'frag you.'" - Jezebel
Standard Operating Procedure/Rules of Engagement
Yakuza street samurai will fight to the death instead of surrendering. When crossed by a sizable threat such as a shadowrunner, they will show no mercy. Expect volleys of automatic gunfire, augmented speed and strength, and razor-sharp katanas and monowhips.
Mechanical Information
Human
Key Information
Stat Block
BOD | AGI | REA | STR | CHA | INT | LOG | WIL |
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5 | 5(7) | 5(6) | 5(7) | 2 | 4 | 2 | 3 |
Initiative | 10 + 2D6 | ||||||||||
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Armor | 21 | ||||||||||
Condition Monitors | Grunt | 10 | |||||||||
Limits | Physical | 9 | |||||||||
Mental | 5 | ||||||||||
Social | 2(4) | ||||||||||
Skills | Active |
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Knowledge |
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Equipment | Weapons |
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Armor |
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Matrix Equipment |
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Ware | Bioware |
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Cyberware |
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Acknowledgement
Created by mudge