Difference between revisions of "Syndicate Synergy"

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Tag: visualeditor
Tag: visualeditor
Line 28: Line 28:
| units2      =  
| units2      =  
| units3      =  
| units3      =  
| strength1  =[[hasRunner::Boomer]]
| strength1  =* [[hasRunner::Captain Boomerang]]
[[hasRunner::El Ellie]]
* [[hasRunner::El Ellie]]
[[hasRunner::Hydro]]
* [[hasRunner::Hydro]]
[[hasRunner::Jenny Glitz]]
* [[hasRunner::Jenny Glitz]]
[[hasRunner::Moth]]  
* [[hasRunner::Moth]]  
| strength2  =7 Yakuza, including two lieutenants  
| strength2  =7 Yakuza, including two lieutenants  
| strength3  =7 Triad members, including a red pole and a straw sandal  
| strength3  =7 Triad members, including a red pole and a straw sandal  

Revision as of 07:11, 23 May 2020

Syndicate Synergy
Date2081-05-23
GMAurora
LocationSeattle, UCAS
Factions Involved
ShadowHaven Shotozomi-rengo Eighty-Eight Triad
Strength
7 Yakuza, including two lieutenants 7 Triad members, including a red pole and a straw sandal

Summary

Worried about the influx of Tempo, two local crime syndicates hire a team of shadowrunners to help them conduct a peace talk.

Background

In the early 2070s, a bioengineered awakened drug known as Tempo flooded the streets. It was both extremely popular and extremely dangerous, and as international authorities cracked down on production, it only became more valuable. Crime syndicates and street gangs fought highly destructive wars over it. In Seattle, two notable participants were the Shotozomi and the Eighty-Eights. A decade later, these factions remember their losses and want to avoid similar bloodshed going forward, but there are agitators in their ranks who want to see blood shed.

The Meet

The Plan

The Run

Aftermath

Rewards

Player After Action Reports (AARs)