Difference between revisions of "NCL School for the Gifted"
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{{ | {{FactionInfobox | ||
| | |Image=[[File:NCL Logo.png|200px]] | ||
|Archetype= | |||
| | |Shortblurb1=Technomancer School | ||
| | |Shortblurb2=ere to help teach technomancers how to survive and thrive, and how to use their powers. | ||
| | |Shortblurb3=Founded by [[Loss]] and [[Night Claws - John Holis|Night Claws]] | ||
| | |Shortblurb4= | ||
| | |Connection=1 | ||
|Health=Maintaining | |||
| | |Location=Redmond Barrens, close to Touristville | ||
| | |JoinNote=Must be techno to actually join, but all are welcome | ||
|}} | |||
| | |||
| | |||
}} | |||
=Faction Information= | =Faction Information= | ||
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##Seek out and secure Resonance Wells | ##Seek out and secure Resonance Wells | ||
=== | ===Locations=== | ||
{{FactionLocations}} | |||
The Physical location of the School is a worn down Apartment Building in Redmond, close to Touristville, in which the School occupies some rooms on ground level to serve as physical classrooms and/or meeting rooms in general. The Interior of those rooms is sparse, only some Tables and Chairs in front of a Blackboard, some have a Trid Projector but for a School of Technomances, the physical equipment is surprisingly low Tech. The School has a rouge Host, to which you need to be invited to see it. Its interior in contrast to the physical location is inspired by a certain School for gifted People from a well known Comic Book series and resembles a modernised Manor, both with wooden walkways and hypermodern rooms. In some parts of the Host physics have been disabled to create a seemingly Zero-Gravity envroinment, most of those rooms are for recreation although there are a few in which different Host interiors can be simulated to train how to maneuver different Hosts. | The Physical location of the School is a worn down Apartment Building in Redmond, close to Touristville, in which the School occupies some rooms on ground level to serve as physical classrooms and/or meeting rooms in general. The Interior of those rooms is sparse, only some Tables and Chairs in front of a Blackboard, some have a Trid Projector but for a School of Technomances, the physical equipment is surprisingly low Tech. The School has a rouge Host, to which you need to be invited to see it. Its interior in contrast to the physical location is inspired by a certain School for gifted People from a well known Comic Book series and resembles a modernised Manor, both with wooden walkways and hypermodern rooms. In some parts of the Host physics have been disabled to create a seemingly Zero-Gravity envroinment, most of those rooms are for recreation although there are a few in which different Host interiors can be simulated to train how to maneuver different Hosts. | ||
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===Contacts=== | ===Contacts=== | ||
{{ | {{FactionContacts}} | ||
}} | |||
===PCs=== | ===PCs=== |
Revision as of 22:59, 14 July 2020
Technomancer School | |
---|---|
ere to help teach technomancers how to survive and thrive, and how to use their powers. | |
Founded by Loss and Night Claws | |
Connection | 1 |
Type | |
Player May Join | Yes Must be techno to actually join, but all are welcome |
Health | Maintaining |
Area of Operation | Redmond Barrens, close to Touristville |
Faction Information
Summary
A Technomancer school started by Loss and Night Claws in an attempt to help other Technomancers discover the extent of their abilities, learn to survive, and also provide some good PR for Technos. It is a safe space where all are welcome and Technomancers of all ages are encouraged to come and learn how best to survive and utilize their powers safely.
Goals
- Teach Technomancers how to survive, and use their abilities.
- Provide a safe space for Technomancers to hang out and chill, and just be their Techno selves.
- Try and prove to the world that Technomancers are people too, and that they aren't to be feared simply for being different.
- Minor sub-goal of potentially helping other marginalized groups gain recognition, but that's a long way off.
- Seek out and secure Resonance Wells
Locations
The Physical location of the School is a worn down Apartment Building in Redmond, close to Touristville, in which the School occupies some rooms on ground level to serve as physical classrooms and/or meeting rooms in general. The Interior of those rooms is sparse, only some Tables and Chairs in front of a Blackboard, some have a Trid Projector but for a School of Technomances, the physical equipment is surprisingly low Tech. The School has a rouge Host, to which you need to be invited to see it. Its interior in contrast to the physical location is inspired by a certain School for gifted People from a well known Comic Book series and resembles a modernised Manor, both with wooden walkways and hypermodern rooms. In some parts of the Host physics have been disabled to create a seemingly Zero-Gravity envroinment, most of those rooms are for recreation although there are a few in which different Host interiors can be simulated to train how to maneuver different Hosts.
Leaders
- Loss
- Night Claws
Background
Allies
- Laser Powered Cats
Enemies
- Anyone who wants to hunt Technomancers.
- Dissonant Technomancers.
No established faction as of now.
Current Status
Health Summary
Just starting out, but doing well! The Physical location of the School is in an Apartment building in Redmond, where some rooms are occupied and used for education. Mainly however the School relies on its rouge Host which is only visible by invite. the Host is not bound to a location. (Maintaining)
Members
Contacts
Name | Connection | Archetype | Profession |
---|---|---|---|
Defrag | 5 | Custom(K, N, G, A) | Therapist |
Night Claws(Contact) | 4 | Custom (A,N,K,G) | Technomancer/Teacher |
PCs
None
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.