Difference between revisions of "User:Archtmag"
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===Style Guide=== | ===Style Guide=== | ||
I | I would say my style varies from run to run. I'm still working on figuring out how I like to run Shadowrun games and my particular style, as I'm still rather new to this. | ||
==Game Themes/Styles== | |||
This will be expanded on over time. I literally just made this. I've done two runs, so you see two categories lol. | |||
* I will try to pick characters that will | *'''Sixth World Absurdity''' - Sometimes people with power want strange things and runners are the key. Other times, the world itself is just not what you'd expect. These runs have a comedic and more lighthearted slant, though that's not to say they are consequence free. | ||
*'''Serious, Dark''' - Likely grim events and a dark atmosphere. There are plenty of nasty things in this setting, and sometimes they get explored. | |||
==How I run things== | |||
* I will try to pick characters that will be alright with the run, though I get that can vary. Notably, if you're signing up to try to subvert/work against the run, that's perfectly fine as well. I'd just like to know in advance. If people want to decline the job once they get more details, that's fine. | |||
* I'm alright with players working against the goals of the J, though communicate with me and hopefully don't do things that make it actively unfun for the rest. | * I'm alright with players working against the goals of the J, though communicate with me and hopefully don't do things that make it actively unfun for the rest. | ||
* I do think actions should have consequences. I won't try to just set up in impossible situations, but I'll admit I'm still learning, so my gauge might be rough. If I mess up on my end though, I'll try to either retcon/subtly adjust things to work it out. On the player's end, I'll try to create consequences to your actions, if only so they feel real, with the weight they deserve. | * I do think actions should have consequences. I won't try to just set up in impossible situations, but I'll admit I'm still learning, so my gauge might be rough. If I mess up on my end though, I'll try to either retcon/subtly adjust things to work it out. On the player's end, I'll try to create consequences to your actions, if only so they feel real, with the weight they deserve. |
Revision as of 19:54, 2 May 2021
Style Guide
I would say my style varies from run to run. I'm still working on figuring out how I like to run Shadowrun games and my particular style, as I'm still rather new to this.
Game Themes/Styles
This will be expanded on over time. I literally just made this. I've done two runs, so you see two categories lol.
- Sixth World Absurdity - Sometimes people with power want strange things and runners are the key. Other times, the world itself is just not what you'd expect. These runs have a comedic and more lighthearted slant, though that's not to say they are consequence free.
- Serious, Dark - Likely grim events and a dark atmosphere. There are plenty of nasty things in this setting, and sometimes they get explored.
How I run things
- I will try to pick characters that will be alright with the run, though I get that can vary. Notably, if you're signing up to try to subvert/work against the run, that's perfectly fine as well. I'd just like to know in advance. If people want to decline the job once they get more details, that's fine.
- I'm alright with players working against the goals of the J, though communicate with me and hopefully don't do things that make it actively unfun for the rest.
- I do think actions should have consequences. I won't try to just set up in impossible situations, but I'll admit I'm still learning, so my gauge might be rough. If I mess up on my end though, I'll try to either retcon/subtly adjust things to work it out. On the player's end, I'll try to create consequences to your actions, if only so they feel real, with the weight they deserve.