Difference between revisions of "Negotiating, Corp Style!"

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==Rewards==
==Rewards==
2k Nuyen (1 RVP) Given at beginning of run  
2k Nuyen (1 RVP) Given at beginning of run  
18k Nuyen (9 RVP) -  ( or 36k in ware, betaware grade or lower)
18k Nuyen (9 RVP) -  ( or 36k in ware, betaware grade or lower)
2 Karma (2 RVP)
2 Karma (2 RVP)
Optional Contact: [[Danny Hoffman]] 5/2 (Subtract 6 RVP from Karma/Nuyen)  
Optional Contact: [[Danny Hoffman]] 5/2 (Subtract 6 RVP from Karma/Nuyen)  
2 CDP  
2 CDP  
+2 Ares Rep
+2 Ares Rep
-2 Aztechnology Rep
-2 Aztechnology Rep



Revision as of 06:36, 18 May 2021

Negotiating, Corp Style!
Date2082-5-17
GMArchtmag
LocationEagle's Rest, Salish Shidhe Council
Status Threat Level: Medium
Factions Involved
ShadowHaven
Ares Macrotechnology
Cascade Ork Tribe Aztechnology
Orchid
Spider
Lambda
Eclipse
Strobe
Pat Moss Maria Tejedor
Casualties and losses
His hopes, future, and pride


Summary

The runners ruin a relatively innocent man's life for personal gain and corporate profit.

Background

Ares has discovered something of great value in the Cascade Mountains. First to know about it, yet without any extraterritoriality agreements, the Mega moved quickly to change that. Entering negotiations with the newly appointed Chief of the Cascade Ork tribe, Ahmik Craghand, Ares has been making diplomatic inroads to beginning operations in the region. Unfortunately for them, Craghand, still newer to the task of leading his people, relies heavily on the advice of his father's advisors, and one in particular, Pat Moss, is heavily opposed to the proposed deals.

Needing to have the negotations proceed smoothly, Danny Hoffman, director of Ares special operations in the area, contracted a team of runners to remove Moss from the political calculus.

The Meet

The runners were called to an abandoned warehouse on the outskirts of Redmond. Spider, doing research in advance, realized their employer was Ares and also discovered that there were multiple armed individuals within. Nervous and wary, the team entered the building to find Danny Hoffman calmly smoking a cigarette, surrounded by heavily armed and wared guards. Danny, offering some cigarettes to the team, managed to break the ice, casually greeting them. As the team settled in, Milliam tried smoking for the first time. She wasn't the best at it.

Introducing the job, Danny told the team about the problem Ares faced, telling them he needed Moss gone, one way or another. Whether killed or simply discredited, he could not be allowed to affect the proceedings any longer. The only real restriction was that the job had to be subtle. No direct trail could lead back to Ares. Doing so could sink the negotiations. Troubled by the ethics of the job, Milliam decided to back out, not able to stand the thought of what she might be forced to do. To fill the hole, Danny called up Lambda, sending him to assist the team.

The Plan

The team gathers together and begins deciding how to approach things. Spider, having gained access to Moss's schedule, realized that he was scheduled for a surgery in the coming days. With the initial plan to "make an accident" in the hospital, the team started to collect burner SINs for the border crossing. Around this time, Lambda arrived, freaking out the entire team with his bad vibes and general creepiness. Not happy to work with him, yet eventually somewhat accepting, the rest of the team bring him into the plan.

Splitting up into several vehicles, the team leaves Seattle heading over to Eagle's Rest where Pat Moss serves as the leader of the town. The border crossings are relatively easy, aside from the car containing Lambda. The dread he inspired freaked the border agents out leading to them to scan the vehicle for contraband. Thankfully, the smuggling compartment was shielded and they managed to make it through. On a long and exceedingly unpleasant drive, Spider, driven by Lambda's everything, started researching everything she could about him. By the end of the hour, Spider realized that Lambda was not only creepy, but also an (ex)government agent. Sharing that with the rest of the team, the runners finished the drive in a mixture of nervousness and terror.

The Run

Aftermath

Rewards

2k Nuyen (1 RVP) Given at beginning of run

18k Nuyen (9 RVP) - ( or 36k in ware, betaware grade or lower)

2 Karma (2 RVP)

Optional Contact: Danny Hoffman 5/2 (Subtract 6 RVP from Karma/Nuyen)

2 CDP

+2 Ares Rep

-2 Aztechnology Rep

Game Quotes

Player After Action Reports (AARs)