Elite Combat Adept
Revision as of 16:01, 1 November 2024 by Elayne Malachite (talk | contribs) (→Standard Operating Procedure/Rules of Engagement)
Base Metatype | Human |
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Threat Level | 6 |
Typical Faction | NPC faction if any |
Thematics Approval | No |
Mechanics Approval | No |
Description
The elite combat adept is a generic fighter who can be used as a combatant.
Standard Operating Procedure/Rules of Engagement
At the start of combat, the adept should activate Attribute Boost (Agility) and (Strength), from there, they'll open fire with their SMG as they close the distance into melee range. Once there, they'll Iajutsu to draw their melee weapon and begin engaging in melee combat. If they're knocked down, then they'll use Kip-up to continue fighting.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
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5 | 6 | 6(9)"(9)" can not be assigned to a declared number type with value 6. | 6 | 5 | 2 | 6 | 3 | 5.04 | 6 | ||
Condition Monitor | |||||||||||
Limits | Physical 9, Mental 5, Social 6 | ||||||||||
Initiative |
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Qualities |
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Skills | (Combat Skill) 9, Perception 9, Automatics 9 Performance 6, Athletics 10, Stealth 5, Influence 5 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | |||||||||||
Adept Powers |
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Gear |
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Weapons | Ares Sigma 3 D: 8P AP -4 Acc: 4(6) DP: 13 M: SA/BF/FA Ammo: 50D RC: 7(8)
Garrote DP: 19 D: (Str+4)S AP: -6 Acc: 7 | ||||||||||
Vehicles | N/A |