DriveMeAway
DriveMeAway | ||||||||||
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Subject of Run:Katherine | ||||||||||
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Factions Involved | ||||||||||
ShadowHaven | The Bleeders | Independent | ||||||||
Morits Pell Shutdown Delphi |
Grod the Destroyer Knife King Cowardly Surgeon Burning Man The three who sit on Couches | Betrayer Friend | ||||||||
Casualties and losses | ||||||||||
None | Knife King | None |
Summary
some guy's daughter got nabbed by the Bleeders after a fall out with said daughter and a tearjerking betrayal by Betrayer Friend. The runners were tasked by the Father to retrieve his daughter from these Organleggers.
The runners succeeded after one guy had his contract ended, and 8 casualties total.
Background
Redmond Barrens.
The Meet
Everyone went to some nightclub in the Barrens. Almost everyone took a cab excepting the most prepared individual of the group, Pell. From there, they had to wait a full five or ten minutes, the Johnson himself was late to the meet, and the runners obligated to stay after being assured by the Johnson. When the Johnson did arrive, he was a very sad looking corporate suit from SpinGlobal Industries, with the merch to match. The meet was simple and short ot the point.
The Johnson offered 6,000 nuyen for the rescue of a Katherine, and provided intel on the organleggers operation, the fact that he pointed a gun at a ganger to get this information, the fact that he himself got mugged in a attempt to scope more info from the locale as well as a full dossier on his daughter (atleast as much as he could provide.) Runners determined that Katherine had a biomonitor bracelet, as well as a locale on it through matrix activities. Johnson was comforted by Delphi.
Also, the taxidrivers were very wacky and interesting, including one dude committing suirvelance for a living while doing taxiwork for a job, a troll with social anxiety & a dude who harshed on Delphis vibe, and turned the tables and made Delphi feel bad about calling out his sons music. it was all better for Delphi, as they discussed the nature of Mendelbrot-formed music.
The Plan
What plan? The sentiment was simple, go find the girl and rescue her. Emphasis on find, time was of the essence.
The Run
Players move to the location of the active bracelet, finding a veritable bazaar of stuff being bartered and sold. Shutdown & delphi track down the bracelet to a caribbean man who deals in loot brought to him in bulk by gangers. Delphi spends 8 nuyen and buys the bracelet, and gently questions the dude. Delphi ripostes his offer of a bicycle by stating that she'll check it out later. Shutdown is incredibly sad at the prospect of not pointing a gun at a guy in the middle of a public street.
Delphi gains one traumatic experience in Pells car after doing a psychometric inspection of the device, finding out two traumatic events on the aura. The first being that she was brought down after a and kidnapped as a result of Betrayer Friend & the Bleeders Gangsters. The second traumatic event was the rough handling of her person and equipment after she woke up at a "processing" apartment in some tenement housing. she attempted to escape by window, spotting a street sign that allows for a triangulation of the apartment where she was.
They stand outside the apartment. Pell sends up a water spirit, confirming the exact apartment as well as the two unconscious people in their bathroom and the three people infront of the TV, all three of which are high on Deepweed. They go to the apartment, and SWAT the Apartment. Shutdown brutally knocks a old lady over while climbing up the stairs to the sixth floor. Delphi skillfully tells the Idiots insertion team to not slam their feet on the linolium floor while they run in, and they successfully sneak up to the door and preform a tactical entry on the three stoners. Pell tactically suppresses the team, Shutdown throws a inactive grenade, one guy was a BIG DAMN HERO and dived ontop of the grenade and was knocked the frag out by the stick and shock flechettes of Pells suppression. the mage makes the big mistake of casting the enhanced invisibility spell on himself.
Two timelines occurred as one occurs where eventually Pell states they will stop suppressing fire and actually does, and the mage steps out from cover, goes to the window and tries to jump out. Moritis fired upon this guy and probably knocked him out before this happened. This timeline was cursed, and did not happen.
Shutdown fires APDS upon the couch so as to spook the guys and make them think about surrendering, and instead puts a bullet into each of the dudes. The couch was encircled and all three stoners were put unconscious from the teams efforts. As far as the runners acted, there was only one mage, but the GM failed to imply that two of them were aspected mages with non-combat spells, or perhaps the players leading the runners forgot about the fact that all three of the dudes reacted to the water spirit from earlier. Delphi got to the apartment and slapped a stim patch on the lad who casted invisibility, and began interrogating him. Moritis destroyed their low-table and probably the lodge stuff underneath it.
The runners gained information, and exchanged the guys metalink (removing the dog pictures from his old phone and handing it to him) for a burner phone. The players learned of: That these guys got 2,500 nuyen each for kidnapping Katherine. The link to a BBS that ultimately lead to the final location of Katherine. That Chuck (this mage) had a dog and really liked it, and the fact that the runners are so intimidating that they can make the meanest stoner gang mage into a crying sop. Then the Runners put a gun to each of these guys and took their payment for the kidnapping by force.
The runners drove to Golden Oaks Academy for Bright Orcs, a abandoned Highschool in the Redmond barrens designed for very smart orcs. It got abandoned after a bombing from corporate action on a nearby building that compromised the integrity of the Highschool. This was the confirmed location of Katherine after some matrix work was done by Shutdown & Delphi. This place was home to a drug lab slash secondary processing facility by the Bleeders.
The players snuck into the building, and immediately compromised the drug making machine onsite, causing Grod the Destroyer (the strength ten machinegun wielding troll on kamikaze) to fly off the handle and immediately merc the guy closest to the machine with 22 p worth of damage. Pell ran in at the same time, and promptly shot at Grod, bullets bouncing off this guys bones.
Grod had ascended to a higher plane of existence, one in which the flesh was weak and the chrome was immortal in all it's glory. in his head, thousands upon thousands of glorious logical circuits churned to form a instant, brutal response. The rebuttal was incredible, a scathing response in the eyes of Holy Grud that the runners could not comprehend in its entirety.
"Perish."
then the runners shot Grod in the groin and he fell over in agony for two combat turns
Aftermath
Rewards
10,000 nuyen
5 karma
~can convert nuyen to drugs in a 2,000 nuyen --> 4,000 nuyen
2 cdp