Makali'i(Retired)
Well-Dressed Brawler | |
---|---|
Not-bad at chatting with people | |
One half of a detective | |
Discord | @sleevey. |
[1] | |
Metatype | Ork |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 4 |
D.O.B. | Character's Date of Birth |
Age | 29 |
Folder | [2] |
Priority | Metatype - C Attributes - A Magic/Resonance - D Skills - B Resources - E |
#Max IGs/Ascension | 0 |
Character Information
Summary
Renraku contracted detective/knee-breaker that REALLY fragged up.
Goals
Find her partner
Figure out this magic thing or beat it into submission
Solve some crimes!
Learn some real martial arts
Background
Despite it's supposed sovereign monarchy, the Kingdom of Hawai'i is walked over by Renraku. The Kingdom boasts a relatively low number of SINless but the corporation lurks above their heads, offering them a corporate respite from localized poverty. By taking on Hawaiian SINner's as independent contractors, the corporation can hold the promise of full corporate citizenship above their heads while paying them less and providing fewer benefits.
Irene Kaiwaha was one such sinner. She bit deep into the propaganda of Fuchi Intelligence Systems, their supposed need for 'heroes' to sign up and stomp down on the tide of crime engulfing the world. She had seen the Black Chrysanthemum run wild in her neighborhood growing up and sprung at a change to fight back. She joined up at age 16, sprightly and excited to fight back against crime and make the world a better place. Maybe, somewhere along the way, she would win corporate citizenship for her family!
Promising marks early on were easily stifled by meta-racism and her exit from training resulted in her traveling around, helping out real detectives in real cities, not given the dignity of a proper assignment on her own. During this time of travelling, she saw firsthand just how awful everything was. The detectives were lazy or uninterested or corrupt and the criminal orgs showed her the ugly underbelly of humanity, one of filth and discomfort.
Narrative Significant Qualities
Positive
Negative
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Boys' Trip | Disco | Medium | 14 February 2085 | |
Shakedown Breakdown | jit | Compound Interest | Medium | 16 January 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
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Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |