Gojira Drinks Bleach and Fucking Dies

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Gojira Drinks Bleach and Fucking Dies
Date2085-04-06
GMAsmodeus
LocationNeo-Tokyo
Status Threat Level: Deadly
Factions Involved
ShadowHaven Kenran-Kai
Bleach
Bunny Hop
Gojira Gaki
Character2
Casualties and losses
Gojira Gaki, their bodyguards, one feral ghoul


Summary

It's why Bleach stayed in Seattle, why she relished killing Yakuza for all these years.

All she's wanted is a shot at killing Gojira Gaki. And she finally gets her chance.

Background

Charon has apparently been seeking ways to get a foothold in Japan - and her network of contacts have stumbled upon something of interest to one of the elves she hates the least. Gojira Gaki is in Japan, dealing with a clan that is not his own. There's an opportunity there - they're more vulnerable with a smaller retinue, and the Watada-Rengo who control the area he's staying in are not particularly concerned with his safety.

All this spells an opportunity for vengeance.

The Meet

Bleach receives a pair of messages at roughly the same time - one from an unknown contact, the other from Charon. Both are asking for an urgent meeting. And while she's curious about the unknown, the choice is simple.

The maid calls the woman she's done so much work for lately, then arranges to meet at the Crow's Nest. It's a familiar dance for Bleach at this point - her gear's loaded up in the van so she can go where she's told to by the boss lady, and she sets out, arriving as quick as she can. But things are a touch different this time. She arrives and is greeted warmly by a skeletal servant. Mildly unnerved, Bleach accepts a drink from the thing - an old wine. Not necessarily to her taste, but it's a welcoming gift.

And then she sits down with Charon, whose explanation is simple. "I'm gonna pay you back a little. I found your guy, and you're gonna get a shot at him. Don't waste it."

A private flight is arranged, gear to be smuggled into the country, and Bleach is off on her vengeance quest.

The Plan

The funny part of the plan when you go to a place you've never been and have no contacts in is that planning is hard. So Bleach doesn't!

The first day, Bleach arrives at Charon's prearranged bolthole, collects her equipment, purchases lodge materials (at a massive markup) and prepares to go fact finding the next day. She relies on some things she'd heard years ago during her own time in the Yakuza, along with things she could find by sending her agent out hunting. A pair of criminal markets jump to mind - so she starts with searching the market in Chiba. After all, she'd heard that Gojira was staying someplace in Chiba. No better spot to search.

When she arrives, she's a clear outsider - half Japanese, half apparently-Atzlanner, blonde-haired Bleach stands out like a sore thumb. It's no surprise that a visibly unarmed woman in a janitor's jumpsuit gets accosted by a pair of men. Two thugs approach - one with a knife, the other empty-handed. An insult from one of them is responded with emasculation from Bleach, which quickly escalates the situation into a fistfight. A trained fighter and physical adept against a pair of thugs - it's no wonder that Bleach is able to put one down with broken bones. His friend whips out a gun - and the short barrel shotgun blast echoes through the market. The maid dodges of course - and when she backs up, hands raised, the thug starts dragging his friend away. That, of course, is just in time for the market's enforcer to grab the gun wielding man. He tosses the gunman over a fence into a small pavilion - and warns Bleach not to cause trouble. It's too late for that, but she promises not to anyway.

Trying her best to blend in, the gaijin-maid buys a couple guns and asks the gun seller for a bit of info. She's promptly redirected to the bar at the end of the plaza, with the gun salesman declaring that he doesn't compete with them. So naturally, she goes in, buys a drink, and waits for an audience with the woman running the place.

Once inside, Bleach is forthright - she's here to kill a troll. Immediately, the infobroker refuses to do business - and Bleach pays a few thousand nuyen to change her mind. 30,000 more nuyen later, she's gotten the names and general locations for a trio of trolls that the infobroker states match who she might be looking for. And that - that is a better start.

The next move is one of pure pragmatism. Bleach swallows her pride and approaches the Watada-rengo - who controls the area that these trolls are in - to ask their blessing for her next actions. Nabisuke, a local representative, makes it clear that he will only allow such a thing to go without retaliation if Bleach can provide evidence that he's not loyal to the clans. It's worth doing - not being chased by Yakuza is generally helpful.

She begins looking into a couple targets, but is swiftly finding that she can't cover enough ground. When her first lead goes nowhere, the maid calls for help - contacting Bunny Hop for assistance with tracking down her targets.

The rabbit gets on the job, and the next day, in the middle of matrix searches, Bleach goes back to a set of sewers that was her lead previously, disguised as a maintenance worker. Searching around, she's able to find that there's an unexpected entrance, hidden by an illusion - one that leads up into a building above. Inside is a symbol she doesn't recognize (later identified by BHop as belonging to a Triad), a locker room with a locker belonging to one Buntaro Ito, and an open bath which contains a horrific scene. Blood seeps into the pool, a body bleeding into it. On the other side of the room is a woman - unconscious, but apparently alive when Bleach checks. Briefly, she glances around, checking doors before she overhears a set of steps approaching. And in a few moments, planning went out the window.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)