Ungentrification in Redmond

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Ungentrification in Redmond
Part of Real Real Estate
Ungent Pic.jpg
Date2085-10-30
GMJ.R.
LocationRedmond Barrens
Status Threat Level: Medium
Factions Involved
ShadowHaven Knight Errant
Alkali
Black Dog
Wraith
White Thistle
Character1
Character2


Summary

A neighborhood directly against the Redmond/Bellevue wall is ripe for having the property values increased, but an unscrupulous J wants to drive them down quite a bit before making her initial investment. Little does she know, this neighborhood is already in worse decline than anyone realizes due to a mysterious property that used to belong to EVO sitting at the end of the block. Runners get hired to drive down property values and uncover some nasty secrets, using them to drive values down and finding a little good to do on a relatively bad job.

Background

On the 405, just east of the Sammasmish river is a small block of apartment blocks in a steady C zone in Redmond that has been a working class commuter neighborhood for decades. A few years ago things started shifted, the block that was always loosely crush controlled got picked up by the 144 Posse, a Crimson Crush sub gang/recruiting outfit. At the same time, a building that housed at least one runner in the past went dark 3-4 years ago, and the uptick in gang activity started almost immediately. More recently, the residents have noticed periodic ghoul infestations that come and go, as the working class folks in the neighborhood dissapear, get infected, or move away.

The Meet

The meet was at Alfies, a complete shithole in Northern Touristville that nearly shut down years ago until Docwagaon moved a transportation and emergency substation in next door. Now the place has access to enough occasional limbs and flesh that sentient ghouls will pay the 10 dollar two drink minimum to hang out until they can get a hand, or a foot.

Ms. K meets everyone in person with an enforcer bodyguard behind her and breaks down the job. The team negotiates for some optional payments and a bonus structure and managed to not embarrass themselves despite being a fairly mohawk team composition.

The Plan

The team ran some basic matrix searches and hit some very strong pre-existing knowledge of the neighborhood. Finding out the gang may have a Yakuza connection from the other side of the Bellevue wall for Betameth. After heading over to the neighborhood and reconning to see how things were, the plan eventually became to barnstorm. There was a secondary plan to use the local ghoul populace that got derailed in a few amusing and surprising ways.

The Run

Information Requests: North and South East Buildings.: The team quickly found that it had been abandoned after a grenade fight took out most of the first floor years ago. It had a minor devil rat infestation and was ready for sale. Black Dog used Psychometry to watch a troll runner of some kind (Not the Adept they found had worked in the northern info request unit.) who blew up most of the first floor interior to escape a small tactical team sent by the azzies.

The Northern Building was found to be far more problematic, Wraith and White Thistle remembering a troll runner once occupied the place who was well known for being an unscrupulous adept known for extractions and wetwork. He disappeared about the same time that the building was sold by EVO to a private landlord. Investigation of this building revealed a F8 Ward, cameras and a turret just inside the front door, as well as potentially something generating serious noise or faraday like effects inside. Deciding that was more than enough for the team to do bonus recon, Wraith backed off when he saw the turrets and filed a report with a J, all while Alkali handled building #3 on the last day of the run.

Gang Properties: Buildings 1 and 3 After using a combination of Kanumushi, Spirit and Clairvoyant astral recon, the first westernmost buildings on the list were quickly identified as staples, and the 141 were far more busy and far more corruptive than the Crush had realized. The front house was a betameth den, used as a recruiting center for a bunraku den in building #3 that was turning addicts into puppets when their debts got too high.

As soon as the team realized how bad the situation was, and how bad property values would be if this was simply shut down violently and exposed to the public, made a simple plan. Kill all the gangers, and find support systems or new work for the victims of the bunraku den. Thistle

Residential Nightmare: Building 2

Aftermath

Rewards

Medium run, 13 RVP 16000 Nuyen, or 32000 in Lifestyles, or Foci up to 18 Availability (8 RVP) 4 Karma (4 RVP) 4 CDP (1 RVP) Additional Paydata Bonus: 5000 Nuyen

-1 Faction Rep, Crimson Crush +1 Chip for Alkali from Optional Squid

Negative RVP: Black Dog: Records on File- KE (Rusty Beltane has photo images and psychometric inadmissible evidence) White Thistle need to buy a Morph Plate/Spoof Chip/Etc immediately or get the same.

Game Quotes

Player After Action Reports (AARs)