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GM Style Sheet
I'll be honest, I don't know how I'll end up running this.
I'm brand new to GMing Shadowrun, although I've run things in other settings before. I, like everyone else, use the Global X-card policy, meaning that the word "X-card" serves as a universal safe word, and messaging it to me (or a mod) will end whatever scene is going on.
I generally expect players at my table to:
- Not to walk from runs, this is my first time out and I'm not ready for that kind of curveball
- Not try and screw over the rest of the team, or seriously disrupt the run.
- Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
- Do your best to keep the table from getting too fucked up. I am okay with you torturing a captive because you failed your first Intimidation check, but it shouldn't be your plan A, and I don't need to hear detailed description
- Feel comfortable using the X-card, it's better to use it relatively early and it not be an issue than let something get far out of hand.
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+14 GMP (10 from running a High Threat run, +4 for being scheduled)
+10 GMP from Doc for having him coach a first run
+10 GMP from Player and GM AARs for a Soreness So Familiar It Soon Becomes Unquestioned
+2 GMP for making metaplot page for God Save the Queen
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